Player Matchup

Guan Yu
Guan Yu
Falcom_01
Guan Yu
Level 29
God Stats
7W - 11L
1,425 SR
Queue Stats
215W - 302L
1,332 Elo+
Party 1
Ao Kuang
Ao Kuang
Stormtrooper_379
Ao Kuang
Level 81
God Stats
6W - 3L
1,590 SR
Queue Stats
169W - 224L
1,419 Elo+
Party 1
He Bo
He Bo
jurubeba_2000
He Bo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 204L
1,361 Elo+
Party 1
Yemoja
Yemoja
pauloturtle56
Yemoja
Level 27
God Stats
14W - 17L
1,491 SR
Queue Stats
106W - 161L
1,299 Elo+
Party 1
Artemis
Artemis
xXMaster_leonXx
Artemis
Level 8
God Stats
13W - 5L
1,894 SR
Queue Stats
86W - 87L
1,498 Elo+
Party 1
Team Averages
Level 42
1,580 SR
1,382 Elo+

VS

Team Averages
Level 89
1,468 SR
1,444 Elo+
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Bigbyxx
Ao Kuang
Level 23
God Stats
2W - 1L
1,775 SR
Queue Stats
12W - 16L
1,421 Elo+
Party 2
Cernunnos
Cernunnos
EuWaag
Cernunnos
Level 49
God Stats
17W - 22L
1,387 SR
Queue Stats
93W - 110L
1,432 Elo+
Party 2
Loki
Loki
MikaelOriginal
Loki
Level 107
God Stats
16W - 25L
1,349 SR
Queue Stats
69W - 82L
1,417 Elo+
Party 2
Zhong Kui
Zhong Kui
RafaelLisboa
Zhong Kui
Level 159
God Stats
4W - 3L
1,330 SR
Queue Stats
120W - 114L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Falcom_01
Guan Yu
11
0 / 6 / 1
6,989
466
1,156
12,183
6,439
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 2 / 0
7,396
493
5,003
11,540
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 2
6,828
455
5,491
7,580
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
6,528
435
1,424
6,124
2,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 1
6,107
407
1,716
6,966
1,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 3 / 3
6,841
456
5,683
7,020
7,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Bigbyxx
Ao Kuang
16
8 / 1 / 1
10,038
669
9,294
8,761
4,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
EuWaag
Cernunnos
12
2 / 1 / 1
7,441
496
3,452
5,328
1,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 1 / 5
7,925
528
4,264
6,962
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
RafaelLisboa
Zhong Kui
16
4 / 1 / 2
10,222
681
7,632
10,435
6,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
16
16
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
3
0.83
W
Ao Kuang
Bigbyxx
Ao Kuang
8
1
1
8.5
W
Cernunnos
EuWaag
Cernunnos
2
1
1
2.5
L
Guan Yu
Falcom_01
Guan Yu
0
6
1
0.08
W
1
1
5
3.5
W
Zhong Kui
RafaelLisboa
Zhong Kui
4
1
2
5
L
4
2
0
2
L
2
4
2
0.75
L
0
1
2
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,790
Damage
30,325
44,393
Taken
38,506
17,392
Mitigated
23,290
11,802
Healing
15,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,683
522
0
1,001
7,020
7,748
0
2,933
4,087
25,882
0
W
Ao Kuang
Bigbyxx
Ao Kuang
9,294
1,592
0
4,484
8,761
4,922
49
555
8,206
57,536
0
W
Cernunnos
EuWaag
Cernunnos
3,452
780
0
1,245
5,328
1,685
0
2,235
3,093
0
39,212
L
Guan Yu
Falcom_01
Guan Yu
1,156
132
0
3,428
12,183
6,439
814
8,535
3,648
0
25,598
W
4,264
170
0
2,920
6,962
2,220
0
2,325
4,637
0
49,515
W
Zhong Kui
RafaelLisboa
Zhong Kui
7,632
928
0
5,376
10,435
6,715
2,294
3,870
6,565
69,155
0
L
5,003
509
0
3,670
11,540
3,821
0
4,570
6,970
41,102
0
L
5,491
118
0
1,152
7,580
2,363
144
5,326
2,254
30,329
0
L
1,424
440
804
1,420
6,124
2,806
0
2,285
3,839
17,533
0
L
1,716
1,092
0
1,328
6,966
1,963
45
1,893
5,073
0
30,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
42,467
267
Minions Killed
445
0
Camps Cleared
0
1,372,459
Distance Traveled
1,367,290
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,841
456
44
3
0
228,416
3
W
Ao Kuang
10,038
669
111
7
0
289,416
4
W
Cernunnos
7,441
496
64
4
0
254,338
4
L
Guan Yu
6,989
466
57
4
0
301,372
0
W
Loki
7,925
528
98
7
0
321,330
4
W
Zhong Kui
10,222
681
128
9
0
273,790
5
L
Ao Kuang
7,396
493
72
5
0
330,623
0
L
He Bo
6,828
455
57
4
0
237,969
1
L
Yemoja
6,528
435
35
2
0
243,649
2
L
Artemis
6,107
407
46
3
0
258,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role