Player Matchup

Tsukuyomi
Tsukuyomi
BlackCruzer
Tsukuyomi
Level 29
God Stats
5W - 2L
1,788 SR
Queue Stats
19W - 17L
1,523 Elo+
Party 3
Neith
Neith
NeaDoeJong
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
Reky0n
Sun Wukong
Level 18
God Stats
3W - 8L
1,413 SR
Queue Stats
57W - 63L
1,376 Elo+
Party 3
Izanami
Izanami
VetMatriarch
Izanami
Level 39
God Stats
1W - 3L
1,533 SR
Queue Stats
66W - 83L
1,357 Elo+
Party 1
Agni
Agni
XxswordxX
Agni
Level 64
God Stats
1W - 4L
1,235 SR
Queue Stats
19W - 15L
1,449 Elo+
Party 3
Team Averages
Level 36
1,494 SR
1,417 Elo+

VS

Team Averages
Level 53
1,471 SR
1,448 Elo+
Nu Wa
Nu Wa
BobJam2122
Nu Wa
Level 104
God Stats
38W - 24L
1,573 SR
Queue Stats
409W - 378L
1,426 Elo+
Party 4
Cerberus
Cerberus
CatApocalypseUwU
Cerberus
Level 7
God Stats
2W - 0L
1,313 SR
Queue Stats
4W - 1L
1,463 Elo+
Party 2
Medusa
Medusa
Destorgamer1
Medusa
Level 59
God Stats
14W - 15L
1,494 SR
Queue Stats
75W - 68L
1,421 Elo+
Party 2
Thanatos
Thanatos
Moltag12
Thanatos
Level 65
God Stats
32W - 18L
1,543 SR
Queue Stats
99W - 91L
1,378 Elo+
Party 2
Tiamat
Tiamat
WastedOnYou
Tiamat
Level 29
God Stats
3W - 7L
1,431 SR
Queue Stats
165W - 111L
1,551 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BlackCruzer
Tsukuyomi
11
1 / 7 / 1
7,098
418
4,937
14,443
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
12
2 / 3 / 0
7,025
413
6,192
8,880
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Reky0n
Sun Wukong
13
0 / 4 / 1
7,175
422
2,001
12,533
5,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
VetMatriarch
Izanami
11
1 / 4 / 1
6,787
399
4,415
9,840
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
14
2 / 4 / 1
8,676
510
8,043
10,150
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
4 / 0 / 6
9,797
576
7,648
5,617
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 4
8,190
482
3,022
9,844
4,799
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
14
5 / 3 / 1
8,497
500
12,146
9,459
3,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Moltag12
Thanatos
16
7 / 0 / 4
10,308
606
8,381
11,058
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
18
4 / 1 / 1
10,482
617
8,101
5,827
5,313
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
22
22
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BlackCruzer
Tsukuyomi
1
7
1
0.21
W
Nu Wa
4
0
6
7
W
2
2
4
2
W
Medusa
5
3
1
1.83
W
Thanatos
Moltag12
Thanatos
7
0
4
9
L
Neith
2
3
0
0.67
L
Sun Wukong
Reky0n
Sun Wukong
0
4
1
0.13
L
Izanami
VetMatriarch
Izanami
1
4
1
0.38
W
Tiamat
4
1
1
4.5
L
Agni
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
39,298
55,846
Taken
41,805
17,858
Mitigated
18,530
13,965
Healing
19,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BlackCruzer
Tsukuyomi
4,937
1,374
0
3,468
14,443
4,253
0
3,583
10,740
0
46,483
W
Nu Wa
7,648
686
0
782
5,617
1,651
153
3,185
2,106
62,692
0
W
3,022
0
45
3,192
9,844
4,799
131
58
9,786
17,249
0
W
Medusa
12,146
4,388
0
2,058
9,459
3,127
1,546
539
8,832
0
52,786
W
Thanatos
Moltag12
Thanatos
8,381
1,773
0
10,201
11,058
3,640
0
3,039
7,866
0
67,375
L
Neith
6,192
2,180
0
2,741
8,880
2,521
0
2,003
6,804
0
34,121
L
Sun Wukong
Reky0n
Sun Wukong
2,001
547
0
2,578
12,533
5,674
0
7,179
5,244
0
37,288
L
Izanami
VetMatriarch
Izanami
4,415
2,326
0
1,974
9,840
2,552
42
2,644
7,140
0
40,434
W
Tiamat
8,101
802
0
3,062
5,827
5,313
3,193
619
5,172
72,285
0
L
Agni
8,043
715
0
3,204
10,150
2,858
464
2,765
7,147
49,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,761
Gold Earned
47,274
389
Minions Killed
499
0
Camps Cleared
0
1,527,632
Distance Traveled
1,658,241
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,098
418
77
5
0
346,587
0
W
Nu Wa
9,797
576
123
7
0
335,356
5
W
Cerberus
8,190
482
49
3
0
324,398
4
W
Medusa
8,497
500
75
4
0
333,306
1
W
Thanatos
10,308
606
105
6
0
363,825
2
L
Neith
7,025
413
62
4
0
289,402
6
L
Sun Wukong
7,175
422
78
5
0
327,113
0
L
Izanami
6,787
399
80
5
0
263,328
2
W
Tiamat
10,482
617
147
9
0
301,356
0
L
Agni
8,676
510
92
5
0
301,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role