Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Delet0_blu0
Chang'e
Level 86
God Stats
20W - 8L
2,010 SR
Queue Stats
198W - 177L
1,485 Elo+
Party 3
Chaac
Chaac
RecycLeD_HaSh
Chaac
Level 45
God Stats
24W - 17L
1,725 SR
Queue Stats
398W - 416L
1,430 Elo+
Solo
Zhong Kui
Zhong Kui
TheAmbientFort
Zhong Kui
Level 147
God Stats
7W - 2L
1,781 SR
Queue Stats
292W - 266L
1,481 Elo+
Party 3
Danzaburou
Danzaburou
tibi_irimus_2
Danzaburou
Level 63
God Stats
4W - 6L
1,586 SR
Queue Stats
29W - 44L
1,469 Elo+
Party 3
Team Averages
Level 90
1,720 SR
1,473 Elo+

VS

Team Averages
Level 73
1,460 SR
1,442 Elo+
Merlin
Merlin
Andyyru
Merlin
Level 43
God Stats
3W - 6L
1,536 SR
Queue Stats
3W - 10L
1,430 Elo+
Party 1
Terra
Terra
DeadlyJello00
Terra
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
326W - 324L
1,471 Elo+
Party 2
Ne Zha
Ne Zha
KeyZ-ON
Ne Zha
Level 43
God Stats
2W - 8L
1,418 SR
Queue Stats
76W - 107L
1,299 Elo+
Solo
Chiron
Chiron
SkoobaJesus
Chiron
Level 74
God Stats
12W - 17L
1,304 SR
Queue Stats
241W - 245L
1,495 Elo+
Party 2
Bellona
Bellona
Waveful
Bellona
Level 94
God Stats
10W - 8L
1,540 SR
Queue Stats
48W - 46L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 1 / 5
5,643
564
1,702
4,265
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Delet0_blu0
Chang'e
8
0 / 1 / 1
4,561
456
936
2,985
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
5 / 0 / 0
6,269
627
5,268
7,013
3,686
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
TheAmbientFort
Zhong Kui
11
5 / 0 / 1
6,503
650
3,400
4,788
3,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
tibi_irimus_2
Danzaburou
8
1 / 0 / 0
4,994
499
1,159
2,975
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Andyyru
Merlin
8
0 / 3 / 1
4,758
476
1,005
2,876
930
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 1 / 0
5,161
516
1,425
3,874
1,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
KeyZ-ON
Ne Zha
9
0 / 5 / 0
4,877
488
3,070
6,783
1,847
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
8
0 / 1 / 1
4,687
469
1,537
2,543
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Bellona
Waveful
Bellona
9
1 / 1 / 1
5,185
519
3,239
4,666
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
2
2
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
1
5
2.5
L
Merlin
Andyyru
Merlin
0
3
1
0.17
L
1
1
0
1
W
Chang'e
Delet0_blu0
Chang'e
0
1
1
0.5
L
Ne Zha
KeyZ-ON
Ne Zha
0
5
0
0
W
5
0
0
5
L
Chiron
0
1
1
0.5
W
Zhong Kui
TheAmbientFort
Zhong Kui
5
0
1
5.5
L
Bellona
Waveful
Bellona
1
1
1
1.5
W
Danzaburou
tibi_irimus_2
Danzaburou
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,465
Damage
10,276
22,026
Taken
20,742
11,176
Mitigated
7,393
12,757
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,702
1,437
0
2,257
4,265
1,666
506
381
3,878
0
23,300
L
Merlin
Andyyru
Merlin
1,005
162
0
535
2,876
930
0
1,791
1,035
19,150
0
L
1,425
49
224
1,196
3,874
1,577
0
1,116
2,678
11,417
0
W
Chang'e
Delet0_blu0
Chang'e
936
37
775
1,036
2,985
1,618
140
553
2,432
14,020
0
L
Ne Zha
KeyZ-ON
Ne Zha
3,070
1,580
0
1,417
6,783
1,847
0
0
6,783
0
21,110
W
5,268
1,581
0
3,831
7,013
3,686
0
0
7,013
0
27,083
L
Chiron
1,537
118
463
840
2,543
532
0
29
2,514
0
28,557
W
Zhong Kui
TheAmbientFort
Zhong Kui
3,400
323
0
3,937
4,788
3,459
1,457
993
3,673
34,309
0
L
Bellona
Waveful
Bellona
3,239
1,160
0
850
4,666
2,507
0
1,400
3,266
0
29,913
W
Danzaburou
tibi_irimus_2
Danzaburou
1,159
415
0
921
2,975
747
371
375
2,600
0
19,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,970
Gold Earned
24,668
276
Minions Killed
261
0
Camps Cleared
0
885,458
Distance Traveled
876,329
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,643
564
63
6
0
214,322
4
L
Merlin
4,758
476
48
5
0
157,894
3
L
Terra
5,161
516
25
3
0
190,886
0
W
Chang'e
4,561
456
27
3
0
163,117
0
L
Ne Zha
4,877
488
49
5
0
179,020
1
W
Chaac
6,269
627
62
6
0
180,296
2
L
Chiron
4,687
469
71
7
0
143,989
1
W
Zhong Kui
6,503
650
75
8
0
163,867
1
L
Bellona
5,185
519
68
7
0
204,540
0
W
Danzaburou
4,994
499
49
5
0
163,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role