Player Matchup

Chaac
Chaac
ApQc
Chaac
Level 82
God Stats
24W - 9L
1,674 SR
Queue Stats
183W - 157L
1,519 Elo+
Party 2
Yemoja
Yemoja
DrQc
Yemoja
Level 39
God Stats
9W - 1L
1,777 SR
Queue Stats
191W - 139L
1,595 Elo+
Party 2
Hel
Hel
eseeqsee
Hel
Level 28
God Stats
36W - 22L
1,625 SR
Queue Stats
163W - 95L
1,613 Elo+
Party 2
Team Averages
Level 50
1,692 SR
1,576 Elo+

VS

Team Averages
Level 95
1,348 SR
1,288 Elo+
Achilles
Achilles
BarbatosLupusEx
Achilles
Level 124
God Stats
1W - 7L
1,313 SR
Queue Stats
160W - 148L
1,368 Elo+
Party 1
Ullr
Ullr
Well umm no
Ullr
Level 45
God Stats
10W - 11L
1,322 SR
Queue Stats
159W - 137L
1,280 Elo+
Party 1
Eset
Eset
khatonbros2013
Eset
Level 117
God Stats
0W - 1L
1,410 SR
Queue Stats
6W - 5L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ApQc
Chaac
16
8 / 2 / 4
12,254
721
21,196
21,609
16,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
DrQc
Yemoja
15
2 / 2 / 9
11,812
695
5,948
12,726
13,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 5 / 5
10,847
638
9,094
12,506
5,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
7 / 5 / 0
11,318
666
15,988
18,418
15,563
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 6
10,542
620
7,129
11,488
4,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 4
9,917
583
9,413
13,982
5,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
13
Kills
9
9
Deaths
13
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
ApQc
Chaac
8
2
4
5
L
Achilles
7
5
0
1.4
W
Yemoja
DrQc
Yemoja
2
2
9
3.25
L
1
3
6
1.33
W
3
5
5
1.1
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,238
Damage
32,530
46,841
Taken
43,888
35,506
Mitigated
24,815
24,977
Healing
6,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ApQc
Chaac
21,196
2,903
951
10,084
21,609
16,898
1,086
5,554
16,055
0
57,936
L
Achilles
15,988
5,181
0
1,866
18,418
15,563
0
6,443
11,650
0
43,102
W
Yemoja
DrQc
Yemoja
5,948
602
2,881
3,245
12,726
13,468
604
1,647
11,079
32,884
0
L
7,129
3,318
0
0
11,488
4,036
0
2,905
8,453
0
27,378
W
9,094
157
2,954
4,862
12,506
5,140
896
2,212
10,294
37,729
0
L
9,413
548
1,435
3,462
13,982
5,216
90
4,977
8,743
38,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,913
Gold Earned
31,777
191
Minions Killed
144
0
Camps Cleared
0
959,615
Distance Traveled
841,217
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,254
721
74
4
0
340,264
0
L
Achilles
11,318
666
41
2
0
281,102
0
W
Yemoja
11,812
695
53
3
0
316,057
3
L
Ullr
10,542
620
32
2
0
272,665
4
W
Hel
10,847
638
64
4
0
303,294
2
L
Eset
9,917
583
71
4
0
287,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role