Player Matchup

Janus
Janus
AshKaliMain
Janus
Level 18
God Stats
6W - 7L
1,500 SR
Queue Stats
127W - 118L
1,594 Elo+
Solo
Heimdallr
Heimdallr
Asscendancyy
Heimdallr
Level 22
God Stats
0W - 2L
1,354 SR
Queue Stats
55W - 48L
1,609 Elo+
Solo
King Arthur
King Arthur
DizzyBadge75229
King Arthur
Level 16
God Stats
2W - 4L
1,533 SR
Queue Stats
66W - 57L
1,612 Elo+
Solo
The Morrigan
The Morrigan
Jirumaru
The Morrigan
Level 24
God Stats
19W - 20L
1,462 SR
Queue Stats
348W - 363L
1,519 Elo+
Solo
Athena
Athena
iTrashy
Athena
Level 12
God Stats
0W - 2L
1,339 SR
Queue Stats
27W - 27L
1,649 Elo+
Solo
Team Averages
Level 18
1,438 SR
1,597 Elo+

VS

Team Averages
Level 19
1,644 SR
1,634 Elo+
Bellona
Bellona
CloudlessZombie
Bellona
Level 24
God Stats
3W - 0L
1,295 SR
Queue Stats
31W - 18L
1,496 Elo+
Solo
Aphrodite
Aphrodite
MissKlover
Aphrodite
Level 6
God Stats
2W - 0L
1,810 SR
Queue Stats
13W - 3L
1,720 Elo+
Solo
Fenrir
Fenrir
STGxWIGGLES
Fenrir
Level 23
God Stats
47W - 43L
1,580 SR
Queue Stats
105W - 74L
1,678 Elo+
Party 1
Artio
Artio
SpacePhoenix974
Artio
Level 22
God Stats
11W - 6L
1,955 SR
Queue Stats
100W - 69L
1,672 Elo+
Party 1
Ullr
Ullr
loose-sheet3
Ullr
Level 21
God Stats
49W - 60L
1,578 SR
Queue Stats
253W - 232L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,885
523
6,027
11,599
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Asscendancyy
Heimdallr
12
0 / 6 / 7
7,646
450
6,863
11,951
4,133
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
DizzyBadge75229
King Arthur
6
0 / 4 / 0
5,692
335
3,083
6,460
2,037
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
Jirumaru
The Morrigan
14
9 / 3 / 0
8,922
525
8,352
6,710
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
iTrashy
Athena
11
1 / 5 / 7
7,943
467
3,899
14,454
6,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 2
10,912
642
6,714
11,377
12,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
MissKlover
Aphrodite
13
1 / 3 / 3
8,413
495
4,176
8,781
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
18
7 / 1 / 2
10,940
644
7,503
14,034
6,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 5 / 6
9,106
536
5,234
18,329
10,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 3 / 2
9,276
546
6,681
10,278
3,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
13
Kills
19
21
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Heimdallr
Asscendancyy
Heimdallr
0
6
7
0.58
W
6
1
2
7
L
King Arthur
DizzyBadge75229
King Arthur
0
4
0
0
L
The Morrigan
Jirumaru
The Morrigan
9
3
0
3
W
Aphrodite
MissKlover
Aphrodite
1
3
3
0.83
W
Fenrir
7
1
2
8
W
1
5
6
0.8
L
Athena
iTrashy
Athena
1
5
7
0.9
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,224
Damage
30,308
51,174
Taken
62,799
19,058
Mitigated
35,689
8,773
Healing
20,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,027
593
0
3,767
11,599
3,514
0
2,533
8,946
55,350
0
L
Heimdallr
Asscendancyy
Heimdallr
6,863
3,358
0
2,434
11,951
4,133
0
2,496
9,455
0
49,658
W
6,714
1,734
0
1,654
11,377
12,068
1,586
1,830
9,479
13,274
45,946
L
King Arthur
DizzyBadge75229
King Arthur
3,083
487
0
570
6,460
2,037
0
0
6,133
0
17,519
L
The Morrigan
Jirumaru
The Morrigan
8,352
1,725
0
1,372
6,710
2,550
0
2,326
4,354
45,279
1,243
W
Aphrodite
MissKlover
Aphrodite
4,176
517
4,828
4,789
8,781
3,336
0
3,562
5,127
50,219
0
W
Fenrir
7,503
1,591
0
1,044
14,034
6,094
0
3,127
10,727
0
88,638
W
5,234
616
767
4,989
18,329
10,468
476
5,438
12,741
25,668
0
L
Athena
iTrashy
Athena
3,899
1,077
0
630
14,454
6,824
0
5,961
8,373
16,931
0
W
6,681
2,967
0
2,067
10,278
3,723
2,358
3,420
6,788
0
58,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,088
Gold Earned
48,647
317
Minions Killed
534
0
Camps Cleared
0
1,471,840
Distance Traveled
1,781,820
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,885
523
105
6
0
310,612
4
L
Heimdallr
7,646
450
87
5
0
283,740
1
W
Bellona
10,912
642
132
8
0
321,967
3
L
King Arthur
5,692
335
37
2
0
235,828
0
L
The Morrigan
8,922
525
66
4
0
292,578
8
W
Aphrodite
8,413
495
108
6
0
327,444
5
W
Fenrir
10,940
644
153
9
0
392,845
2
W
Artio
9,106
536
28
2
0
372,461
4
L
Athena
7,943
467
22
1
0
349,082
6
W
Ullr
9,276
546
113
7
0
367,103
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role