Player Matchup

Kali
Kali
Silver III
Alkamenez47
Kali
Silver III
Level 112
God Stats
19W - 15L
1,424 SR
Queue Stats
208W - 226L
739 MMR
Solo
Ymir
Ymir
Bronze I
BigDaddyCarp97
Ymir
Bronze I
Level 61
God Stats
5W - 3L
1,383 SR
Queue Stats
20W - 37L
762 MMR
Party 3
Chaac
Chaac
Silver IV
HellBoiDoc
Chaac
Silver IV
Level 88
God Stats
9W - 6L
1,504 SR
Queue Stats
32W - 47L
687 MMR
Solo
Scylla
Scylla
Silver V
Maggsimus IV
Scylla
Silver V
Level 108
God Stats
1W - 1L
1,389 SR
Queue Stats
65W - 97L
560 MMR
Solo
Neith
Neith
Bronze I
THE LAVETOER
Neith
Bronze I
Level 76
God Stats
1W - 1L
1,298 SR
Queue Stats
20W - 37L
762 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 89
1,400 SR
702 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,480 SR
654 MMR
Agni
Agni
Bronze II
Bhrockoly
Agni
Bronze II
Level 70
God Stats
11W - 9L
1,429 SR
Queue Stats
169W - 194L
341 MMR
Party 2
Merlin
Merlin
Bronze I
LXanderCrimson9
Merlin
Bronze I
Level 60
God Stats
10W - 6L
1,633 SR
Queue Stats
168W - 183L
433 MMR
Party 2
Pele
Pele
Silver III
SQUiRBY
Pele
Silver III
Level 156
God Stats
25W - 40L
1,431 SR
Queue Stats
123W - 126L
1,003 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
Strhess420
Guan Yu
Silver IV
Level 156
God Stats
0W - 2L
1,447 SR
Queue Stats
266W - 273L
679 MMR
Party 1
Artemis
Artemis
Silver III
Vagabond_Cipher
Artemis
Silver III
Level 43
God Stats
5W - 14L
1,462 SR
Queue Stats
53W - 76L
813 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 7
15,569
623
10,102
20,336
11,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 0 / 8
12,956
518
5,781
12,154
9,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
20
6 / 1 / 3
15,119
605
18,073
24,076
24,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
19
0 / 3 / 2
12,660
506
5,264
12,088
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 4 / 4
14,595
584
10,826
21,266
8,856
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
DanzaburouAthenaGilgameshSetSobek

VS

Bans
TiamatAwilixKing ArthurCu ChulainnTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
3 / 3 / 1
10,900
436
11,267
8,164
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 2
9,191
368
5,873
15,443
5,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
SQUiRBY
Pele
19
1 / 1 / 1
11,216
449
4,633
14,799
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Strhess420
Guan Yu
18
1 / 5 / 0
11,361
454
12,425
25,072
27,736
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
3 / 4 / 1
12,619
505
11,927
19,842
8,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
8
8
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
L
Agni
3
3
1
1.17
W
3
0
8
7
W
Chaac
6
1
3
7.5
L
0
7
2
0.14
W
Scylla
0
3
2
0.33
L
Pele
SQUiRBY
Pele
1
1
1
1.5
L
Guan Yu
Strhess420
Guan Yu
1
5
0
0.2
W
5
4
4
1.75
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,046
Damage
46,125
89,920
Taken
83,320
58,851
Mitigated
51,067
43,746
Healing
27,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,102
8,289
0
8,471
20,336
11,554
1,808
4,909
15,276
0
154,280
L
Agni
11,267
220
0
1,104
8,164
3,199
0
1,898
6,266
58,046
0
W
5,781
673
0
4,536
12,154
9,925
392
5,413
6,531
42,238
0
W
Chaac
18,073
4,284
0
14,273
24,076
24,273
468
3,751
20,285
0
91,742
L
5,873
235
3
3,286
15,443
5,808
0
1,566
13,877
52,254
0
W
Scylla
5,264
864
0
4,127
12,088
4,243
46
4,953
6,791
74,735
0
L
Pele
SQUiRBY
Pele
4,633
436
0
7,246
14,799
5,996
0
1,951
12,848
0
95,416
L
Guan Yu
Strhess420
Guan Yu
12,425
2,904
202
7,474
25,072
27,736
298
2,249
22,823
6,109
67,409
W
10,826
4,424
0
12,339
21,266
8,856
10,938
2,449
18,725
0
110,910
L
11,927
4,983
135
7,858
19,842
8,328
2,968
3,381
16,461
0
101,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,899
Gold Earned
55,287
746
Minions Killed
674
0
Camps Cleared
0
2,264,136
Distance Traveled
2,041,574
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
15,569
623
222
9
0
560,921
0
L
Agni
10,900
436
126
5
0
368,291
9
W
Ymir
12,956
518
47
2
0
455,374
12
W
Chaac
15,119
605
166
7
0
444,639
3
L
Merlin
9,191
368
78
3
0
406,913
15
W
Scylla
12,660
506
143
6
0
418,370
4
L
Pele
11,216
449
151
6
0
542,782
0
L
Guan Yu
11,361
454
146
6
0
379,470
3
W
Neith
14,595
584
168
7
0
384,832
2
L
Artemis
12,619
505
173
7
0
344,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role