Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AbrailRus
Hera
Level 60
God Stats
0W - 3L
1,502 SR
Queue Stats
518W - 542L
1,473 Elo+
Solo
Yemoja
Yemoja
MonkInSolitude
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Achilles
Achilles
andy8699
Achilles
Level 66
God Stats
4W - 9L
1,500 SR
Queue Stats
462W - 490L
1,433 Elo+
Solo
Team Averages
Level 62
1,500 SR
1,481 Elo+

VS

Team Averages
Level 68
1,492 SR
1,408 Elo+
Hercules
Hercules
 
Hercules
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
CosminMarius
Sylvanus
Level 107
God Stats
65W - 52L
1,479 SR
Queue Stats
1,095W - 1,198L
1,385 Elo+
Solo
Khepri
Khepri
GeneralMcBubbles
Khepri
Level 82
God Stats
16W - 24L
1,482 SR
Queue Stats
44W - 65L
1,357 Elo+
Solo
Olorun
Olorun
NEMOSEEEL
Olorun
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 143L
1,379 Elo+
Party 2
Hou Yi
Hou Yi
raisenhell
Hou Yi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 98L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 1 / 1
5,950
595
1,985
5,044
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
 
Heimdallr
9
0 / 2 / 1
5,221
522
2,866
4,054
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
9
1 / 4 / 0
5,287
529
4,378
5,668
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 1 / 0
4,750
475
2,290
6,348
2,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
andy8699
Achilles
9
0 / 1 / 0
5,341
534
4,079
5,911
4,198
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 0 / 2
5,338
534
2,381
5,149
4,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
CosminMarius
Sylvanus
12
4 / 0 / 2
6,727
673
3,735
5,343
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 2
5,827
583
1,859
2,671
1,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
NEMOSEEEL
Olorun
9
1 / 1 / 3
5,638
564
4,448
6,065
2,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
raisenhell
Hou Yi
10
3 / 1 / 0
5,745
575
3,767
5,244
1,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
1
1.5
L
Heimdallr
 
Heimdallr
0
2
1
0.25
W
Hercules
 
Hercules
0
0
2
1
L
Hera
1
4
0
0.25
W
Sylvanus
CosminMarius
Sylvanus
4
0
2
5
W
1
0
2
2
L
0
1
0
0
W
Olorun
NEMOSEEEL
Olorun
1
1
3
2.5
L
Achilles
andy8699
Achilles
0
1
0
0
W
Hou Yi
raisenhell
Hou Yi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,598
Damage
16,190
27,025
Taken
24,472
12,217
Mitigated
12,335
8,576
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,985
421
0
2,492
5,044
1,632
0
1,268
3,776
0
33,548
L
Heimdallr
 
Heimdallr
2,866
1,723
0
839
4,054
1,822
0
742
3,312
0
22,894
W
Hercules
 
Hercules
2,381
835
0
1,765
5,149
4,200
461
0
5,149
0
18,348
L
Hera
4,378
1,046
0
1,057
5,668
1,938
0
4,781
887
19,763
0
W
Sylvanus
CosminMarius
Sylvanus
3,735
607
517
3,259
5,343
2,737
0
858
4,417
30,293
11,371
W
1,859
219
0
1,277
2,671
1,601
0
1,164
1,475
11,034
0
L
2,290
706
310
2,618
6,348
2,627
0
2,666
3,682
15,549
0
W
Olorun
NEMOSEEEL
Olorun
4,448
1,581
267
2,803
6,065
2,059
735
3,350
2,311
29,314
0
L
Achilles
andy8699
Achilles
4,079
1,584
0
1,260
5,911
4,198
0
491
5,420
0
22,377
W
Hou Yi
raisenhell
Hou Yi
3,767
2,028
0
2,180
5,244
1,738
0
792
4,452
0
35,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,549
Gold Earned
29,275
250
Minions Killed
271
0
Camps Cleared
0
967,980
Distance Traveled
1,026,528
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,950
595
70
7
0
231,642
2
L
Heimdallr
5,221
522
53
5
0
156,340
1
W
Hercules
5,338
534
42
4
0
218,045
0
L
Hera
5,287
529
50
5
0
200,370
3
W
Sylvanus
6,727
673
91
9
0
182,123
1
W
Khepri
5,827
583
18
2
0
219,335
4
L
Yemoja
4,750
475
25
3
0
184,707
6
W
Olorun
5,638
564
51
5
0
202,797
0
L
Achilles
5,341
534
52
5
0
194,921
2
W
Hou Yi
5,745
575
69
7
0
204,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role