Player Matchup

Chiron
Chiron
Alastrayus
Chiron
Level 65
God Stats
4W - 0L
2,078 SR
Queue Stats
46W - 22L
1,625 Elo+
Party 1
Hel
Hel
Tius44
Hel
Level 31
God Stats
29W - 14L
1,925 SR
Queue Stats
59W - 31L
1,664 Elo+
Party 1
Geb
Geb
Typasius135
Geb
Level 106
God Stats
3W - 4L
1,883 SR
Queue Stats
72W - 38L
1,657 Elo+
Party 1
Chaac
Chaac
Yosef425
Chaac
Level 66
God Stats
2W - 0L
1,759 SR
Queue Stats
3W - 3L
1,413 Elo+
Party 1
Team Averages
Level 67
1,911 SR
1,590 Elo+

VS

Team Averages
Level 116
1,454 SR
1,444 Elo+
Tsukuyomi
Tsukuyomi
DiamondSpark
Tsukuyomi
Level 120
God Stats
1W - 3L
1,413 SR
Queue Stats
58W - 62L
1,554 Elo+
Party 2
Zeus
Zeus
Nicholsen34
Zeus
Level 120
God Stats
22W - 27L
1,560 SR
Queue Stats
51W - 61L
1,502 Elo+
Solo
Horus
Horus
TylerDarkness
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 28L
1,605 Elo+
Party 2
Hou Yi
Hou Yi
itzShowtime_k
Hou Yi
Level 93
God Stats
0W - 2L
1,343 SR
Queue Stats
2W - 9L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Alastrayus
Chiron
17
9 / 3 / 3
11,316
808
16,650
12,986
5,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Tius44
Hel
18
9 / 3 / 6
12,012
858
16,448
10,719
4,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 12
10,541
753
8,164
15,367
16,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
Yosef425
Chaac
17
3 / 0 / 12
11,919
851
10,113
11,011
7,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DiamondSpark
Tsukuyomi
14
3 / 8 / 1
9,357
668
8,742
14,998
5,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 6 / 0
9,853
704
10,967
10,740
3,357
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 3 / 6
9,859
704
9,750
19,240
19,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 6 / 1
9,460
676
3,788
13,891
6,946
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
23
Kills
8
9
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
Alastrayus
Chiron
9
3
3
3.5
L
Tsukuyomi
DiamondSpark
Tsukuyomi
3
8
1
0.44
L
3
6
0
0.5
W
Hel
Tius44
Hel
9
3
6
4
L
1
3
6
1.33
W
2
3
12
2.67
W
Chaac
Yosef425
Chaac
3
0
12
9
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,375
Damage
33,247
50,083
Taken
58,869
34,970
Mitigated
35,314
22,383
Healing
15,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Alastrayus
Chiron
16,650
5,885
1,466
4,318
12,986
5,625
1,176
3,429
9,446
0
48,867
L
Tsukuyomi
DiamondSpark
Tsukuyomi
8,742
2,478
0
1,778
14,998
5,966
213
5,555
9,339
0
26,786
L
10,967
368
0
1,914
10,740
3,357
0
5,849
4,591
32,625
0
W
Hel
Tius44
Hel
16,448
516
3,676
5,650
10,719
4,893
2,488
4,009
6,710
45,625
0
L
9,750
4,612
1,662
7,234
19,240
19,045
0
8,581
10,421
0
29,141
W
8,164
1,110
717
905
15,367
16,578
518
1,146
14,221
23,559
0
W
Chaac
Yosef425
Chaac
10,113
1,065
0
5,651
11,011
7,874
594
3,072
7,939
2,642
28,836
L
3,788
624
207
2,342
13,891
6,946
111
5,119
8,658
2,165
31,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,788
Gold Earned
38,529
212
Minions Killed
202
7
Camps Cleared
10
1,048,360
Distance Traveled
870,519
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,316
808
69
5
2
239,593
1
L
Tsukuyomi
9,357
668
42
3
5
221,869
2
L
Zeus
9,853
704
63
5
4
198,586
5
W
Hel
12,012
858
80
6
2
273,534
1
L
Horus
9,859
704
34
2
1
268,581
0
W
Geb
10,541
753
26
2
1
253,912
3
W
Chaac
11,919
851
37
3
2
281,321
1
L
Hou Yi
9,460
676
63
5
0
181,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role