Player Matchup

Hel
Hel
AngelMuchoNacho
Hel
Level 139
God Stats
2W - 5L
1,532 SR
Queue Stats
51W - 40L
1,570 Elo+
Party 1
Ymir
Ymir
SOLOBARZ
Ymir
Level 18
God Stats
7W - 10L
1,553 SR
Queue Stats
8W - 15L
1,392 Elo+
Party 1
Bakasura
Bakasura
killcarlitos913
Bakasura
Level 85
God Stats
7W - 7L
1,491 SR
Queue Stats
40W - 32L
1,503 Elo+
Party 1
Team Averages
Level 81
1,525 SR
1,488 Elo+

VS

Team Averages
Level 48
1,494 SR
1,389 Elo+
Sun Wukong
Sun Wukong
AtrCam
Sun Wukong
Level 14
God Stats
8W - 11L
1,412 SR
Queue Stats
30W - 38L
1,368 Elo+
Party 2
Danzaburou
Danzaburou
NolimitMayz
Danzaburou
Level 46
God Stats
14W - 12L
1,668 SR
Queue Stats
114W - 140L
1,399 Elo+
Party 2
Anubis
Anubis
PoorBoyLocoZ
Anubis
Level 84
God Stats
49W - 50L
1,402 SR
Queue Stats
187W - 210L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 7
12,202
678
20,291
18,909
7,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
15
2 / 7 / 8
11,339
630
7,462
19,264
22,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
15
5 / 8 / 3
11,546
641
6,522
23,982
11,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AtrCam
Sun Wukong
15
4 / 3 / 12
12,839
713
10,723
15,916
15,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
NolimitMayz
Danzaburou
17
8 / 5 / 11
13,863
770
19,137
14,915
5,492
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
18
8 / 6 / 10
13,335
741
21,789
15,860
8,040
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
13
Kills
20
20
Deaths
14
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
6
5
7
1.9
W
Sun Wukong
AtrCam
Sun Wukong
4
3
12
3.33
W
Danzaburou
NolimitMayz
Danzaburou
8
5
11
2.7
W
Anubis
8
6
10
2.17
L
Ymir
2
7
8
0.86
L
Bakasura
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,275
Damage
51,649
62,155
Taken
46,691
41,640
Mitigated
29,480
25,351
Healing
16,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,291
2,653
9,131
11,523
18,909
7,852
1,085
6,763
12,146
66,178
0
W
Sun Wukong
AtrCam
Sun Wukong
10,723
1,939
0
5,325
15,916
15,948
154
7,850
6,407
0
32,228
W
Danzaburou
NolimitMayz
Danzaburou
19,137
8,308
0
5,231
14,915
5,492
2,165
9,443
4,754
0
63,057
W
Anubis
21,789
1,651
0
6,438
15,860
8,040
672
9,409
5,913
66,265
0
L
Ymir
7,462
1,649
0
500
19,264
22,224
390
5,999
13,265
26,279
0
L
Bakasura
6,522
4,039
294
3,903
23,982
11,564
240
9,027
14,955
0
17,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,087
Gold Earned
40,037
175
Minions Killed
209
0
Camps Cleared
0
808,505
Distance Traveled
828,866
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,202
678
109
6
0
283,768
4
W
Sun Wukong
12,839
713
42
2
0
304,957
6
W
Danzaburou
13,863
770
67
4
0
287,894
3
W
Anubis
13,335
741
100
6
0
236,015
4
L
Ymir
11,339
630
25
1
0
257,089
1
L
Bakasura
11,546
641
41
2
0
267,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role