Player Matchup

Chaac
Chaac
PoggerGang6
Chaac
Level 29
God Stats
2W - 2L
1,583 SR
Queue Stats
6W - 11L
1,264 Elo+
Solo
Kuzenbo
Kuzenbo
Saiuta1
Kuzenbo
Level 22
God Stats
1W - 6L
1,500 SR
Queue Stats
215W - 255L
1,403 Elo+
Solo
Chernobog
Chernobog
c9_victor1
Chernobog
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Hera
Hera
cbjumper
Hera
Level 26
God Stats
1W - 1L
1,674 SR
Queue Stats
48W - 34L
1,394 Elo+
Solo
Jing Wei
Jing Wei
samuelgiese
Jing Wei
Level 16
God Stats
0W - 1L
1,245 SR
Queue Stats
4W - 8L
1,111 Elo+
Solo
Team Averages
Level 19
1,501 SR
1,335 Elo+

VS

Team Averages
Level 17
1,503 SR
1,284 Elo+
Fenrir
Fenrir
Beastboy5230
Fenrir
Level 17
God Stats
2W - 2L
1,365 SR
Queue Stats
5W - 17L
1,189 Elo+
Solo
Loki
Loki
GLASSY322013
Loki
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ares
Ares
hkreaper369
Ares
Level 17
God Stats
7W - 11L
1,609 SR
Queue Stats
25W - 27L
1,206 Elo+
Solo
Cupid
Cupid
poontappa11
Cupid
Level 19
God Stats
5W - 4L
1,522 SR
Queue Stats
25W - 19L
1,312 Elo+
Solo
Tiamat
Tiamat
ριαyεr1
Tiamat
Level 28
God Stats
10W - 10L
1,518 SR
Queue Stats
87W - 137L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,836
284
0
0
0
Kuzenbo
Saiuta1
Kuzenbo
10
2 / 7 / 4
7,795
459
5,744
16,406
16,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
c9_victor1
Chernobog
8
1 / 7 / 2
6,274
369
1,084
5,754
1,401
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
14
9 / 5 / 2
9,198
541
13,403
9,445
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
samuelgiese
Jing Wei
10
2 / 11 / 3
7,021
413
6,026
14,025
4,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
10 / 6 / 9
8,989
529
12,907
11,779
7,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

4
0 / 11 / 3
5,656
333
192
7,905
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

11
8 / 3 / 5
7,994
470
7,133
13,703
9,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
10 / 0 / 11
10,412
612
14,804
7,110
3,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
15
2 / 2 / 2
9,193
541
2,504
8,491
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
14
Kills
30
30
Deaths
22
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
6
9
2.42
W
0
11
3
0.14
L
0
0
0
0
L
Kuzenbo
Saiuta1
Kuzenbo
2
7
4
0.57
L
Chernobog
c9_victor1
Chernobog
1
7
2
0.29
L
Hera
9
5
2
2
W
8
3
5
3.5
W
10
0
11
15.5
L
Jing Wei
samuelgiese
Jing Wei
2
11
3
0.32
W
Tiamat
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,257
Damage
37,540
45,630
Taken
48,988
25,293
Mitigated
28,234
2,869
Healing
6,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,907
6,164
0
1,398
11,779
7,707
476
6,963
4,262
0
23,070
W
192
192
0
155
7,905
3,202
0
849
7,022
0
3,875
L
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
Saiuta1
Kuzenbo
5,744
2,402
0
1,043
16,406
16,423
0
3,339
13,067
17,153
0
L
Chernobog
c9_victor1
Chernobog
1,084
472
0
0
5,754
1,401
280
1,753
3,857
0
9,676
L
Hera
13,403
4,383
0
310
9,445
3,106
1,929
1,545
7,834
42,115
0
W
7,133
1,588
0
0
13,703
9,360
749
6,061
7,488
21,383
0
W
14,804
6,624
512
2,419
7,110
3,120
1,211
1,741
5,319
0
73,682
L
Jing Wei
samuelgiese
Jing Wei
6,026
4,757
0
1,516
14,025
4,363
625
2,790
11,235
0
24,829
W
Tiamat
2,504
267
0
2,164
8,491
4,845
3,552
2,616
5,750
52,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,124
Gold Earned
42,244
165
Minions Killed
284
0
Camps Cleared
0
1,036,409
Distance Traveled
1,619,049
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,989
529
23
1
0
361,177
0
W
Loki
5,656
333
4
0
0
338,962
0
L
Chaac
4,836
284
0
0
0
0
0
L
Kuzenbo
7,795
459
21
1
0
315,627
1
L
Chernobog
6,274
369
18
1
0
155,036
1
L
Hera
9,198
541
74
4
0
258,475
0
W
Ares
7,994
470
20
1
0
329,919
0
W
Cupid
10,412
612
114
7
0
313,264
1
L
Jing Wei
7,021
413
52
3
0
307,271
0
W
Tiamat
9,193
541
123
7
0
275,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role