Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
J-McCully91
Ymir
Bronze III
Level 42
God Stats
1W - 7L
1,225 SR
Queue Stats
1W - 8L
1,378 MMR
Party 2
Cernunnos
Cernunnos
Silver I
Slaphappy_87
Cernunnos
Silver I
Level 46
God Stats
3W - 0L
1,718 SR
Queue Stats
133W - 183L
1,263 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 69
1,481 SR
1,380 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 70
1,490 SR
1,114 MMR
Cthulhu
Cthulhu
Silver I
AlbinoDaddy7
Cthulhu
Silver I
Level 46
God Stats
4W - 7L
1,416 SR
Queue Stats
43W - 44L
1,232 MMR
Party 1
Tiamat
Tiamat
Gold V
EgggDaddy7
Tiamat
Gold V
Level 101
God Stats
4W - 3L
1,498 SR
Queue Stats
72W - 71L
1,226 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
SwimmableAbyss7
Gilgamesh
Silver III
Level 63
God Stats
4W - 9L
1,554 SR
Queue Stats
45W - 51L
885 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 4 / 2
8,459
604
6,909
8,806
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 0
8,987
642
3,380
11,757
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Slaphappy_87
Cernunnos
14
1 / 3 / 0
9,177
656
7,820
10,063
3,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Zhong KuiMerlinZeusDanzaburouKukulkan

VS

Bans
PersephonePoseidonAphroditeGaneshaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlbinoDaddy7
Cthulhu
14
5 / 1 / 4
9,371
669
8,693
13,041
9,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
EgggDaddy7
Tiamat
12
3 / 0 / 6
9,327
666
9,163
8,825
6,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
SwimmableAbyss7
Gilgamesh
11
2 / 1 / 5
8,524
609
4,718
7,705
4,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
10
10
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
4
2
0.25
L
Cthulhu
AlbinoDaddy7
Cthulhu
5
1
4
7
L
Tiamat
EgggDaddy7
Tiamat
3
0
6
6
W
1
3
0
0.33
W
Cernunnos
Slaphappy_87
Cernunnos
1
3
0
0.33
L
Gilgamesh
SwimmableAbyss7
Gilgamesh
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,109
Damage
22,574
30,626
Taken
29,571
14,432
Mitigated
20,974
9,671
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,909
567
635
3,010
8,806
3,127
729
5,992
2,609
14,660
650
L
Cthulhu
AlbinoDaddy7
Cthulhu
8,693
404
160
4,351
13,041
9,576
33
5,102
7,939
27,882
0
L
Tiamat
EgggDaddy7
Tiamat
9,163
1,257
0
5,518
8,825
6,828
534
2,301
6,524
33,879
0
W
3,380
74
666
1,365
11,757
7,651
37
6,183
5,374
15,750
0
W
Cernunnos
Slaphappy_87
Cernunnos
7,820
3,361
0
3,995
10,063
3,654
1,987
4,960
4,787
0
55,202
L
Gilgamesh
SwimmableAbyss7
Gilgamesh
4,718
936
0
99
7,705
4,570
207
2,778
4,927
0
14,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,623
Gold Earned
27,222
156
Minions Killed
111
0
Camps Cleared
0
654,078
Distance Traveled
665,446
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,459
604
26
2
0
215,369
0
L
Cthulhu
9,371
669
33
2
0
245,943
3
L
Tiamat
9,327
666
62
4
0
210,530
6
W
Ymir
8,987
642
27
2
0
215,560
3
W
Cernunnos
9,177
656
103
7
0
223,149
0
L
Gilgamesh
8,524
609
16
1
0
208,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role