Player Matchup

Fafnir
Fafnir
AQUA BERRY BOOL
Fafnir
Level 67
God Stats
26W - 29L
1,458 SR
Queue Stats
261W - 298L
1,436 Elo+
Party 2
Ravana
Ravana
NICEGUY0217
Ravana
Level 29
God Stats
10W - 8L
1,601 SR
Queue Stats
51W - 53L
1,418 Elo+
Party 1
Sun Wukong
Sun Wukong
PianoSoul
Sun Wukong
Level 160
God Stats
2W - 2L
1,651 SR
Queue Stats
254W - 259L
1,513 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WallsOfSilence
Tsukuyomi
Level 45
God Stats
0W - 3L
1,239 SR
Queue Stats
12W - 18L
1,284 Elo+
Solo
Anubis
Anubis
WillieDoinkers
Anubis
Level 48
God Stats
0W - 2L
1,456 SR
Queue Stats
107W - 120L
1,466 Elo+
Party 2
Team Averages
Level 70
1,481 SR
1,424 Elo+

VS

Team Averages
Level 42
1,626 SR
1,503 Elo+
Medusa
Medusa
EXMedvjed
Medusa
Level 17
God Stats
1W - 0L
1,720 SR
Queue Stats
20W - 9L
1,755 Elo+
Party 3
Khepri
Khepri
IAmNotTheSpy
Khepri
Level 43
God Stats
21W - 21L
1,425 SR
Queue Stats
72W - 92L
1,366 Elo+
Solo
Cthulhu
Cthulhu
LimeytheLime
Cthulhu
Level 64
God Stats
6W - 1L
1,668 SR
Queue Stats
83W - 91L
1,429 Elo+
Party 3
Tiamat
Tiamat
MilesAbvU
Tiamat
Level 43
God Stats
2W - 1L
1,723 SR
Queue Stats
176W - 198L
1,443 Elo+
Solo
Chaac
Chaac
Ninja CheapShot
Chaac
Level 45
God Stats
13W - 3L
1,592 SR
Queue Stats
86W - 65L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 7
7,742
407
6,024
18,621
15,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ravana
13
4 / 6 / 3
8,286
436
6,696
12,435
5,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
PianoSoul
Sun Wukong
15
7 / 5 / 1
9,682
510
15,780
21,968
11,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
WallsOfSilence
Tsukuyomi
14
1 / 6 / 0
8,495
447
7,514
13,522
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 2 / 5
8,051
424
12,010
10,327
5,619
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EXMedvjed
Medusa
16
10 / 4 / 3
10,132
533
21,276
16,182
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
13
1 / 3 / 13
9,174
483
5,826
12,987
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
LimeytheLime
Cthulhu
16
7 / 0 / 9
10,568
556
16,459
15,995
14,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
MilesAbvU
Tiamat
14
3 / 4 / 5
8,945
471
8,313
9,854
3,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 5
10,212
537
7,612
12,426
5,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
12
Kills
25
25
Deaths
12
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
W
Medusa
EXMedvjed
Medusa
10
4
3
2.88
W
Khepri
1
3
13
2.5
W
Cthulhu
LimeytheLime
Cthulhu
7
0
9
11.5
W
Tiamat
MilesAbvU
Tiamat
3
4
5
1.38
L
Ravana
4
6
3
0.92
W
4
1
5
6.5
L
Sun Wukong
PianoSoul
Sun Wukong
7
5
1
1.5
L
Tsukuyomi
WallsOfSilence
Tsukuyomi
1
6
0
0.17
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,024
Damage
59,486
76,873
Taken
67,444
42,318
Mitigated
36,820
22,006
Healing
26,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,024
1,699
0
4,794
18,621
15,160
0
6,754
11,627
12,429
0
W
Medusa
EXMedvjed
Medusa
21,276
12,537
0
6,714
16,182
5,116
2,448
3,224
12,859
0
78,740
W
Khepri
5,826
846
0
2,229
12,987
8,511
0
2,881
9,883
17,736
0
W
Cthulhu
LimeytheLime
Cthulhu
16,459
1,283
779
8,400
15,995
14,073
76
4,787
11,125
49,811
0
W
Tiamat
MilesAbvU
Tiamat
8,313
953
0
3,012
9,854
3,226
0
3,857
5,997
39,811
0
L
Ravana
6,696
1,569
0
2,608
12,435
5,192
126
5,243
6,993
0
37,945
W
7,612
1,486
0
4,931
12,426
5,894
796
2,880
9,546
0
78,859
L
Sun Wukong
PianoSoul
Sun Wukong
15,780
2,791
0
9,472
21,968
11,084
0
5,780
16,068
0
62,004
L
Tsukuyomi
WallsOfSilence
Tsukuyomi
7,514
1,762
0
1,214
13,522
5,263
860
6,647
6,480
0
52,977
L
12,010
396
0
3,918
10,327
5,619
248
5,070
5,107
55,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,256
Gold Earned
49,031
365
Minions Killed
463
0
Camps Cleared
0
1,733,556
Distance Traveled
1,804,941
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,742
407
7
0
0
374,269
1
W
Medusa
10,132
533
116
6
0
323,652
2
W
Khepri
9,174
483
31
2
0
361,323
2
W
Cthulhu
10,568
556
105
6
0
358,201
10
W
Tiamat
8,945
471
63
3
0
348,399
0
L
Ravana
8,286
436
62
3
0
351,728
2
W
Chaac
10,212
537
148
8
0
413,366
2
L
Sun Wukong
9,682
510
98
5
0
338,940
0
L
Tsukuyomi
8,495
447
107
6
0
351,070
1
L
Anubis
8,051
424
91
5
0
317,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role