Player Matchup

Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Fumikage Shadow
Rama
Level 17
God Stats
1W - 0L
1,341 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sol
Sol
GuapoTooSaucyy
Sol
Level 86
God Stats
11W - 12L
1,518 SR
Queue Stats
303W - 329L
1,443 Elo+
Solo
Mulan
Mulan
chocolate_ddgg
Mulan
Level 40
God Stats
3W - 13L
1,261 SR
Queue Stats
28W - 41L
1,277 Elo+
Solo
Kumbhakarna
Kumbhakarna
dendrophilias
Kumbhakarna
Level 109
God Stats
7W - 8L
1,457 SR
Queue Stats
253W - 316L
1,342 Elo+
Party 1
Team Averages
Level 79
1,415 SR
1,412 Elo+

VS

Team Averages
Level 73
1,405 SR
1,369 Elo+
Artemis
Artemis
ErielGrace
Artemis
Level 67
God Stats
123W - 90L
1,515 SR
Queue Stats
374W - 438L
1,413 Elo+
Party 2
Horus
Horus
PartyShrek
Horus
Level 62
God Stats
24W - 17L
1,578 SR
Queue Stats
105W - 153L
1,421 Elo+
Party 2
Ra
Ra
Satanophany
Ra
Level 64
God Stats
61W - 99L
1,373 SR
Queue Stats
224W - 312L
1,334 Elo+
Party 2
Scylla
Scylla
orreimus-
Scylla
Level 49
God Stats
35W - 44L
1,448 SR
Queue Stats
89W - 134L
1,340 Elo+
Party 2
Ares
Ares
reymarin19
Ares
Level 124
God Stats
0W - 3L
1,112 SR
Queue Stats
310W - 386L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
3 / 2 / 12
11,277
806
15,516
8,381
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 0 / 9
11,750
839
14,250
12,144
5,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
9 / 5 / 5
11,949
854
15,309
12,211
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 10
8,726
623
4,704
12,309
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kumbhakarna
dendrophilias
Kumbhakarna
16
3 / 4 / 7
10,686
763
3,936
14,912
12,037
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ErielGrace
Artemis
17
5 / 3 / 3
10,424
745
13,061
12,777
5,697
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
16
4 / 2 / 7
9,387
671
9,642
17,493
14,236
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
2 / 6 / 6
10,202
729
9,052
10,199
4,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
orreimus-
Scylla
14
2 / 4 / 5
8,693
621
6,712
9,423
3,814
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 11
10,101
722
8,411
13,349
12,664
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
47
20
Kills
15
15
Deaths
20
43
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
12
4.5
L
Artemis
ErielGrace
Artemis
5
3
3
2.17
W
5
0
9
9.5
W
9
5
5
2.3
L
Horus
4
2
7
3.75
L
2
6
6
0.83
W
0
4
10
1.25
W
Kumbhakarna
dendrophilias
Kumbhakarna
3
4
7
1.63
L
Scylla
orreimus-
Scylla
2
4
5
1.13
L
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,715
Damage
46,878
59,957
Taken
63,241
36,204
Mitigated
40,947
17,504
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,516
412
0
1,016
8,381
3,362
284
2,490
5,851
59,765
0
L
Artemis
ErielGrace
Artemis
13,061
6,822
0
3,836
12,777
5,697
0
7,034
5,713
0
36,559
W
14,250
11,830
0
7,682
12,144
5,381
4,140
3,838
8,224
0
54,453
W
15,309
1,555
0
3,222
12,211
4,826
86
3,213
8,932
48,789
0
L
Horus
9,642
3,875
556
3,136
17,493
14,236
0
9,531
7,782
0
22,039
L
9,052
1,044
1,447
1,456
10,199
4,536
0
5,175
4,961
58,359
0
W
4,704
292
973
1,454
12,309
10,598
132
6,252
5,827
0
10,592
W
Kumbhakarna
dendrophilias
Kumbhakarna
3,936
532
715
2,442
14,912
12,037
71
8,270
6,542
11,529
0
L
Scylla
orreimus-
Scylla
6,712
749
306
1,662
9,423
3,814
0
6,208
3,215
22,095
0
L
8,411
311
0
0
13,349
12,664
1
6,970
6,199
14,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,388
Gold Earned
48,807
319
Minions Killed
270
10
Camps Cleared
6
1,185,201
Distance Traveled
1,141,747
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,277
806
98
7
0
262,362
0
L
Artemis
10,424
745
68
5
1
214,690
2
W
Rama
11,750
839
102
7
6
218,651
1
W
Sol
11,949
854
82
6
4
229,175
2
L
Horus
9,387
671
26
2
0
285,269
2
L
Ra
10,202
729
127
9
5
242,647
3
W
Mulan
8,726
623
21
2
0
226,309
0
W
Kumbhakarna
10,686
763
16
1
0
248,704
0
L
Scylla
8,693
621
34
2
0
190,385
0
L
Ares
10,101
722
15
1
0
208,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role