Player Matchup

Olorun
Olorun
AbdulrahmanASHz
Olorun
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 43L
1,512 Elo+
Party 1
Cerberus
Cerberus
Z e D 4 n
Cerberus
Level 159
God Stats
0W - 1L
1,828 SR
Queue Stats
135W - 141L
1,526 Elo+
Party 1
Kukulkan
Kukulkan
samuraiplaya ad
Kukulkan
Level 22
God Stats
0W - 5L
1,090 SR
Queue Stats
17W - 47L
1,211 Elo+
Party 1
Team Averages
Level 96
1,473 SR
1,416 Elo+

VS

Team Averages
Level 55
1,494 SR
1,392 Elo+
Janus
Janus
Deekay2007
Janus
Level 109
God Stats
23W - 35L
1,442 SR
Queue Stats
1,436W - 2,168L
1,389 Elo+
Solo
Neith
Neith
airam-crazy
Neith
Level 29
God Stats
4W - 6L
1,391 SR
Queue Stats
4W - 16L
1,374 Elo+
Solo
Odin
Odin
lel3u-80
Odin
Level 27
God Stats
27W - 11L
1,648 SR
Queue Stats
71W - 62L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 1
11,882
625
8,979
22,412
8,836
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Z e D 4 n
Cerberus
15
1 / 8 / 2
11,878
625
12,948
31,222
30,941
Kukulkan
14
1 / 8 / 1
10,514
553
13,459
14,885
5,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
9 / 1 / 9
13,300
700
19,697
11,898
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 3 / 13
13,464
709
24,254
13,299
4,689
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odin
17
6 / 0 / 13
12,831
675
11,749
17,695
18,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
4
Kills
23
23
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Janus
9
1
9
13.5
L
Cerberus
Z e D 4 n
Cerberus
1
8
2
0.25
W
8
3
13
4.83
W
Odin
6
0
13
12.5
L
Kukulkan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,386
Damage
55,700
68,519
Taken
42,892
45,612
Mitigated
27,216
17,319
Healing
11,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,979
4,731
1,844
6,799
22,412
8,836
1,537
7,169
14,626
43,877
0
W
Janus
19,697
1,238
970
4,305
11,898
4,176
755
9,475
2,423
64,706
0
L
Cerberus
Z e D 4 n
Cerberus
12,948
789
0
6,106
31,222
30,941
293
6,694
23,378
57,601
0
W
24,254
12,822
0
3,184
13,299
4,689
2,147
11,385
1,914
0
70,878
W
Odin
11,749
2,690
652
2,205
17,695
18,351
108
14,526
3,169
0
21,886
L
Kukulkan
13,459
1,077
739
1,831
14,885
5,835
142
4,735
9,642
38,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,274
Gold Earned
39,595
229
Minions Killed
220
0
Camps Cleared
0
895,636
Distance Traveled
1,029,458
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,882
625
71
4
0
296,065
1
W
Janus
13,300
700
100
5
0
357,125
0
L
Cerberus
11,878
625
97
5
0
324,018
6
W
Neith
13,464
709
94
5
0
336,183
0
W
Odin
12,831
675
26
1
0
336,150
1
L
Kukulkan
10,514
553
61
3
0
275,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role