Player Matchup

Loki
Loki
Harlech
Loki
Level 28
God Stats
33W - 40L
1,266 SR
Queue Stats
133W - 189L
1,286 Elo+
Party 1
Neith
Neith
StaticHyper69
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Terkyy
Merlin
Level 5
God Stats
0W - 4L
1,218 SR
Queue Stats
1W - 9L
1,405 Elo+
Solo
Artemis
Artemis
Ur boy Skiffle
Artemis
Level 11
God Stats
22W - 32L
1,346 SR
Queue Stats
47W - 68L
1,223 Elo+
Party 1
Ymir
Ymir
onelegprost
Ymir
Level 14
God Stats
11W - 9L
1,187 SR
Queue Stats
183W - 171L
1,387 Elo+
Solo
Team Averages
Level 12
1,303 SR
1,360 Elo+

VS

Team Averages
Level 15
1,524 SR
1,406 Elo+
Chaac
Chaac
Bloodyter88
Chaac
Level 20
God Stats
8W - 6L
1,624 SR
Queue Stats
37W - 62L
1,398 Elo+
Solo
Cupid
Cupid
Darkcrow13
Cupid
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 51L
1,384 Elo+
Party 2
Nu Wa
Nu Wa
TechnoTimeTravel
Nu Wa
Level 17
God Stats
16W - 12L
1,483 SR
Queue Stats
25W - 19L
1,393 Elo+
Solo
Ymir
Ymir
Woldz
Ymir
Level 17
God Stats
7W - 3L
1,797 SR
Queue Stats
17W - 17L
1,375 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tsunamitiger
Morgan Le Fay
Level 6
God Stats
4W - 3L
1,217 SR
Queue Stats
31W - 49L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Harlech
Loki
18
9 / 11 / 4
14,009
1,167
20,308
23,661
10,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 4 / 3
9,665
805
2,637
8,921
3,162
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Terkyy
Merlin
17
1 / 8 / 8
10,941
912
7,314
15,277
6,491
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 14 / 7
11,884
990
14,329
23,324
10,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
2 / 4 / 11
12,365
1,030
19,893
29,640
32,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 24
12,211
1,018
13,104
13,450
14,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
20
18 / 2 / 15
15,651
1,304
34,361
15,333
6,920
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
8 / 2 / 21
13,427
1,119
12,856
11,260
5,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
Woldz
Ymir
20
10 / 3 / 21
13,520
1,127
19,933
19,259
26,197
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
tsunamitiger
Morgan Le Fay
19
3 / 4 / 22
12,293
1,024
11,344
11,119
8,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
144
14
Kills
41
41
Deaths
14
33
Assists
103
Player
Kills
Deaths
Assists
KDA
W
2
3
24
4.67
W
Cupid
18
2
15
12.75
L
Loki
Harlech
Loki
9
11
4
1
L
0
4
3
0.38
W
8
2
21
9.25
L
Merlin
Terkyy
Merlin
1
8
8
0.63
L
2
14
7
0.39
W
Ymir
Woldz
Ymir
10
3
21
6.83
L
2
4
11
1.88
W
Morgan Le Fay
tsunamitiger
Morgan Le Fay
3
4
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,481
Damage
91,598
100,823
Taken
70,421
62,625
Mitigated
62,091
8,929
Healing
17,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,104
1,585
0
2,024
13,450
14,550
0
6,182
7,268
0
27,598
W
Cupid
34,361
20,930
418
9,061
15,333
6,920
0
6,221
9,112
0
77,902
L
Loki
Harlech
Loki
20,308
8,598
0
1,066
23,661
10,105
0
11,035
12,626
0
49,365
L
2,637
2,637
0
250
8,921
3,162
0
3,261
5,660
0
5,382
W
12,856
4,533
430
4,525
11,260
5,935
0
3,622
7,638
30,216
0
L
Merlin
Terkyy
Merlin
7,314
2,416
0
1,162
15,277
6,491
0
7,798
7,479
18,406
0
L
14,329
7,079
0
1,316
23,324
10,194
0
10,828
12,496
0
47,292
W
Ymir
Woldz
Ymir
19,933
4,426
0
0
19,259
26,197
0
7,728
11,531
27,795
0
L
19,893
3,051
1,291
3,844
29,640
32,673
0
11,211
18,429
39,588
0
W
Morgan Le Fay
tsunamitiger
Morgan Le Fay
11,344
2,977
0
1,031
11,119
8,489
0
3,454
7,665
20,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,864
Gold Earned
67,102
178
Minions Killed
227
5
Camps Cleared
7
831,587
Distance Traveled
1,009,333
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,211
1,018
36
3
2
224,174
0
W
Cupid
15,651
1,304
118
10
0
215,142
0
L
Loki
14,009
1,167
57
5
4
226,738
1
L
Neith
9,665
805
6
1
0
103,229
0
W
Nu Wa
13,427
1,119
37
3
3
178,099
3
L
Merlin
10,941
912
19
2
0
102,645
0
L
Artemis
11,884
990
51
4
1
156,904
0
W
Ymir
13,520
1,127
23
2
1
218,771
0
L
Ymir
12,365
1,030
45
4
0
242,071
3
W
Morgan Le Fay
12,293
1,024
13
1
1
173,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role