Player Matchup

Bellona
Bellona
 
Bellona
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
CrestoVanHell
Hachiman
Level 141
God Stats
6W - 0L
1,606 SR
Queue Stats
85W - 72L
1,587 Elo+
Party 3
Tiamat
Tiamat
ShaoCuck
Tiamat
Level 93
God Stats
16W - 10L
1,500 SR
Queue Stats
278W - 220L
1,600 Elo+
Party 1
Set
Set
Wumpus1
Set
Level 21
God Stats
7W - 1L
1,935 SR
Queue Stats
103W - 91L
1,587 Elo+
Party 1
Cabrakan
Cabrakan
tunable_hole33
Cabrakan
Level 25
God Stats
1W - 0L
1,521 SR
Queue Stats
82W - 64L
1,607 Elo+
Party 3
Team Averages
Level 61
1,612 SR
1,576 Elo+

VS

Team Averages
Level 65
1,532 SR
1,518 Elo+
Khepri
Khepri
 
Khepri
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Cornrow Ernie
Chiron
Level 97
God Stats
0W - 3L
1,590 SR
Queue Stats
51W - 37L
1,535 Elo+
Party 2
Vulcan
Vulcan
CourtingMedal5
Vulcan
Level 28
God Stats
0W - 1L
1,386 SR
Queue Stats
1W - 3L
1,536 Elo+
Party 2
Achilles
Achilles
GhostlyHawk1802
Achilles
Level 100
God Stats
4W - 4L
1,701 SR
Queue Stats
28W - 24L
1,525 Elo+
Party 2
Da Ji
Da Ji
Storm Magnhild
Da Ji
Level 20
God Stats
1W - 2L
1,484 SR
Queue Stats
1W - 2L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 1 / 3
8,743
583
8,142
11,145
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
CrestoVanHell
Hachiman
13
2 / 3 / 1
7,692
513
7,071
9,478
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
ShaoCuck
Tiamat
16
10 / 0 / 3
9,615
641
11,150
7,440
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
14
5 / 0 / 2
8,532
569
6,368
11,494
4,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
12
3 / 0 / 4
7,921
528
4,985
10,136
8,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 0 / 0
7,010
467
1,826
6,089
2,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 4 / 0
7,128
475
9,022
9,350
3,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 0
5,848
390
3,623
9,254
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Achilles
12
1 / 4 / 1
6,901
460
7,063
13,149
10,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 7 / 1
6,453
430
3,331
12,289
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
23
Kills
4
4
Deaths
23
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
3
4.5
L
Khepri
 
Khepri
0
0
0
0
L
2
4
0
0.5
L
0
8
0
0
W
Hachiman
CrestoVanHell
Hachiman
2
3
1
0.83
L
Achilles
1
4
1
0.38
W
Tiamat
ShaoCuck
Tiamat
10
0
3
11.5
L
1
7
1
0.21
W
Set
5
0
2
6
W
Cabrakan
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,716
Damage
24,865
49,693
Taken
50,131
28,845
Mitigated
23,186
17,685
Healing
10,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,142
2,028
0
4,754
11,145
7,836
430
371
10,774
0
50,268
L
Khepri
 
Khepri
1,826
63
0
1,170
6,089
2,984
0
2,318
3,573
24,243
0
L
9,022
4,912
630
2,561
9,350
3,292
134
2,640
6,535
0
45,055
L
3,623
1,130
0
144
9,254
2,814
129
5,090
3,907
29,181
0
W
Hachiman
CrestoVanHell
Hachiman
7,071
3,241
0
3,722
9,478
2,885
0
235
9,243
0
45,141
L
Achilles
7,063
1,222
0
2,244
13,149
10,342
0
4,068
8,452
0
39,037
W
Tiamat
ShaoCuck
Tiamat
11,150
1,929
0
4,333
7,440
5,120
1,234
2,194
5,246
56,890
0
L
3,331
1,011
0
3,521
12,289
3,754
294
1,352
10,628
0
30,799
W
Set
6,368
3,683
0
2,783
11,494
4,535
0
1,385
10,109
0
63,885
W
Cabrakan
4,985
827
0
2,093
10,136
8,469
0
1,264
8,872
23,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,503
Gold Earned
33,340
450
Minions Killed
330
0
Camps Cleared
0
1,418,197
Distance Traveled
1,320,893
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,743
583
126
8
0
284,512
4
L
Khepri
7,010
467
41
3
0
301,158
0
L
Chiron
7,128
475
85
6
0
241,473
6
L
Vulcan
5,848
390
63
4
0
245,270
0
W
Hachiman
7,692
513
93
6
0
232,210
3
L
Achilles
6,901
460
70
5
0
243,440
0
W
Tiamat
9,615
641
107
7
0
291,109
6
L
Da Ji
6,453
430
71
5
0
289,552
0
W
Set
8,532
569
102
7
0
308,742
2
W
Cabrakan
7,921
528
22
1
0
301,624
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role