Player Matchup

Camazotz
Camazotz
BigFootSlangingD
Camazotz
Level 27
God Stats
4W - 2L
1,634 SR
Queue Stats
284W - 250L
1,555 Elo+
Solo
Hercules
Hercules
MissDimetrescu
Hercules
Level 15
God Stats
6W - 0L
1,755 SR
Queue Stats
77W - 37L
1,813 Elo+
Solo
Freya
Freya
Shiin21
Freya
Level 23
God Stats
12W - 10L
1,552 SR
Queue Stats
206W - 173L
1,542 Elo+
Solo
Kukulkan
Kukulkan
ThimbleBear
Kukulkan
Level 23
God Stats
17W - 12L
1,638 SR
Queue Stats
116W - 135L
1,589 Elo+
Solo
Guan Yu
Guan Yu
WukBreye
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,622 Elo+
Solo
Team Averages
Level 19
1,616 SR
1,624 Elo+

VS

Team Averages
Level 23
1,598 SR
1,631 Elo+
Raijin
Raijin
Ciryatur
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 78L
1,620 Elo+
Party 1
Cerberus
Cerberus
EXMedvjed
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 9L
1,787 Elo+
Solo
Vamana
Vamana
GIORNIOGIOVANNI
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,592 Elo+
Party 1
Pele
Pele
Leirtsula
Pele
Level 29
God Stats
26W - 33L
1,819 SR
Queue Stats
401W - 403L
1,566 Elo+
Party 1
Anhur
Anhur
Matthui
Anhur
Level 29
God Stats
2W - 4L
1,670 SR
Queue Stats
402W - 375L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 6
11,607
580
16,688
21,483
10,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
20
11 / 0 / 3
12,403
620
20,932
15,295
11,623
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Freya
Shiin21
Freya
17
4 / 5 / 3
10,219
511
9,865
15,371
4,494
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
ThimbleBear
Kukulkan
17
5 / 3 / 6
10,982
549
12,491
9,979
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
WukBreye
Guan Yu
15
1 / 4 / 11
10,549
527
7,876
18,499
14,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ciryatur
Raijin
16
3 / 8 / 4
9,905
495
10,601
14,717
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
EXMedvjed
Cerberus
14
5 / 4 / 7
8,970
449
15,306
21,544
16,240
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 5 / 3
9,481
474
12,351
24,125
16,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
15
2 / 5 / 5
9,104
455
3,919
16,760
5,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
Matthui
Anhur
16
4 / 7 / 3
9,556
478
10,980
16,593
5,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
37
29
Kills
15
15
Deaths
29
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
L
Raijin
Ciryatur
Raijin
3
8
4
0.63
L
Cerberus
EXMedvjed
Cerberus
5
4
7
2.13
L
1
5
3
0.5
L
Pele
2
5
5
0.9
L
Anhur
Matthui
Anhur
4
7
3
0.79
W
Hercules
11
0
3
12.5
W
Freya
Shiin21
Freya
4
5
3
1.1
W
Kukulkan
ThimbleBear
Kukulkan
5
3
6
2.67
W
Guan Yu
WukBreye
Guan Yu
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,852
Damage
53,157
80,627
Taken
93,739
45,165
Mitigated
48,639
35,779
Healing
28,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,688
5,051
0
10,963
21,483
10,653
526
7,682
13,595
0
80,534
L
Raijin
Ciryatur
Raijin
10,601
244
132
1,744
14,717
4,679
355
3,165
11,552
71,595
0
L
Cerberus
EXMedvjed
Cerberus
15,306
751
544
9,881
21,544
16,240
328
4,887
16,577
40,251
0
L
12,351
4,289
0
10,037
24,125
16,667
903
6,154
17,891
6,492
57,312
L
Pele
3,919
538
0
5,906
16,760
5,761
0
4,383
12,297
0
57,639
L
Anhur
Matthui
Anhur
10,980
2,639
0
250
16,593
5,292
0
6,308
10,205
0
66,194
W
Hercules
20,932
8,533
0
8,785
15,295
11,623
0
3,817
11,414
0
83,946
W
Freya
Shiin21
Freya
9,865
4,442
0
5,560
15,371
4,494
1,314
1,879
13,492
74,686
0
W
Kukulkan
ThimbleBear
Kukulkan
12,491
900
1,210
2,348
9,979
3,475
0
6,110
3,599
84,154
0
W
Guan Yu
WukBreye
Guan Yu
7,876
555
2,029
4,884
18,499
14,920
210
8,286
10,027
7,165
18,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,760
Gold Earned
47,016
570
Minions Killed
531
0
Camps Cleared
0
1,914,614
Distance Traveled
1,845,245
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,607
580
116
6
0
393,157
3
L
Raijin
9,905
495
135
7
0
338,634
3
L
Cerberus
8,970
449
58
3
0
401,146
9
L
Vamana
9,481
474
128
6
0
388,540
7
L
Pele
9,104
455
100
5
0
408,599
5
L
Anhur
9,556
478
110
6
0
308,326
0
W
Hercules
12,403
620
155
8
0
388,202
3
W
Freya
10,219
511
108
5
0
342,376
7
W
Kukulkan
10,982
549
150
8
0
382,128
8
W
Guan Yu
10,549
527
41
2
0
408,751
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role