Player Matchup

King Arthur
King Arthur
Geonautilus
King Arthur
Level 117
God Stats
5W - 8L
1,601 SR
Queue Stats
129W - 145L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
HokusaiEsu
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,368 Elo+
Party 1
Yemoja
Yemoja
Lord Aokiji
Yemoja
Level 31
God Stats
5W - 5L
1,666 SR
Queue Stats
72W - 81L
1,468 Elo+
Party 1
Ne Zha
Ne Zha
Makimas Cur
Ne Zha
Level 123
God Stats
5W - 9L
1,568 SR
Queue Stats
169W - 200L
1,546 Elo+
Party 1
Hel
Hel
Yugen1054
Hel
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 124L
1,492 Elo+
Party 1
Team Averages
Level 78
1,567 SR
1,475 Elo+

VS

Team Averages
Level 50
1,563 SR
1,448 Elo+
Danzaburou
Danzaburou
Cagey Dragon837
Danzaburou
Level 74
God Stats
25W - 34L
1,423 SR
Queue Stats
481W - 577L
1,403 Elo+
Solo
Anubis
Anubis
DAYWALKEI2
Anubis
Level 77
God Stats
46W - 45L
1,531 SR
Queue Stats
69W - 73L
1,443 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Jbizzle6177
Cu Chulainn
Level 49
God Stats
5W - 11L
1,410 SR
Queue Stats
23W - 34L
1,413 Elo+
Party 3
Ymir
Ymir
LinksBow Gaming
Ymir
Level 22
God Stats
2W - 0L
1,843 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
xLimpGlizzyx
Arachne
Level 26
God Stats
30W - 22L
1,607 SR
Queue Stats
65W - 63L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Geonautilus
King Arthur
20
7 / 5 / 3
13,324
476
18,759
27,287
26,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
HokusaiEsu
Danzaburou
18
3 / 8 / 5
11,521
411
6,667
17,536
7,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
17
1 / 2 / 9
11,801
421
11,754
17,672
15,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
20
11 / 7 / 11
13,832
494
24,091
36,071
15,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 7 / 13
12,929
462
23,810
25,021
11,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cagey Dragon837
Danzaburou
20
3 / 7 / 5
14,090
503
16,630
23,592
9,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
DAYWALKEI2
Anubis
20
8 / 5 / 12
17,014
608
26,844
24,173
11,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Jbizzle6177
Cu Chulainn
20
6 / 5 / 7
15,850
566
17,321
23,010
25,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 5 / 5
14,760
527
9,796
24,152
22,251
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
xLimpGlizzyx
Arachne
20
7 / 7 / 9
15,577
556
16,975
30,761
13,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
65
28
Kills
27
29
Deaths
29
41
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cagey Dragon837
Danzaburou
3
7
5
0.79
W
Anubis
DAYWALKEI2
Anubis
8
5
12
2.8
L
King Arthur
Geonautilus
King Arthur
7
5
3
1.7
L
Danzaburou
HokusaiEsu
Danzaburou
3
8
5
0.69
W
Cu Chulainn
Jbizzle6177
Cu Chulainn
6
5
7
1.9
W
3
5
5
1.1
L
Yemoja
1
2
9
2.75
L
Ne Zha
11
7
11
2.36
L
6
7
13
1.79
W
Arachne
xLimpGlizzyx
Arachne
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,081
Damage
87,566
123,587
Taken
125,688
76,272
Mitigated
81,588
49,498
Healing
48,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cagey Dragon837
Danzaburou
16,630
5,692
0
9,949
23,592
9,244
7,558
7,037
16,555
0
110,451
W
Anubis
DAYWALKEI2
Anubis
26,844
934
1,240
14,622
24,173
11,825
160
7,565
16,608
118,610
0
L
King Arthur
Geonautilus
King Arthur
18,759
3,582
806
8,482
27,287
26,212
42
6,809
20,478
759
92,643
L
Danzaburou
HokusaiEsu
Danzaburou
6,667
3,597
0
1,662
17,536
7,049
1,359
6,362
11,174
0
58,406
W
Cu Chulainn
Jbizzle6177
Cu Chulainn
17,321
4,040
0
3,076
23,010
25,219
2,280
5,248
17,762
0
87,402
W
9,796
1,660
0
2,702
24,152
22,251
2,428
9,048
15,104
62,034
0
L
Yemoja
11,754
683
3,261
2,956
17,672
15,910
146
4,673
12,999
49,633
0
L
Ne Zha
24,091
11,569
0
13,850
36,071
15,461
0
10,182
25,889
0
114,060
L
23,810
1,790
6,630
11,851
25,021
11,640
218
8,614
16,407
75,640
0
W
Arachne
xLimpGlizzyx
Arachne
16,975
10,167
757
15,848
30,761
13,049
1,146
8,730
22,031
0
112,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,407
Gold Earned
77,291
596
Minions Killed
685
0
Camps Cleared
0
2,438,194
Distance Traveled
2,540,955
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,090
503
133
5
0
487,354
12
W
Anubis
17,014
608
170
6
0
489,207
3
L
King Arthur
13,324
476
148
5
0
464,860
0
L
Danzaburou
11,521
411
120
4
0
424,978
0
W
Cu Chulainn
15,850
566
158
6
0
509,147
1
W
Ymir
14,760
527
100
4
0
492,499
0
L
Yemoja
11,801
421
61
2
0
500,383
2
L
Ne Zha
13,832
494
150
5
0
533,652
2
L
Hel
12,929
462
117
4
0
514,321
3
W
Arachne
15,577
556
124
4
0
562,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role