Player Matchup

Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum IV
 
Pele
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum IV
Schincon
Khepri
Platinum IV
Level 147
God Stats
4W - 3L
1,698 SR
Queue Stats
32W - 28L
1,809 MMR
Party 1
Jormungandr
Jormungandr
Gold I
fleshgordon27
Jormungandr
Gold I
Level 148
God Stats
2W - 0L
1,661 SR
Queue Stats
187W - 194L
1,724 MMR
Solo
Izanami
Izanami
Gold II
ЩΛЯЯIOЯ
Izanami
Gold II
Level 48
God Stats
3W - 1L
1,868 SR
Queue Stats
15W - 10L
1,876 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,645 SR
1,682 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,569 SR
1,769 MMR
Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum III
Denis98
Tyr
Platinum III
Level 159
God Stats
33W - 38L
1,618 SR
Queue Stats
404W - 390L
1,850 MMR
Solo
Heimdallr
Heimdallr
Platinum I
Speedyty
Heimdallr
Platinum I
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 129L
1,909 MMR
Party 2
Hun Batz
Hun Batz
Platinum II
Tsuini
Hun Batz
Platinum II
Level 160
God Stats
16W - 17L
1,525 SR
Queue Stats
691W - 685L
1,810 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
VadenWick
Kumbhakarna
Platinum II
Level 147
God Stats
8W - 6L
1,701 SR
Queue Stats
127W - 123L
1,778 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 2 / 5
10,133
563
14,528
7,253
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
 
Pele
15
6 / 1 / 1
9,743
541
6,660
13,263
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Schincon
Khepri
11
1 / 2 / 7
8,822
490
4,547
16,441
7,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
fleshgordon27
Jormungandr
15
0 / 2 / 1
9,439
524
7,693
10,529
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
ЩΛЯЯIOЯ
Izanami
17
8 / 2 / 6
11,242
625
19,769
10,594
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetGilgameshTsukuyomiAthenaPersephone

VS

Bans
TiamatNemesisCerberusLokiFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
2 / 7 / 1
8,510
473
7,682
15,994
8,153
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
16
1 / 2 / 2
9,822
546
7,154
17,158
13,689
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Speedyty
Heimdallr
14
1 / 5 / 1
8,371
465
2,940
11,826
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Tsuini
Hun Batz
15
4 / 3 / 1
8,946
497
9,798
13,352
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
VadenWick
Kumbhakarna
12
0 / 2 / 4
7,563
420
4,408
13,716
6,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
19
Kills
8
9
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
5
3.25
W
Pele
 
Pele
6
1
1
6.5
L
Zhong Kui
 
Zhong Kui
2
7
1
0.36
L
Tyr
1
2
2
1
W
Khepri
Schincon
Khepri
1
2
7
2.25
L
Heimdallr
Speedyty
Heimdallr
1
5
1
0.3
L
Hun Batz
Tsuini
Hun Batz
4
3
1
1.5
L
Kumbhakarna
VadenWick
Kumbhakarna
0
2
4
1
W
Jormungandr
fleshgordon27
Jormungandr
0
2
1
0.25
W
Izanami
ЩΛЯЯIOЯ
Izanami
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,197
Damage
31,982
58,080
Taken
72,046
27,713
Mitigated
36,274
18,851
Healing
23,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,528
2,292
0
1,620
7,253
2,406
390
2,899
4,354
75,556
0
W
Pele
 
Pele
6,660
804
0
6,022
13,263
4,757
0
5,057
8,206
0
66,317
L
Zhong Kui
 
Zhong Kui
7,682
1,679
0
4,769
15,994
8,153
0
5,893
9,796
58,255
0
L
Tyr
7,154
1,191
0
7,767
17,158
13,689
0
8,395
8,163
0
65,407
W
Khepri
Schincon
Khepri
4,547
615
0
4,063
16,441
7,606
29
3,748
12,693
15,678
0
L
Heimdallr
Speedyty
Heimdallr
2,940
1,477
0
2,016
11,826
3,377
0
1,677
9,967
0
45,042
L
Hun Batz
Tsuini
Hun Batz
9,798
3,645
0
4,154
13,352
4,492
0
3,360
9,932
0
65,990
L
Kumbhakarna
VadenWick
Kumbhakarna
4,408
850
0
4,429
13,716
6,563
131
6,213
7,420
15,762
0
W
Jormungandr
fleshgordon27
Jormungandr
7,693
2,452
0
3,434
10,529
8,869
348
1,314
8,858
63,483
0
W
Izanami
ЩΛЯЯIOЯ
Izanami
19,769
12,165
0
3,712
10,594
4,075
3,786
3,001
7,593
0
83,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,379
Gold Earned
43,212
531
Minions Killed
505
0
Camps Cleared
0
1,707,309
Distance Traveled
1,728,004
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,133
563
129
7
0
318,060
4
W
Pele
9,743
541
109
6
0
376,065
8
L
Zhong Kui
8,510
473
118
7
0
290,851
4
L
Tyr
9,822
546
152
8
0
380,892
7
W
Khepri
8,822
490
20
1
0
382,166
8
L
Heimdallr
8,371
465
92
5
0
304,703
1
L
Hun Batz
8,946
497
127
7
0
377,882
7
L
Kumbhakarna
7,563
420
16
1
0
373,676
6
W
Jormungandr
9,439
524
120
7
0
319,934
11
W
Izanami
11,242
625
153
9
0
311,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role