Player Matchup

Cthulhu
Cthulhu
Bronze III
Baumulusus
Cthulhu
Bronze III
Level 65
God Stats
1W - 0L
1,487 SR
Queue Stats
2W - 3L
1,400 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Brùden
Sun Wukong
Gold IV
Level 104
God Stats
2W - 5L
1,223 SR
Queue Stats
46W - 51L
1,288 MMR
Party 1
Janus
Janus
Silver I
DerSchlumpf87
Janus
Silver I
Level 126
God Stats
3W - 4L
1,743 SR
Queue Stats
16W - 17L
1,434 MMR
Solo
Nemesis
Nemesis
Gold III
NieselZ
Nemesis
Gold III
Level 108
God Stats
46W - 36L
1,604 SR
Queue Stats
302W - 321L
1,506 MMR
Party 1
Rama
Rama
Gold V
OneCappy
Rama
Gold V
Level 124
God Stats
4W - 3L
1,517 SR
Queue Stats
547W - 549L
1,285 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,515 SR
1,382 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,547 SR
1,465 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Bronze III
Gleeboy
Xbalanque
Bronze III
Level 99
God Stats
0W - 2L
1,714 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Tiamat
Tiamat
Bronze III
Norixxx
Tiamat
Bronze III
Level 129
God Stats
0W - 1L
1,314 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Silver II
mrTh0mas
Amaterasu
Silver II
Level 141
God Stats
1W - 1L
1,708 SR
Queue Stats
190W - 197L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baumulusus
Cthulhu
16
2 / 1 / 10
11,771
561
7,306
18,628
16,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Brùden
Sun Wukong
18
8 / 3 / 7
12,951
617
12,377
18,085
12,945
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
4 / 0 / 10
13,130
625
6,612
9,422
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Nemesis
NieselZ
Nemesis
20
13 / 1 / 8
13,412
639
17,221
14,265
6,816
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
17
6 / 4 / 2
11,870
565
8,563
17,173
6,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetZeusTsukuyomiGilgameshAthena

VS

Bans
Hou YiHerculesArachneYmirBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
3 / 4 / 2
10,566
503
4,697
15,920
6,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
 
Baron Samedi
15
2 / 4 / 3
9,750
464
7,818
12,519
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Gleeboy
Xbalanque
14
0 / 10 / 2
8,316
396
8,418
14,308
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Norixxx
Tiamat
14
1 / 10 / 1
9,265
441
11,257
16,793
10,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
mrTh0mas
Amaterasu
14
3 / 5 / 0
9,221
439
6,131
12,644
7,332
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
33
Kills
9
9
Deaths
33
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
L
Baron Samedi
 
Baron Samedi
2
4
3
0.88
W
Cthulhu
Baumulusus
Cthulhu
2
1
10
7
W
Sun Wukong
Brùden
Sun Wukong
8
3
7
3.83
W
4
0
10
9
L
Xbalanque
Gleeboy
Xbalanque
0
10
2
0.1
W
Nemesis
NieselZ
Nemesis
13
1
8
17
L
Tiamat
Norixxx
Tiamat
1
10
1
0.15
W
Rama
6
4
2
1.75
L
Amaterasu
mrTh0mas
Amaterasu
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,079
Damage
38,321
77,573
Taken
72,184
46,992
Mitigated
41,872
31,709
Healing
15,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,697
1,703
0
3,269
15,920
6,068
109
2,468
13,360
0
87,178
L
Baron Samedi
 
Baron Samedi
7,818
598
534
2,465
12,519
11,981
0
3,424
9,095
39,756
0
W
Cthulhu
Baumulusus
Cthulhu
7,306
350
484
7,318
18,628
16,999
809
6,850
11,778
30,124
0
W
Sun Wukong
Brùden
Sun Wukong
12,377
3,721
0
8,218
18,085
12,945
1,939
4,837
13,248
52
76,743
W
6,612
498
162
4,988
9,422
3,572
2,840
4,796
4,626
94,337
0
L
Xbalanque
Gleeboy
Xbalanque
8,418
2,924
0
1,491
14,308
6,227
796
3,779
10,525
0
51,928
W
Nemesis
NieselZ
Nemesis
17,221
11,151
0
3,531
14,265
6,816
4,035
4,727
9,538
0
118,564
L
Tiamat
Norixxx
Tiamat
11,257
767
99
4,660
16,793
10,264
205
3,986
12,601
51,598
0
W
Rama
8,563
7,107
0
7,008
17,173
6,660
2,643
2,924
14,249
0
82,511
L
Amaterasu
mrTh0mas
Amaterasu
6,131
3,155
0
2,501
12,644
7,332
0
742
11,888
0
37,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,134
Gold Earned
47,118
665
Minions Killed
464
0
Camps Cleared
0
2,149,253
Distance Traveled
1,838,285
29
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,566
503
130
6
0
402,437
3
L
Baron Samedi
9,750
464
56
3
0
372,435
3
W
Cthulhu
11,771
561
46
2
0
443,873
3
W
Sun Wukong
12,951
617
129
6
0
425,376
5
W
Janus
13,130
625
198
9
0
439,327
6
L
Xbalanque
8,316
396
97
5
0
324,324
0
W
Nemesis
13,412
639
139
7
0
485,297
5
L
Tiamat
9,265
441
110
5
0
371,743
2
W
Rama
11,870
565
153
7
0
355,380
10
L
Amaterasu
9,221
439
71
3
0
367,346
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role