Player Matchup

Hachiman
Hachiman
FracturedSoull
Hachiman
Level 28
God Stats
3W - 0L
1,820 SR
Queue Stats
73W - 58L
1,688 Elo+
Solo
Ymir
Ymir
TenshiIsBest
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,497 Elo+
Solo
Ra
Ra
fi3rzeking
Ra
Level 27
God Stats
18W - 10L
1,637 SR
Queue Stats
139W - 124L
1,573 Elo+
Party 2
Hun Batz
Hun Batz
pointaimkiller
Hun Batz
Level 27
God Stats
2W - 2L
1,536 SR
Queue Stats
75W - 70L
1,580 Elo+
Party 2
Tyr
Tyr
warumaito
Tyr
Level 8
God Stats
39W - 32L
1,613 SR
Queue Stats
58W - 45L
1,709 Elo+
Solo
Team Averages
Level 23
1,621 SR
1,609 Elo+

VS

Team Averages
Level 32
1,609 SR
1,533 Elo+
Ra
Ra
DatBoiMiro
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,510 Elo+
Party 3
Ne Zha
Ne Zha
ThisGameDied
Ne Zha
Level 17
God Stats
18W - 8L
1,951 SR
Queue Stats
72W - 55L
1,773 Elo+
Solo
Loki
Loki
YoungZip5
Loki
Level 28
God Stats
13W - 19L
1,754 SR
Queue Stats
98W - 125L
1,497 Elo+
Party 3
Olorun
Olorun
nooonz
Olorun
Level 88
God Stats
1W - 1L
1,275 SR
Queue Stats
39W - 32L
1,449 Elo+
Party 1
Chaac
Chaac
xXnamiXx
Chaac
Level 11
God Stats
0W - 2L
1,564 SR
Queue Stats
1W - 3L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
4 / 2 / 4
8,166
510
7,655
7,742
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 4
7,403
463
4,435
10,689
5,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 2 / 6
9,518
595
6,365
7,328
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
15
8 / 3 / 7
9,589
599
10,801
11,367
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 0 / 2
10,781
674
9,581
7,866
6,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
6,423
401
1,885
6,793
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
12
0 / 1 / 3
7,324
458
5,377
10,137
3,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Loki
13
2 / 3 / 0
7,508
469
4,061
10,221
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
nooonz
Olorun
12
5 / 7 / 0
7,983
499
6,287
12,221
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
xXnamiXx
Chaac
9
1 / 5 / 2
6,003
375
3,909
12,469
4,915
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
23
Kills
9
9
Deaths
23
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Hachiman
4
2
4
3
W
1
2
4
1.5
L
Ne Zha
0
1
3
1.5
L
Loki
2
3
0
0.67
W
4
2
6
3.5
L
Olorun
nooonz
Olorun
5
7
0
0.71
W
Hun Batz
8
3
7
3.83
W
6
0
2
7
L
Chaac
xXnamiXx
Chaac
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,837
Damage
21,519
44,992
Taken
51,841
22,332
Mitigated
17,896
15,577
Healing
10,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,885
506
282
764
6,793
2,066
0
775
6,018
22,829
0
W
Hachiman
7,655
4,137
0
3,187
7,742
2,766
1,769
1,304
6,438
0
44,536
W
4,435
564
378
1,377
10,689
5,866
449
2,313
8,376
17,436
0
L
Ne Zha
5,377
1,641
0
4,136
10,137
3,855
0
2,154
7,983
0
41,918
L
Loki
4,061
1,568
0
524
10,221
3,530
0
1,772
8,449
0
52,732
W
6,365
708
994
1,922
7,328
3,001
1,038
1,486
5,732
59,527
0
L
Olorun
nooonz
Olorun
6,287
3,484
220
3,099
12,221
3,530
602
2,303
9,918
31,033
0
W
Hun Batz
10,801
3,793
0
3,946
11,367
3,971
399
2,262
9,027
0
64,067
W
9,581
639
0
3,773
7,866
6,728
3,977
593
7,247
0
76,025
L
Chaac
xXnamiXx
Chaac
3,909
99
111
1,849
12,469
4,915
0
3,796
8,673
0
14,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,457
Gold Earned
35,241
486
Minions Killed
316
0
Camps Cleared
0
1,596,848
Distance Traveled
1,314,946
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,423
401
56
4
0
279,024
4
W
Hachiman
8,166
510
74
5
0
268,391
7
W
Ymir
7,403
463
28
2
0
315,161
6
L
Ne Zha
7,324
458
90
6
0
233,046
3
L
Loki
7,508
469
95
6
0
289,465
4
W
Ra
9,518
595
130
8
0
321,411
2
L
Olorun
7,983
499
51
3
0
250,070
3
W
Hun Batz
9,589
599
103
6
0
344,964
0
W
Tyr
10,781
674
151
9
0
346,921
4
L
Chaac
6,003
375
24
2
0
263,341
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role