Player Matchup

Medusa
Medusa
ChoccyMilk5428
Medusa
Level 10
God Stats
29W - 47L
1,537 SR
Queue Stats
128W - 225L
1,589 Elo+
Party 1
Jormungandr
Jormungandr
KiwilegendEyy54
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Kronoshi657
Khepri
Level 19
God Stats
13W - 15L
1,442 SR
Queue Stats
14W - 23L
1,286 Elo+
Solo
Sol
Sol
haroldaIien
Sol
Level 28
God Stats
2W - 1L
1,513 SR
Queue Stats
103W - 60L
1,496 Elo+
Solo
Set
Set
y0uR 0wNeR
Set
Level 145
God Stats
155W - 248L
1,412 SR
Queue Stats
329W - 459L
1,429 Elo+
Party 1
Team Averages
Level 41
1,481 SR
1,460 Elo+

VS

Team Averages
Level 24
1,480 SR
1,375 Elo+
Odin
Odin
ADANWARRIOR13
Odin
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
254W - 243L
1,570 Elo+
Solo
Ra
Ra
BackLikeLAZARUS
Ra
Level 20
God Stats
0W - 2L
1,244 SR
Queue Stats
20W - 18L
1,304 Elo+
Solo
Bellona
Bellona
Kamil_22-sulan
Bellona
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 88L
1,270 Elo+
Solo
Cthulhu
Cthulhu
Larry2146
Cthulhu
Level 27
God Stats
7W - 19L
1,500 SR
Queue Stats
526W - 682L
1,310 Elo+
Solo
Skadi
Skadi
xAim4TheHeads
Skadi
Level 29
God Stats
14W - 7L
1,655 SR
Queue Stats
64W - 49L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 6
5,442
495
4,367
3,089
931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
KiwilegendEyy54
Jormungandr
6
0 / 3 / 3
4,535
412
492
3,829
1,631
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Khepri
8
2 / 1 / 3
5,863
533
3,345
5,556
2,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 0
6,238
567
2,890
5,883
1,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 2 / 1
6,332
576
4,468
5,913
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,873
625
3,330
4,204
2,134
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 2
5,172
470
1,599
4,458
1,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 5 / 4
5,143
468
2,533
7,312
3,264
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Larry2146
Cthulhu
8
3 / 2 / 0
5,337
485
2,599
8,970
4,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 1 / 0
5,642
513
1,591
5,782
1,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
8
8
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
L
0
4
2
0.25
W
1
1
6
4
L
0
5
4
0.4
W
Jormungandr
KiwilegendEyy54
Jormungandr
0
3
3
0.5
W
Khepri
2
1
3
3.5
L
Cthulhu
Larry2146
Cthulhu
3
2
0
1.5
W
5
1
0
5
L
2
1
0
2
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,562
Damage
11,652
24,270
Taken
30,726
8,723
Mitigated
12,277
6,438
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,330
1,400
0
777
4,204
2,134
120
611
3,593
0
32,617
L
1,599
473
61
530
4,458
1,250
665
1,100
3,358
18,194
0
W
4,367
1,832
0
250
3,089
931
22
246
2,693
0
20,703
L
2,533
586
0
768
7,312
3,264
525
2,162
5,150
0
11,531
W
Jormungandr
KiwilegendEyy54
Jormungandr
492
186
0
0
3,829
1,631
42
845
2,954
4,704
0
W
Khepri
3,345
484
234
2,128
5,556
2,293
198
1,452
3,811
12,220
0
L
Cthulhu
Larry2146
Cthulhu
2,599
682
0
2,115
8,970
4,259
300
2,239
6,731
14,340
0
W
2,890
1,824
0
1,620
5,883
1,562
1,210
783
5,100
32,322
0
L
1,591
805
0
2,245
5,782
1,370
315
615
5,167
0
25,371
W
4,468
2,276
0
2,206
5,913
2,306
192
369
5,514
0
30,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,410
Gold Earned
28,167
204
Minions Killed
220
0
Camps Cleared
0
959,836
Distance Traveled
888,481
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,873
625
80
7
0
212,471
2
L
Ra
5,172
470
42
4
0
131,479
2
W
Medusa
5,442
495
39
4
0
205,925
1
L
Bellona
5,143
468
16
1
0
184,554
1
W
Jormungandr
4,535
412
15
1
0
182,651
0
W
Khepri
5,863
533
27
2
0
228,473
1
L
Cthulhu
5,337
485
22
2
0
164,819
0
W
Sol
6,238
567
52
5
0
168,414
0
L
Skadi
5,642
513
60
5
0
195,158
1
W
Set
6,332
576
71
6
0
174,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role