Player Matchup

Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze II
KingTurttle
Merlin
Bronze II
Level 115
God Stats
8W - 5L
1,752 SR
Queue Stats
84W - 107L
434 MMR
Party 2
Fenrir
Fenrir
Silver III
Krato0os
Fenrir
Silver III
Level 44
God Stats
3W - 1L
1,877 SR
Queue Stats
31W - 45L
1,047 MMR
Party 1
Erlang Shen
Erlang Shen
Silver III
MrDrifs
Erlang Shen
Silver III
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
311W - 317L
991 MMR
Solo
Vamana
Vamana
Silver V
wuachisuelto
Vamana
Silver V
Level 62
God Stats
1W - 2L
1,804 SR
Queue Stats
77W - 107L
750 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,687 SR
944 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,263 SR
851 MMR
Thanatos
Thanatos
Bronze I
LeaHijodelDiablo
Thanatos
Bronze I
Level 86
God Stats
14W - 21L
1,440 SR
Queue Stats
97W - 124L
416 MMR
Solo
Anhur
Anhur
Bronze III
Maiconly
Anhur
Bronze III
Level 136
God Stats
2W - 6L
1,033 SR
Queue Stats
14W - 25L
979 MMR
Party 3
Sylvanus
Sylvanus
Silver IV
Midelton
Sylvanus
Silver IV
Level 127
God Stats
5W - 3L
1,173 SR
Queue Stats
18W - 30L
841 MMR
Party 3
Janus
Janus
Silver II
vicho810
Janus
Silver II
Level 89
God Stats
2W - 3L
1,339 SR
Queue Stats
32W - 42L
1,012 MMR
Solo
Guan Yu
Guan Yu
Silver II
xXVaLeXx-pikante
Guan Yu
Silver II
Level 104
God Stats
4W - 5L
1,332 SR
Queue Stats
437W - 482L
1,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
4 / 4 / 1
10,436
497
7,902
11,543
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
15
0 / 6 / 2
9,639
459
12,464
10,447
3,344
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Krato0os
Fenrir
15
2 / 6 / 2
10,536
502
5,076
17,994
10,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
MrDrifs
Erlang Shen
16
2 / 5 / 2
9,828
468
8,771
15,543
8,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
16
1 / 7 / 0
9,806
467
9,185
16,465
6,868
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
PersephoneTiamatSetGilgameshTsukuyomi

VS

Bans
AthenaYemojaNemesisApolloSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 7
13,209
629
11,609
21,033
9,019
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
Maiconly
Anhur
18
4 / 4 / 5
11,887
566
9,621
14,220
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Midelton
Sylvanus
16
5 / 0 / 10
11,101
529
8,056
16,022
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
vicho810
Janus
19
4 / 2 / 8
12,397
590
11,312
9,346
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 1 / 12
12,218
582
10,019
20,744
26,241
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
9
Kills
27
28
Deaths
9
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
4
1
1.13
L
Merlin
0
6
2
0.17
L
Fenrir
Krato0os
Fenrir
2
6
2
0.5
W
13
2
7
8.25
W
Anhur
Maiconly
Anhur
4
4
5
1.63
W
Sylvanus
Midelton
Sylvanus
5
0
10
10
L
Erlang Shen
MrDrifs
Erlang Shen
2
5
2
0.6
W
Janus
vicho810
Janus
4
2
8
4
L
Vamana
1
7
0
0.14
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,398
Damage
50,617
71,992
Taken
81,365
32,588
Mitigated
54,078
16,910
Healing
48,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,902
3,790
0
2,887
11,543
3,262
1,548
3,015
8,507
71,740
0
L
Merlin
12,464
315
0
1,511
10,447
3,344
0
4,580
5,741
64,325
0
L
Fenrir
Krato0os
Fenrir
5,076
729
0
3,870
17,994
10,439
52
4,401
13,473
0
26,640
W
11,609
2,885
0
16,812
21,033
9,019
2,462
3,289
17,744
0
100,967
W
Anhur
Maiconly
Anhur
9,621
4,993
0
6,881
14,220
4,700
4,260
6,004
8,216
0
83,094
W
Sylvanus
Midelton
Sylvanus
8,056
1,176
3,906
6,158
16,022
10,772
311
6,329
9,693
28,866
0
L
Erlang Shen
MrDrifs
Erlang Shen
8,771
4,520
0
3,446
15,543
8,675
0
4,347
10,994
0
76,387
W
Janus
vicho810
Janus
11,312
820
134
1,285
9,346
3,346
2,452
2,271
7,075
98,046
0
L
Vamana
9,185
3,691
0
5,196
16,465
6,868
0
2,484
13,909
0
65,502
W
10,019
944
3,383
9,708
20,744
26,241
769
2,473
18,271
0
72,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,245
Gold Earned
60,812
557
Minions Killed
677
0
Camps Cleared
0
1,966,674
Distance Traveled
2,063,965
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,436
497
145
7
0
382,252
0
L
Merlin
9,639
459
133
6
0
360,177
5
L
Fenrir
10,536
502
40
2
0
417,590
8
W
Thanatos
13,209
629
151
7
0
443,776
5
W
Anhur
11,887
566
142
7
0
327,354
8
W
Sylvanus
11,101
529
42
2
0
404,206
10
L
Erlang Shen
9,828
468
110
5
0
422,592
5
W
Janus
12,397
590
186
9
0
455,278
2
L
Vamana
9,806
467
129
6
0
384,063
1
W
Guan Yu
12,218
582
156
7
0
433,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role