Player Matchup

Fenrir
Fenrir
Dragonache
Fenrir
Level 122
God Stats
12W - 13L
1,609 SR
Queue Stats
107W - 126L
1,526 Elo+
Party 1
King Arthur
King Arthur
LeGordis
King Arthur
Level 66
God Stats
20W - 19L
1,511 SR
Queue Stats
236W - 302L
1,397 Elo+
Party 1
Gilgamesh
Gilgamesh
Satanas8171
Gilgamesh
Level 28
God Stats
15W - 16L
1,512 SR
Queue Stats
303W - 366L
1,449 Elo+
Party 1
Izanami
Izanami
Vinipiumpium
Izanami
Level 100
God Stats
5W - 6L
1,708 SR
Queue Stats
186W - 257L
1,453 Elo+
Party 1
Janus
Janus
lZaricl
Janus
Level 124
God Stats
12W - 23L
1,388 SR
Queue Stats
350W - 428L
1,498 Elo+
Party 1
Team Averages
Level 88
1,546 SR
1,465 Elo+

VS

Team Averages
Level 82
1,527 SR
1,481 Elo+
Ares
Ares
DA DONBOT
Ares
Level 128
God Stats
83W - 77L
1,589 SR
Queue Stats
1,097W - 1,074L
1,574 Elo+
Party 2
Nox
Nox
Darracka
Nox
Level 106
God Stats
32W - 27L
1,597 SR
Queue Stats
493W - 472L
1,566 Elo+
Party 2
Cernunnos
Cernunnos
Oswaxld
Cernunnos
Level 44
God Stats
4W - 3L
1,493 SR
Queue Stats
29W - 53L
1,261 Elo+
Solo
Sun Wukong
Sun Wukong
PerpetualProfit
Sun Wukong
Level 25
God Stats
14W - 15L
1,455 SR
Queue Stats
16W - 24L
1,408 Elo+
Party 2
Mercury
Mercury
yo moma yo moma
Mercury
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
438W - 419L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dragonache
Fenrir
10
3 / 0 / 4
6,311
574
3,880
5,289
2,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
LeGordis
King Arthur
11
0 / 0 / 3
6,421
584
3,121
5,789
2,512
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Satanas8171
Gilgamesh
12
5 / 0 / 1
6,987
635
4,894
7,256
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Vinipiumpium
Izanami
11
2 / 3 / 3
6,524
593
5,807
7,834
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
lZaricl
Janus
12
6 / 0 / 1
7,277
662
6,670
4,007
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 4 / 1
5,700
518
2,745
11,307
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 5 / 0
5,438
494
1,430
5,312
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
Oswaxld
Cernunnos
10
2 / 3 / 1
5,861
533
6,048
9,047
2,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
PerpetualProfit
Sun Wukong
11
0 / 2 / 0
5,828
530
3,651
6,401
2,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
5,797
527
1,811
7,589
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
3
3
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
1
4
1
0.38
L
0
5
0
0
W
Fenrir
Dragonache
Fenrir
3
0
4
5
W
King Arthur
LeGordis
King Arthur
0
0
3
1.5
L
Cernunnos
Oswaxld
Cernunnos
2
3
1
0.83
L
Sun Wukong
PerpetualProfit
Sun Wukong
0
2
0
0
W
Gilgamesh
Satanas8171
Gilgamesh
5
0
1
5.5
W
Izanami
Vinipiumpium
Izanami
2
3
3
1.17
W
Janus
lZaricl
Janus
6
0
1
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,372
Damage
15,685
30,175
Taken
39,656
10,233
Mitigated
15,548
7,657
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,745
490
0
2,308
11,307
6,109
0
2,409
8,726
15,837
0
L
1,430
61
0
125
5,312
1,961
0
2,836
2,257
30,240
0
W
Fenrir
Dragonache
Fenrir
3,880
871
0
2,671
5,289
2,252
585
1,329
3,960
0
11,646
W
King Arthur
LeGordis
King Arthur
3,121
226
0
1,418
5,789
2,512
296
0
5,789
0
33,590
L
Cernunnos
Oswaxld
Cernunnos
6,048
3,159
270
3,172
9,047
2,331
0
282
8,721
0
30,552
L
Sun Wukong
PerpetualProfit
Sun Wukong
3,651
549
0
1,596
6,401
2,920
0
0
6,401
0
30,212
W
Gilgamesh
Satanas8171
Gilgamesh
4,894
1,870
0
586
7,256
2,585
145
786
6,470
0
33,559
W
Izanami
Vinipiumpium
Izanami
5,807
3,386
0
2,203
7,834
1,639
0
1,029
6,805
0
42,659
W
Janus
lZaricl
Janus
6,670
521
0
779
4,007
1,245
736
1,031
2,976
37,568
0
L
1,811
813
0
3,418
7,589
2,227
0
605
6,881
0
33,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,520
Gold Earned
28,624
315
Minions Killed
276
0
Camps Cleared
0
1,131,618
Distance Traveled
1,018,302
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,700
518
21
2
0
189,521
0
L
Nox
5,438
494
68
6
0
193,177
4
W
Fenrir
6,311
574
26
2
0
261,000
4
W
King Arthur
6,421
584
63
6
0
227,942
4
L
Cernunnos
5,861
533
51
5
0
201,601
3
L
Sun Wukong
5,828
530
58
5
0
187,442
0
W
Gilgamesh
6,987
635
76
7
0
227,326
0
W
Izanami
6,524
593
81
7
0
195,583
6
W
Janus
7,277
662
69
6
0
219,767
4
L
Mercury
5,797
527
78
7
0
246,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role