Player Matchup

Agni
Agni
Bronze III
BrownStarfishh
Agni
Bronze III
Level 102
God Stats
0W - 1L
1,862 SR
Queue Stats
1W - 5L
1,378 MMR
Party 1
Medusa
Medusa
Silver I
MarioBlueshoes
Medusa
Silver I
Level 87
God Stats
1W - 2L
1,506 SR
Queue Stats
17W - 27L
1,394 MMR
Party 1
Mulan
Mulan
Silver I
Pure x Reach
Mulan
Silver I
Level 98
God Stats
14W - 32L
1,506 SR
Queue Stats
93W - 104L
1,393 MMR
Solo
Nemesis
Nemesis
Gold III
RogueInstincts
Nemesis
Gold III
Level 83
God Stats
32W - 28L
1,570 SR
Queue Stats
638W - 635L
1,491 MMR
Solo
Amaterasu
Amaterasu
Silver I
SkumBagStone
Amaterasu
Silver I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 178L
1,341 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,589 SR
1,399 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,468 SR
1,400 MMR
Chernobog
Chernobog
Silver I
AMRlIT
Chernobog
Silver I
Level 86
God Stats
5W - 4L
1,500 SR
Queue Stats
510W - 502L
1,178 MMR
Solo
Mercury
Mercury
Gold III
I Rexsi I
Mercury
Gold III
Level 82
God Stats
7W - 12L
1,532 SR
Queue Stats
126W - 126L
1,550 MMR
Solo
Cthulhu
Cthulhu
Silver I
Reicharu
Cthulhu
Silver I
Level 127
God Stats
5W - 4L
1,517 SR
Queue Stats
66W - 66L
1,377 MMR
Solo
Sobek
Sobek
Gold V
XO BIG Z 08 OX
Sobek
Gold V
Level 140
God Stats
1W - 2L
1,212 SR
Queue Stats
136W - 136L
1,388 MMR
Solo
Anubis
Anubis
Gold II
charlieshuffle07
Anubis
Gold II
Level 125
God Stats
6W - 6L
1,577 SR
Queue Stats
271W - 282L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,903
446
2,426
6,059
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
5,254
478
2,185
3,998
1,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 0
5,364
488
1,681
6,616
2,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 0
5,988
544
1,889
7,224
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
SkumBagStone
Amaterasu
11
0 / 0 / 0
5,726
521
2,201
6,852
2,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
SetTiamatAthenaGilgameshCu Chulainn

VS

Bans
DanzaburouYmirApolloJanusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AMRlIT
Chernobog
10
2 / 0 / 1
5,969
543
3,012
3,226
959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Mercury
I Rexsi I
Mercury
10
2 / 0 / 2
6,267
570
2,875
5,412
1,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Reicharu
Cthulhu
11
0 / 0 / 0
6,264
569
3,246
4,057
1,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 3
5,805
528
3,443
4,633
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
5 / 1 / 4
6,631
603
4,780
4,423
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
10
10
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AMRlIT
Chernobog
2
0
1
2.5
L
0
6
0
0
W
Mercury
I Rexsi I
Mercury
2
0
2
3
L
0
1
0
0
L
0
1
0
0
W
Cthulhu
Reicharu
Cthulhu
0
0
0
0
L
1
2
0
0.5
L
Amaterasu
SkumBagStone
Amaterasu
0
0
0
0
W
1
0
3
2.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,382
Damage
17,356
30,749
Taken
21,751
8,684
Mitigated
8,735
9,590
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AMRlIT
Chernobog
3,012
1,984
0
1,781
3,226
959
0
0
3,226
0
33,325
L
2,426
0
0
700
6,059
1,189
0
2,705
3,354
22,111
0
W
Mercury
I Rexsi I
Mercury
2,875
1,099
0
530
5,412
1,529
885
978
4,332
0
37,942
L
2,185
703
0
1,230
3,998
1,039
0
1,116
2,882
0
26,401
L
1,681
108
553
2,531
6,616
2,064
26
2,338
4,278
0
17,207
W
Cthulhu
Reicharu
Cthulhu
3,246
1,039
0
2,301
4,057
1,532
0
0
4,057
36,122
0
L
1,889
856
0
803
7,224
1,756
0
2,064
5,160
0
35,112
L
Amaterasu
SkumBagStone
Amaterasu
2,201
820
0
3,773
6,852
2,636
0
3,246
3,606
0
32,164
W
3,443
218
0
3,115
4,633
2,874
0
157
4,466
13,567
0
W
4,780
88
0
1,505
4,423
1,841
45
1,001
3,244
34,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
30,936
307
Minions Killed
325
0
Camps Cleared
0
1,030,681
Distance Traveled
1,034,906
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,969
543
74
7
0
182,788
2
L
Agni
4,903
446
49
4
0
183,781
3
W
Mercury
6,267
570
78
7
0
228,530
4
L
Medusa
5,254
478
66
6
0
190,092
2
L
Mulan
5,364
488
36
3
0
219,545
1
W
Cthulhu
6,264
569
78
7
0
211,844
0
L
Nemesis
5,988
544
77
7
0
232,903
1
L
Amaterasu
5,726
521
79
7
0
204,360
4
W
Sobek
5,805
528
18
2
0
222,024
4
W
Anubis
6,631
603
77
7
0
189,720
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role