Player Matchup

Anubis
Anubis
Primeofera
Anubis
Level 29
God Stats
5W - 4L
1,576 SR
Queue Stats
52W - 47L
1,486 Elo+
Solo
Chang'e
Chang'e
TrustThePlan
Chang'e
Level 20
God Stats
36W - 38L
1,254 SR
Queue Stats
449W - 495L
1,335 Elo+
Solo
Thanatos
Thanatos
bagadiza
Thanatos
Level 28
God Stats
42W - 32L
1,539 SR
Queue Stats
56W - 55L
1,380 Elo+
Solo
Mulan
Mulan
bibinca
Mulan
Level 28
God Stats
1W - 1L
1,209 SR
Queue Stats
91W - 44L
1,656 Elo+
Party 1
Neith
Neith
fr0stt4Real
Neith
Level 26
God Stats
20W - 15L
1,487 SR
Queue Stats
225W - 194L
1,456 Elo+
Party 1
Team Averages
Level 26
1,413 SR
1,463 Elo+

VS

Team Averages
Level 6
1,473 SR
1,484 Elo+
Apollo
Apollo
Cºorvin
Apollo
Level 3
God Stats
2W - 4L
1,476 SR
Queue Stats
2W - 4L
1,417 Elo+
Solo
Nemesis
Nemesis
Juanakino666
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,554 Elo+
Party 3
Scylla
Scylla
culoabierto8
Scylla
Level 14
God Stats
1W - 3L
1,388 SR
Queue Stats
10W - 17L
1,446 Elo+
Party 3
Yemoja
Yemoja
efecaner
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
xJumpu
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Primeofera
Anubis
15
11 / 4 / 6
10,051
628
12,222
11,666
5,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
TrustThePlan
Chang'e
12
1 / 3 / 9
7,711
482
4,684
9,923
4,064
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
bagadiza
Thanatos
14
8 / 3 / 4
9,861
616
4,566
9,907
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mulan
bibinca
Mulan
17
7 / 1 / 10
11,165
698
9,539
9,371
7,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 4 / 6
8,536
534
4,348
10,069
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cºorvin
Apollo
11
5 / 10 / 3
7,256
454
9,313
14,162
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Juanakino666
Nemesis
13
7 / 5 / 2
8,832
552
8,152
11,771
3,271
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
13
2 / 7 / 5
8,139
509
7,704
9,832
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
efecaner
Yemoja
4
0 / 2 / 0
5,033
315
564
2,073
720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
xJumpu
Guan Yu
12
1 / 8 / 2
7,795
487
2,280
12,246
6,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
31
Kills
15
15
Deaths
32
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
Cºorvin
Apollo
5
10
3
0.65
L
Nemesis
Juanakino666
Nemesis
7
5
2
1.6
W
Anubis
Primeofera
Anubis
11
4
6
3.5
W
Chang'e
TrustThePlan
Chang'e
1
3
9
1.83
W
Thanatos
bagadiza
Thanatos
8
3
4
3.33
W
Mulan
bibinca
Mulan
7
1
10
12
L
Scylla
2
7
5
0.64
L
Yemoja
efecaner
Yemoja
0
2
0
0
W
4
4
6
1.75
L
Guan Yu
xJumpu
Guan Yu
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,359
Damage
28,013
50,936
Taken
50,084
23,725
Mitigated
17,115
27,439
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Cºorvin
Apollo
9,313
4,527
0
752
14,162
4,303
315
6,879
7,283
0
38,585
L
Nemesis
Juanakino666
Nemesis
8,152
3,887
0
1,050
11,771
3,271
622
3,948
7,823
0
27,472
W
Anubis
Primeofera
Anubis
12,222
379
0
5,101
11,666
5,577
1,650
2,595
8,871
50,377
0
W
Chang'e
TrustThePlan
Chang'e
4,684
659
3,988
4,585
9,923
4,064
1,868
1,057
8,822
25,794
0
W
Thanatos
bagadiza
Thanatos
4,566
705
381
8,050
9,907
3,558
0
1,503
8,342
0
50,244
W
Mulan
bibinca
Mulan
9,539
1,348
0
2,981
9,371
7,557
258
758
8,511
0
68,598
L
Scylla
7,704
823
0
640
9,832
2,320
440
2,938
6,894
36,893
0
L
Yemoja
efecaner
Yemoja
564
286
26
192
2,073
720
240
412
1,661
4,276
0
W
4,348
2,514
0
2,353
10,069
2,969
2,527
1,841
8,122
0
40,168
L
Guan Yu
xJumpu
Guan Yu
2,280
228
582
2,508
12,246
6,501
0
2,729
9,517
116
26,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,324
Gold Earned
37,055
411
Minions Killed
219
0
Camps Cleared
0
1,380,458
Distance Traveled
1,213,860
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,256
454
61
4
0
251,227
3
L
Nemesis
8,832
552
39
2
0
292,096
2
W
Anubis
10,051
628
85
5
0
253,528
1
W
Chang'e
7,711
482
40
3
0
256,992
2
W
Thanatos
9,861
616
77
5
0
304,354
0
W
Mulan
11,165
698
153
10
0
300,451
5
L
Scylla
8,139
509
72
5
0
266,435
1
L
Yemoja
5,033
315
6
0
0
77,050
0
W
Neith
8,536
534
56
4
0
265,133
0
L
Guan Yu
7,795
487
41
3
0
327,052
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role