Player Matchup

Tsukuyomi
Tsukuyomi
FancyShan76
Tsukuyomi
Level 62
God Stats
3W - 4L
1,365 SR
Queue Stats
43W - 54L
1,413 Elo+
Party 1
Raijin
Raijin
MedJay1621
Raijin
Level 66
God Stats
2W - 2L
1,342 SR
Queue Stats
78W - 93L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
One shot 12343
Jing Wei
Level 60
God Stats
2W - 0L
1,672 SR
Queue Stats
66W - 80L
1,413 Elo+
Party 1
Yemoja
Yemoja
SPIDER2000X
Yemoja
Level 26
God Stats
2W - 0L
1,568 SR
Queue Stats
14W - 18L
1,317 Elo+
Party 1
Nemesis
Nemesis
dark gear 6
Nemesis
Level 67
God Stats
16W - 17L
1,661 SR
Queue Stats
58W - 62L
1,477 Elo+
Party 1
Team Averages
Level 56
1,522 SR
1,415 Elo+

VS

Team Averages
Level 66
1,461 SR
1,406 Elo+
Osiris
Osiris
Gloking84
Osiris
Level 87
God Stats
24W - 19L
1,501 SR
Queue Stats
259W - 280L
1,363 Elo+
Solo
Zhong Kui
Zhong Kui
Im-1n-Denial
Zhong Kui
Level 71
God Stats
9W - 5L
1,549 SR
Queue Stats
252W - 287L
1,345 Elo+
Solo
Cthulhu
Cthulhu
Royals-Blood
Cthulhu
Level 28
God Stats
3W - 4L
1,385 SR
Queue Stats
335W - 326L
1,403 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SoFreezee
Ah Muzen Cab
Level 66
God Stats
5W - 7L
1,368 SR
Queue Stats
324W - 294L
1,411 Elo+
Party 2
Cabrakan
Cabrakan
TribeSlapAh03
Cabrakan
Level 78
God Stats
12W - 11L
1,502 SR
Queue Stats
351W - 314L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FancyShan76
Tsukuyomi
20
7 / 3 / 7
13,543
484
9,451
17,346
7,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
MedJay1621
Raijin
20
6 / 0 / 6
14,867
531
17,071
19,983
9,074
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
18
0 / 3 / 1
10,987
392
3,945
18,514
7,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
18
0 / 1 / 2
11,106
397
3,659
14,941
15,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
dark gear 6
Nemesis
20
7 / 0 / 7
14,346
512
19,867
22,300
20,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gloking84
Osiris
20
1 / 6 / 1
14,330
512
11,572
25,798
24,990
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
Im-1n-Denial
Zhong Kui
19
3 / 7 / 1
12,740
455
20,542
20,788
14,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
Royals-Blood
Cthulhu
18
0 / 2 / 2
12,068
431
5,306
9,559
12,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
SoFreezee
Ah Muzen Cab
20
2 / 1 / 1
13,255
473
13,373
11,672
5,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
TribeSlapAh03
Cabrakan
18
1 / 4 / 2
11,785
421
9,120
20,460
13,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
20
Kills
7
7
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
FancyShan76
Tsukuyomi
7
3
7
3.5
L
Osiris
Gloking84
Osiris
1
6
1
0.25
L
Zhong Kui
Im-1n-Denial
Zhong Kui
3
7
1
0.5
W
Raijin
MedJay1621
Raijin
6
0
6
9
W
Jing Wei
0
3
1
0.17
L
Cthulhu
Royals-Blood
Cthulhu
0
2
2
0.5
W
Yemoja
0
1
2
1
L
Ah Muzen Cab
SoFreezee
Ah Muzen Cab
2
1
1
2.5
L
Cabrakan
TribeSlapAh03
Cabrakan
1
4
2
0.5
W
Nemesis
dark gear 6
Nemesis
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,993
Damage
59,913
93,084
Taken
88,277
60,652
Mitigated
71,154
34,714
Healing
24,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
FancyShan76
Tsukuyomi
9,451
2,460
0
5,699
17,346
7,984
586
7,839
9,507
0
87,770
L
Osiris
Gloking84
Osiris
11,572
3,246
0
433
25,798
24,990
2,886
1,389
23,512
24,655
60,012
L
Zhong Kui
Im-1n-Denial
Zhong Kui
20,542
1,132
291
7,351
20,788
14,113
1,242
8,153
12,099
82,902
0
W
Raijin
MedJay1621
Raijin
17,071
967
0
9,954
19,983
9,074
2,990
11,862
8,121
129,321
0
W
Jing Wei
3,945
3,240
0
6,133
18,514
7,571
1,034
6,544
11,970
0
87,915
L
Cthulhu
Royals-Blood
Cthulhu
5,306
204
243
1,517
9,559
12,384
0
3,743
5,680
25,327
0
W
Yemoja
3,659
537
1,427
1,935
14,941
15,625
390
4,500
10,441
40,966
0
L
Ah Muzen Cab
SoFreezee
Ah Muzen Cab
13,373
5,939
0
8,301
11,672
5,960
340
3,240
8,364
0
136,712
L
Cabrakan
TribeSlapAh03
Cabrakan
9,120
1,543
140
6,102
20,460
13,707
53
3,308
16,691
97,453
0
W
Nemesis
dark gear 6
Nemesis
19,867
10,133
0
9,566
22,300
20,398
1,112
8,437
13,863
0
92,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,849
Gold Earned
64,178
784
Minions Killed
653
0
Camps Cleared
0
2,548,264
Distance Traveled
2,439,210
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,543
484
144
5
0
584,958
2
L
Osiris
14,330
512
132
5
0
506,231
0
L
Zhong Kui
12,740
455
139
5
0
454,940
1
W
Raijin
14,867
531
236
8
0
524,419
5
W
Jing Wei
10,987
392
192
7
0
450,233
5
L
Cthulhu
12,068
431
43
2
0
486,164
6
W
Yemoja
11,106
397
56
2
0
423,170
0
L
Ah Muzen Cab
13,255
473
214
8
0
481,490
6
L
Cabrakan
11,785
421
125
4
0
510,385
9
W
Nemesis
14,346
512
156
6
0
565,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role