Player Matchup

Neith
Neith
EndlessInc
Neith
Level 30
God Stats
2W - 1L
1,951 SR
Queue Stats
14W - 10L
1,762 Elo+
Party 2
Sobek
Sobek
Namdu
Sobek
Level 94
God Stats
1W - 1L
1,478 SR
Queue Stats
6W - 7L
1,714 Elo+
Party 2
Olorun
Olorun
Nizrxw
Olorun
Level 61
God Stats
0W - 1L
1,725 SR
Queue Stats
33W - 21L
1,725 Elo+
Party 2
Team Averages
Level 62
1,718 SR
1,734 Elo+

VS

Team Averages
Level 98
1,518 SR
1,627 Elo+
Sylvanus
Sylvanus
BouldahDash
Sylvanus
Level 51
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 10L
1,663 Elo+
Solo
Odin
Odin
CheesusCraust
Odin
Level 123
God Stats
5W - 3L
1,562 SR
Queue Stats
46W - 52L
1,603 Elo+
Party 1
Neith
Neith
MitsuruHype
Neith
Level 119
God Stats
1W - 1L
1,276 SR
Queue Stats
55W - 59L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 5 / 3
10,605
624
16,074
12,305
4,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Namdu
Sobek
14
1 / 6 / 5
11,262
662
6,732
26,405
20,480
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Nizrxw
Olorun
14
3 / 7 / 1
10,653
627
10,898
13,759
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BouldahDash
Sylvanus
15
3 / 2 / 11
11,159
656
9,761
13,490
7,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 3 / 8
12,158
715
11,361
14,688
9,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 2 / 10
12,445
732
23,524
14,782
6,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
7
Kills
18
18
Deaths
7
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BouldahDash
Sylvanus
3
2
11
4.25
W
7
3
8
3.67
L
Neith
3
5
3
0.9
W
8
2
10
6.5
L
Sobek
Namdu
Sobek
1
6
5
0.58
L
Olorun
Nizrxw
Olorun
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,704
Damage
44,646
52,469
Taken
42,960
30,717
Mitigated
23,354
12,572
Healing
19,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BouldahDash
Sylvanus
9,761
2,458
6,252
6,178
13,490
7,563
652
6,533
6,957
31,358
3,465
W
11,361
3,601
0
1,690
14,688
9,187
978
4,382
10,306
0
32,827
L
Neith
16,074
6,770
0
2,479
12,305
4,261
1,273
2,168
10,137
0
62,258
W
23,524
9,338
0
5,145
14,782
6,604
1,241
6,268
8,514
0
74,108
L
Sobek
Namdu
Sobek
6,732
252
0
5,755
26,405
20,480
56
4,599
21,806
19,961
0
L
Olorun
Nizrxw
Olorun
10,898
4,984
396
3,942
13,759
5,976
0
2,635
11,124
43,888
4,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,520
Gold Earned
35,762
190
Minions Killed
186
0
Camps Cleared
0
844,819
Distance Traveled
937,572
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,159
656
43
3
0
299,175
6
W
Odin
12,158
715
43
3
0
338,563
0
L
Neith
10,605
624
121
7
0
267,877
3
W
Neith
12,445
732
100
6
0
299,834
1
L
Sobek
11,262
662
17
1
0
301,807
5
L
Olorun
10,653
627
52
3
0
275,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role