Player Matchup

Bastet
Bastet
Gold I
Benjaminsito
Bastet
Gold I
Level 124
God Stats
8W - 3L
1,618 SR
Queue Stats
961W - 979L
1,546 MMR
Solo
Tyr
Tyr
Gold IV
ColoBby
Tyr
Gold IV
Level 127
God Stats
17W - 18L
1,536 SR
Queue Stats
344W - 336L
1,540 MMR
Solo
Terra
Terra
Gold II
ItsHacks
Terra
Gold II
Level 160
God Stats
1W - 0L
1,216 SR
Queue Stats
111W - 98L
1,534 MMR
Solo
Izanami
Izanami
Gold III
MyBadForFeeding
Izanami
Gold III
Level 86
God Stats
5W - 0L
1,572 SR
Queue Stats
51W - 63L
1,509 MMR
Solo
Merlin
Merlin
Silver II
Pootle
Merlin
Silver II
Level 156
God Stats
8W - 6L
1,774 SR
Queue Stats
85W - 85L
1,510 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,543 SR
1,528 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,548 SR
1,512 MMR
Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze III
Forward
Pele
Bronze III
Level 49
God Stats
0W - 3L
1,704 SR
Queue Stats
0W - 5L
1,400 MMR
Party 1
Janus
Janus
Bronze III
SwiftNova
Janus
Bronze III
Level 57
God Stats
1W - 1L
1,751 SR
Queue Stats
2W - 6L
1,600 MMR
Party 1
Achilles
Achilles
Gold IV
Tio7331
Achilles
Gold IV
Level 126
God Stats
0W - 2L
1,287 SR
Queue Stats
92W - 97L
1,505 MMR
Solo
Khepri
Khepri
Gold III
VSDJ
Khepri
Gold III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
3 / 4 / 3
11,447
545
10,695
17,354
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tyr
17
7 / 1 / 4
11,479
547
11,472
15,508
17,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Terra
ItsHacks
Terra
16
2 / 0 / 8
10,501
500
6,561
14,530
16,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
2 / 3 / 1
11,771
561
7,791
15,854
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Pootle
Merlin
19
5 / 0 / 4
12,476
594
15,929
7,547
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaTsukuyomiPersephoneThe MorriganSet

VS

Bans
SolHeimdallrAwilixScyllaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
4 / 3 / 0
10,570
503
10,144
11,990
4,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Forward
Pele
15
1 / 6 / 3
8,963
427
8,110
17,056
6,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
SwiftNova
Janus
14
1 / 7 / 2
8,646
412
12,576
11,991
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Tio7331
Achilles
15
2 / 1 / 2
9,221
439
8,204
13,745
13,158
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
VSDJ
Khepri
12
0 / 2 / 3
7,932
378
5,224
15,061
13,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
19
Kills
8
8
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
3
0
1.33
W
Bastet
3
4
3
1.13
W
Tyr
7
1
4
9
L
Pele
Forward
Pele
1
6
3
0.42
W
Terra
ItsHacks
Terra
2
0
8
6
W
2
3
1
0.83
W
Merlin
Pootle
Merlin
5
0
4
7
L
Janus
SwiftNova
Janus
1
7
2
0.29
L
Achilles
Tio7331
Achilles
2
1
2
3
L
Khepri
VSDJ
Khepri
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,448
Damage
44,258
70,793
Taken
69,843
50,089
Mitigated
42,658
34,669
Healing
12,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,144
3,479
0
1,078
11,990
4,881
0
2,944
9,046
0
82,512
W
Bastet
10,695
2,946
0
6,048
17,354
6,391
1,107
3,137
14,049
0
87,828
W
Tyr
11,472
1,035
0
6,794
15,508
17,402
499
3,907
11,393
0
62,987
L
Pele
Forward
Pele
8,110
2,338
0
5,158
17,056
6,548
0
4,989
12,000
0
68,273
W
Terra
ItsHacks
Terra
6,561
672
2,937
8,114
14,530
16,757
234
4,414
9,964
28,343
0
W
7,791
5,962
0
7,478
15,854
5,964
6,539
2,496
13,290
0
102,456
W
Merlin
Pootle
Merlin
15,929
806
632
2,666
7,547
3,575
2,019
3,100
4,297
105,644
0
L
Janus
SwiftNova
Janus
12,576
132
0
465
11,991
4,249
0
4,503
7,488
59,285
0
L
Achilles
Tio7331
Achilles
8,204
1,041
0
4,337
13,745
13,158
0
3,164
10,581
0
45,229
L
Khepri
VSDJ
Khepri
5,224
206
0
1,948
15,061
13,822
0
6,890
7,958
27,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,674
Gold Earned
45,332
709
Minions Killed
531
0
Camps Cleared
0
2,100,609
Distance Traveled
1,990,717
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,570
503
157
7
0
346,374
7
W
Bastet
11,447
545
153
7
0
410,815
3
W
Tyr
11,479
547
115
5
0
452,741
7
L
Pele
8,963
427
121
6
0
398,085
2
W
Terra
10,501
500
54
3
0
451,616
6
W
Izanami
11,771
561
193
9
0
357,912
3
W
Merlin
12,476
594
194
9
0
427,525
11
L
Janus
8,646
412
127
6
0
401,291
8
L
Achilles
9,221
439
101
5
0
435,557
1
L
Khepri
7,932
378
25
1
0
409,410
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role