Player Matchup

Hercules
Hercules
DepressionVille-
Hercules
Level 62
God Stats
1W - 0L
1,265 SR
Queue Stats
11W - 10L
1,401 Elo+
Party 1
Scylla
Scylla
Sorry4CrouchSpam
Scylla
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,647 Elo+
Party 1
Izanami
Izanami
itbongbong
Izanami
Level 21
God Stats
5W - 4L
1,664 SR
Queue Stats
11W - 9L
1,480 Elo+
Party 1
Team Averages
Level 34
1,476 SR
1,509 Elo+

VS

Team Averages
Level 46
1,457 SR
1,336 Elo+
Sol
Sol
StateBell162231
Sol
Level 65
God Stats
45W - 62L
1,372 SR
Queue Stats
88W - 131L
1,274 Elo+
Solo
Skadi
Skadi
oVlBEZo
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,367 Elo+
Party 2
Terra
Terra
rFlexed
Terra
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
11,628
727
9,901
25,143
14,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 4 / 10
10,962
685
11,459
9,549
3,270
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
itbongbong
Izanami
16
7 / 5 / 5
11,996
750
14,531
10,949
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 4
11,461
716
17,141
13,235
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
oVlBEZo
Skadi
14
4 / 7 / 4
10,204
638
12,823
15,389
5,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
rFlexed
Terra
13
2 / 3 / 8
11,076
692
4,357
15,035
13,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
15
Kills
12
12
Deaths
15
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
W
3
4
10
2
L
6
5
4
1.6
W
Izanami
itbongbong
Izanami
7
5
5
1.9
L
Skadi
oVlBEZo
Skadi
4
7
4
0.86
L
Terra
rFlexed
Terra
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,891
Damage
34,321
45,641
Taken
43,659
21,498
Mitigated
23,372
17,164
Healing
10,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,901
1,297
583
13,064
25,143
14,522
467
11,044
13,620
188
24,367
W
11,459
1,244
0
825
9,549
3,270
616
3,472
5,851
24,404
0
L
17,141
5,163
0
3,989
13,235
4,392
1,361
4,113
9,122
53,770
0
W
Izanami
itbongbong
Izanami
14,531
11,000
672
2,020
10,949
3,706
2,100
6,015
4,672
0
63,169
L
Skadi
oVlBEZo
Skadi
12,823
4,331
0
2,410
15,389
5,213
195
3,829
11,560
0
40,614
L
Terra
rFlexed
Terra
4,357
1,518
1,595
2,883
15,035
13,767
168
3,648
11,387
11,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,586
Gold Earned
32,741
150
Minions Killed
139
0
Camps Cleared
0
761,316
Distance Traveled
787,284
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,628
727
26
2
0
298,671
3
W
Scylla
10,962
685
29
2
0
222,233
0
L
Sol
11,461
716
70
4
0
271,794
3
W
Izanami
11,996
750
95
6
0
240,412
1
L
Skadi
10,204
638
51
3
0
233,400
0
L
Terra
11,076
692
18
1
0
282,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role