Player Matchup

Cthulhu
Cthulhu
JaylaWayla15
Cthulhu
Level 12
God Stats
4W - 4L
1,369 SR
Queue Stats
13W - 16L
1,255 Elo+
Solo
Neith
Neith
dark_wyvern69
Neith
Level 88
God Stats
11W - 7L
1,500 SR
Queue Stats
124W - 141L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
l_d_G_a_F_010
Ah Puch
Level 127
God Stats
14W - 9L
1,684 SR
Queue Stats
114W - 150L
1,335 Elo+
Party 2
Team Averages
Level 76
1,518 SR
1,363 Elo+

VS

Team Averages
Level 57
1,531 SR
1,320 Elo+
Terra
Terra
bluefire48
Terra
Level 82
God Stats
0W - 1L
1,533 SR
Queue Stats
26W - 26L
1,350 Elo+
Party 1
Camazotz
Camazotz
jadenmil
Camazotz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 118L
1,241 Elo+
Solo
Ra
Ra
jj20084
Ra
Level 65
God Stats
4W - 4L
1,561 SR
Queue Stats
32W - 32L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JaylaWayla15
Cthulhu
19
5 / 2 / 5
14,152
590
14,368
17,632
18,734
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
2 / 3 / 10
14,345
598
22,695
16,445
5,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Puch
19
6 / 2 / 4
14,765
615
28,216
13,499
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
1 / 4 / 2
12,270
511
8,611
29,166
33,948
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Camazotz
jadenmil
Camazotz
17
1 / 4 / 2
12,294
512
10,224
29,099
15,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 5 / 2
13,812
576
13,542
16,819
6,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
6
7
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
JaylaWayla15
Cthulhu
5
2
5
3.75
L
Terra
1
4
2
0.5
W
2
3
10
2.33
L
Camazotz
jadenmil
Camazotz
1
4
2
0.5
L
4
5
2
1
W
Ah Puch
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,279
Damage
32,377
47,576
Taken
75,084
29,465
Mitigated
56,348
20,966
Healing
27,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
JaylaWayla15
Cthulhu
14,368
575
1,354
4,644
17,632
18,734
453
8,274
8,899
60,306
0
L
Terra
8,611
1,148
7,388
10,947
29,166
33,948
0
15,318
12,988
30,374
0
W
22,695
9,519
767
7,547
16,445
5,982
2,015
5,990
10,123
0
85,586
L
Camazotz
jadenmil
Camazotz
10,224
2,328
0
3,664
29,099
15,661
69
15,342
13,142
0
34,636
L
13,542
909
2,909
2,331
16,819
6,739
126
10,042
6,370
92,703
0
W
Ah Puch
28,216
379
944
5,710
13,499
4,749
346
6,733
6,401
65,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,262
Gold Earned
38,376
286
Minions Killed
241
0
Camps Cleared
0
1,284,149
Distance Traveled
1,240,716
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,152
590
66
3
0
431,004
0
L
Terra
12,270
511
57
2
0
415,066
0
W
Neith
14,345
598
109
5
0
415,846
0
L
Camazotz
12,294
512
49
2
0
439,195
2
L
Ra
13,812
576
135
6
0
386,455
6
W
Ah Puch
14,765
615
111
5
0
437,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role