Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
AsgardianK1ng
Bastet
Level 17
God Stats
5W - 8L
1,387 SR
Queue Stats
63W - 62L
1,477 Elo+
Solo
Achilles
Achilles
凡人Ⅰ登神长阶
Achilles
Level 18
God Stats
4W - 6L
1,359 SR
Queue Stats
31W - 27L
1,546 Elo+
Party 2
Ullr
Ullr
愚蠢的凡人
Ullr
Level 27
God Stats
4W - 4L
1,322 SR
Queue Stats
49W - 36L
1,567 Elo+
Party 2
Team Averages
Level 23
1,414 SR
1,518 Elo+

VS

Team Averages
Level 20
1,609 SR
1,559 Elo+
Ra
Ra
Aceu_Otario
Ra
Level 26
God Stats
11W - 6L
1,763 SR
Queue Stats
89W - 93L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
I_Reapzz310
Erlang Shen
Level 29
God Stats
10W - 6L
1,695 SR
Queue Stats
142W - 104L
1,638 Elo+
Solo
Cernunnos
Cernunnos
NGOELOKANTEEE
Cernunnos
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,553 Elo+
Party 1
Horus
Horus
SadDisplay
Horus
Level 29
God Stats
14W - 12L
1,589 SR
Queue Stats
290W - 292L
1,465 Elo+
Solo
Set
Set
preston_yelo
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
8 / 4 / 3
8,861
521
5,727
9,067
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
13
2 / 3 / 4
7,730
455
5,872
9,771
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 2 / 7
8,559
503
6,302
9,415
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 5 / 3
8,335
490
5,782
18,732
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 1 / 5
8,993
529
8,151
9,795
3,516
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,628
449
6,815
9,063
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
I_Reapzz310
Erlang Shen
17
8 / 1 / 4
10,575
622
15,722
10,460
6,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
NGOELOKANTEEE
Cernunnos
9
0 / 7 / 2
6,135
361
1,185
9,822
2,960
Horus
15
4 / 3 / 8
9,125
537
9,216
11,141
5,156
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 9 / 1
7,253
427
4,184
13,523
8,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
23
Kills
15
15
Deaths
24
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
4
3
2.38
W
Cthulhu
 
Cthulhu
2
3
4
1.33
L
1
4
1
0.38
W
3
2
7
3.25
L
Erlang Shen
I_Reapzz310
Erlang Shen
8
1
4
10
L
Cernunnos
NGOELOKANTEEE
Cernunnos
0
7
2
0.14
L
Horus
4
3
8
2.67
L
2
9
1
0.28
W
4
5
3
1.1
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,834
Damage
37,122
56,780
Taken
54,009
30,805
Mitigated
26,296
16,584
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,727
594
0
2,589
9,067
3,535
438
156
8,911
41,719
0
W
Cthulhu
 
Cthulhu
5,872
289
271
2,087
9,771
7,462
171
1,570
8,201
28,763
0
L
6,815
600
426
3,023
9,063
3,029
0
1,894
7,019
46,085
0
W
6,302
1,569
0
3,082
9,415
2,527
348
247
9,168
0
35,568
L
Erlang Shen
I_Reapzz310
Erlang Shen
15,722
9,776
0
2,639
10,460
6,805
0
1,429
8,911
0
84,464
L
Cernunnos
NGOELOKANTEEE
Cernunnos
1,185
510
0
126
9,822
2,960
351
2,998
6,644
0
14,465
L
Horus
9,216
3,437
806
2,361
11,141
5,156
587
2,086
8,410
0
40,052
L
4,184
2,238
0
3,170
13,523
8,346
559
3,029
10,254
0
36,550
W
5,782
1,507
0
6,165
18,732
13,765
190
1,684
17,048
569
27,178
W
8,151
3,492
0
2,390
9,795
3,516
3,369
3,158
6,637
0
56,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,478
Gold Earned
40,716
346
Minions Killed
386
0
Camps Cleared
0
1,481,849
Distance Traveled
1,497,126
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,861
521
74
4
0
290,581
0
W
Cthulhu
7,730
455
56
3
0
296,144
4
L
Ra
7,628
449
81
5
0
273,843
1
W
Bastet
8,559
503
69
4
0
339,727
7
L
Erlang Shen
10,575
622
139
8
0
348,094
2
L
Cernunnos
6,135
361
30
2
0
244,006
1
L
Horus
9,125
537
70
4
0
323,897
4
L
Set
7,253
427
66
4
0
307,286
0
W
Achilles
8,335
490
50
3
0
250,634
5
W
Ullr
8,993
529
97
6
0
304,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role