Player Matchup

Chaac
Chaac
Boogieboiii
Chaac
Level 27
God Stats
15W - 17L
1,706 SR
Queue Stats
140W - 141L
1,455 Elo+
Solo
Merlin
Merlin
M3rI1n
Merlin
Level 29
God Stats
24W - 18L
1,585 SR
Queue Stats
103W - 103L
1,562 Elo+
Solo
Arachne
Arachne
SupRight
Arachne
Level 24
God Stats
36W - 36L
1,423 SR
Queue Stats
297W - 318L
1,359 Elo+
Solo
Hachiman
Hachiman
Wulfresh
Hachiman
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 29L
1,541 Elo+
Solo
Ares
Ares
Yaweelcom
Ares
Level 14
God Stats
5W - 6L
1,500 SR
Queue Stats
215W - 216L
1,408 Elo+
Solo
Team Averages
Level 24
1,543 SR
1,465 Elo+

VS

Team Averages
Level 14
1,557 SR
1,352 Elo+
Achilles
Achilles
Maru253
Achilles
Level 13
God Stats
3W - 2L
1,657 SR
Queue Stats
29W - 27L
1,376 Elo+
Party 1
Ra
Ra
Torsche
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,279 Elo+
Solo
Ymir
Ymir
Viktorionul
Ymir
Level 8
God Stats
8W - 6L
1,467 SR
Queue Stats
17W - 22L
1,247 Elo+
Solo
Fenrir
Fenrir
Zabel2004
Fenrir
Level 14
God Stats
9W - 8L
1,588 SR
Queue Stats
32W - 27L
1,390 Elo+
Party 1
Danzaburou
Danzaburou
mb_moustapha
Danzaburou
Level 16
God Stats
26W - 19L
1,572 SR
Queue Stats
41W - 37L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
10,665
561
10,838
14,840
13,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
M3rI1n
Merlin
17
3 / 1 / 4
10,278
541
12,952
9,712
4,175
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SupRight
Arachne
20
3 / 0 / 8
11,700
616
9,296
14,407
6,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Wulfresh
Hachiman
18
7 / 1 / 2
11,123
585
14,753
7,508
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
16
8 / 1 / 9
10,560
556
10,919
14,538
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Maru253
Achilles
14
0 / 5 / 0
7,680
404
8,857
15,886
14,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 1
7,764
409
6,052
10,724
4,013
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 0
6,620
348
5,632
17,129
8,567
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Zabel2004
Fenrir
13
2 / 4 / 0
7,846
413
3,708
15,205
5,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
mb_moustapha
Danzaburou
14
0 / 6 / 1
7,999
421
4,622
15,846
5,464
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
24
Kills
3
3
Deaths
24
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Merlin
M3rI1n
Merlin
3
1
4
5
L
Achilles
Maru253
Achilles
0
5
0
0
W
Arachne
SupRight
Arachne
3
0
8
7
L
1
3
1
0.5
L
0
6
0
0
W
Hachiman
Wulfresh
Hachiman
7
1
2
8
W
Ares
8
1
9
12.5
L
Fenrir
Zabel2004
Fenrir
2
4
0
0.5
L
Danzaburou
mb_moustapha
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,758
Damage
28,871
61,005
Taken
74,790
39,176
Mitigated
37,509
26,643
Healing
19,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,838
2,298
0
9,344
14,840
13,827
1,226
2,385
12,455
0
57,924
W
Merlin
M3rI1n
Merlin
12,952
923
0
3,941
9,712
4,175
588
4,501
5,211
72,497
0
L
Achilles
Maru253
Achilles
8,857
2,212
0
3,580
15,886
14,005
0
1,072
13,794
5,693
33,575
W
Arachne
SupRight
Arachne
9,296
6,521
0
5,393
14,407
6,298
1,204
1,290
13,117
0
107,206
L
6,052
718
229
2,952
10,724
4,013
0
7,877
2,847
43,020
0
L
5,632
462
4
3,650
17,129
8,567
0
4,959
12,140
24,217
0
W
Hachiman
Wulfresh
Hachiman
14,753
8,800
0
3,658
7,508
2,637
4,229
601
6,907
0
75,492
W
Ares
10,919
347
0
4,307
14,538
12,239
35
4,874
9,664
23,349
0
L
Fenrir
Zabel2004
Fenrir
3,708
895
0
2,761
15,205
5,460
0
4,664
10,426
0
40,312
L
Danzaburou
mb_moustapha
Danzaburou
4,622
2,163
0
5,939
15,846
5,464
0
5,299
10,547
0
47,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,326
Gold Earned
37,909
577
Minions Killed
349
0
Camps Cleared
0
1,738,164
Distance Traveled
1,610,693
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,665
561
124
7
0
323,456
2
W
Merlin
10,278
541
123
6
0
325,701
8
L
Achilles
7,680
404
65
3
0
328,756
2
W
Arachne
11,700
616
174
9
0
412,465
1
L
Ra
7,764
409
76
4
0
339,318
4
L
Ymir
6,620
348
45
2
0
327,635
0
W
Hachiman
11,123
585
130
7
0
314,454
2
W
Ares
10,560
556
26
1
0
362,088
1
L
Fenrir
7,846
413
76
4
0
334,809
0
L
Danzaburou
7,999
421
87
5
0
280,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role