Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Darntootin34
Pele
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,529 Elo+
Solo
Artio
Artio
Paulinho_ap
Artio
Level 149
God Stats
10W - 7L
1,534 SR
Queue Stats
229W - 168L
1,573 Elo+
Party 2
Osiris
Osiris
StickyT
Osiris
Level 28
God Stats
10W - 7L
1,692 SR
Queue Stats
85W - 70L
1,463 Elo+
Solo
Sol
Sol
gilsonGABRIEL
Sol
Level 11
God Stats
4W - 1L
1,578 SR
Queue Stats
41W - 30L
1,523 Elo+
Party 2
Team Averages
Level 45
1,561 SR
1,518 Elo+

VS

Team Averages
Level 27
1,566 SR
1,471 Elo+
Set
Set
AndromedaDemon
Set
Level 6
God Stats
1W - 1L
1,727 SR
Queue Stats
2W - 3L
1,461 Elo+
Solo
Hercules
Hercules
KittyLicker508
Hercules
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
340W - 465L
1,457 Elo+
Solo
Xbalanque
Xbalanque
LeFit
Xbalanque
Level 27
God Stats
3W - 2L
1,559 SR
Queue Stats
52W - 38L
1,613 Elo+
Solo
Ares
Ares
Turkeychip
Ares
Level 5
God Stats
0W - 2L
1,329 SR
Queue Stats
2W - 4L
1,360 Elo+
Party 1
Tiamat
Tiamat
burlyfiber
Tiamat
Level 69
God Stats
4W - 3L
1,716 SR
Queue Stats
72W - 73L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
5 / 1 / 2
6,316
632
5,120
4,447
1,395
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 1 / 3
5,250
525
3,078
5,033
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
2 / 2 / 3
5,582
558
2,503
7,579
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Osiris
StickyT
Osiris
11
6 / 0 / 1
6,500
650
4,319
4,415
3,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
7 / 2 / 2
7,182
718
7,385
7,188
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
4,419
442
1,634
7,095
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
6
0 / 4 / 0
4,350
435
1,298
6,668
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
LeFit
Xbalanque
8
1 / 4 / 2
5,165
517
5,228
6,748
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 5 / 0
4,157
416
1,327
6,346
2,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
burlyfiber
Tiamat
9
5 / 2 / 1
5,805
581
6,089
6,355
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
22
Kills
6
6
Deaths
22
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
2
6
L
0
7
0
0
W
2
1
3
3.5
L
Hercules
0
4
0
0
L
Xbalanque
LeFit
Xbalanque
1
4
2
0.5
W
2
2
3
1.75
W
Osiris
StickyT
Osiris
6
0
1
6.5
L
0
5
0
0
L
Tiamat
burlyfiber
Tiamat
5
2
1
2.75
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,405
Damage
15,576
28,662
Taken
33,212
10,793
Mitigated
13,858
13,059
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,120
2,202
0
2,092
4,447
1,395
432
1,690
2,651
0
29,564
L
1,634
666
0
485
7,095
2,462
0
2,936
4,039
0
13,218
W
3,078
895
0
2,954
5,033
1,277
0
331
4,658
0
17,827
L
Hercules
1,298
449
0
2,286
6,668
4,022
0
0
6,428
0
14,971
L
Xbalanque
LeFit
Xbalanque
5,228
1,950
0
1,260
6,748
1,595
0
1,463
5,285
0
21,760
W
2,503
214
155
1,747
7,579
2,900
0
2,301
5,174
9,840
0
W
Osiris
StickyT
Osiris
4,319
1,724
0
1,833
4,415
3,205
766
68
4,343
0
28,945
L
1,327
180
0
273
6,346
2,351
0
1,326
4,912
6,200
0
L
Tiamat
burlyfiber
Tiamat
6,089
511
0
1,428
6,355
3,428
0
4,163
2,162
17,750
0
W
7,385
3,842
0
4,278
7,188
2,016
1,601
2,506
4,420
44,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
23,896
258
Minions Killed
141
0
Camps Cleared
0
865,950
Distance Traveled
828,972
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,316
632
53
5
0
171,255
0
L
Set
4,419
442
31
3
0
162,842
2
W
Pele
5,250
525
36
4
0
179,885
1
L
Hercules
4,350
435
33
3
0
134,007
0
L
Xbalanque
5,165
517
34
3
0
166,779
1
W
Artio
5,582
558
13
1
0
194,810
2
W
Osiris
6,500
650
61
6
0
162,248
0
L
Ares
4,157
416
12
1
0
183,441
0
L
Tiamat
5,805
581
31
3
0
181,903
0
W
Sol
7,182
718
95
10
0
157,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role