Player Matchup

Fenrir
Fenrir
Ajaken365
Fenrir
Level 10
God Stats
2W - 4L
1,749 SR
Queue Stats
22W - 24L
1,549 Elo+
Party 1
Tyr
Tyr
NotLoaderBot
Tyr
Level 15
God Stats
1W - 1L
1,749 SR
Queue Stats
24W - 26L
1,511 Elo+
Party 1
Jing Wei
Jing Wei
Yam1Shi
Jing Wei
Level 11
God Stats
3W - 2L
1,823 SR
Queue Stats
9W - 9L
1,417 Elo+
Party 1
Ares
Ares
cipac
Ares
Level 22
God Stats
2W - 5L
1,839 SR
Queue Stats
344W - 368L
1,470 Elo+
Solo
Thoth
Thoth
nahtadah
Thoth
Level 26
God Stats
6W - 5L
1,602 SR
Queue Stats
25W - 32L
1,324 Elo+
Party 1
Team Averages
Level 17
1,752 SR
1,454 Elo+

VS

Team Averages
Level 39
1,628 SR
1,573 Elo+
Ymir
Ymir
Aroofa147
Ymir
Level 10
God Stats
15W - 20L
1,583 SR
Queue Stats
91W - 63L
1,663 Elo+
Party 2
Xbalanque
Xbalanque
Bc 7 8 92236
Xbalanque
Level 128
God Stats
2W - 3L
1,731 SR
Queue Stats
353W - 317L
1,618 Elo+
Party 2
Agni
Agni
Im Cheekzzz
Agni
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,494 Elo+
Solo
Loki
Loki
TTV_Iwiffkrakens
Loki
Level 28
God Stats
10W - 2L
1,808 SR
Queue Stats
98W - 44L
1,667 Elo+
Solo
Chiron
Chiron
death_gun7421
Chiron
Level 17
God Stats
17W - 12L
1,518 SR
Queue Stats
162W - 168L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ajaken365
Fenrir
7
0 / 6 / 0
4,766
477
1,333
7,830
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 3 / 0
4,534
453
1,001
6,632
3,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Yam1Shi
Jing Wei
7
0 / 5 / 0
4,239
424
1,927
6,472
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
cipac
Ares
6
0 / 1 / 0
4,057
406
1,314
3,937
2,112
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thoth
nahtadah
Thoth
8
1 / 3 / 0
4,872
487
1,617
5,025
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 0 / 7
6,165
617
3,224
6,570
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xbalanque
Bc 7 8 92236
Xbalanque
11
5 / 0 / 1
6,734
673
4,601
3,247
904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 1 / 2
6,321
632
2,012
3,995
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 0 / 1
7,152
715
4,705
5,472
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 0 / 2
6,877
688
5,730
4,005
1,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
18
18
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ajaken365
Fenrir
0
6
0
0
W
Ymir
0
0
7
3.5
W
Xbalanque
Bc 7 8 92236
Xbalanque
5
0
1
5.5
W
1
1
2
2
L
0
3
0
0
W
7
0
1
7.5
L
Jing Wei
Yam1Shi
Jing Wei
0
5
0
0
L
Ares
cipac
Ares
0
1
0
0
W
5
0
2
6
L
Thoth
nahtadah
Thoth
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,192
Damage
20,272
29,896
Taken
23,289
10,666
Mitigated
8,139
5,416
Healing
9,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ajaken365
Fenrir
1,333
307
0
833
7,830
2,314
0
24
7,788
0
19,949
W
Ymir
3,224
1,132
0
2,826
6,570
3,071
0
806
5,764
26,919
0
W
Xbalanque
Bc 7 8 92236
Xbalanque
4,601
1,964
0
1,663
3,247
904
82
295
2,952
0
42,240
W
2,012
0
0
512
3,995
1,165
0
1,005
2,990
31,033
0
L
1,001
381
0
1,937
6,632
3,387
0
0
6,632
0
14,879
W
4,705
1,285
0
2,998
5,472
1,697
0
213
5,259
0
37,364
L
Jing Wei
Yam1Shi
Jing Wei
1,927
1,842
0
1,061
6,472
1,485
0
1,747
4,725
0
15,019
L
Ares
cipac
Ares
1,314
54
0
500
3,937
2,112
0
1,028
2,909
10,841
0
W
5,730
3,708
0
1,946
4,005
1,302
895
612
3,393
0
29,510
L
Thoth
nahtadah
Thoth
1,617
257
0
1,085
5,025
1,368
0
2,143
2,606
22,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,468
Gold Earned
33,249
160
Minions Killed
341
0
Camps Cleared
0
980,820
Distance Traveled
994,278
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,766
477
48
5
0
205,724
2
W
Ymir
6,165
617
43
4
0
199,044
3
W
Xbalanque
6,734
673
81
8
0
181,537
1
W
Agni
6,321
632
77
8
0
202,788
2
L
Tyr
4,534
453
26
3
0
213,582
0
W
Loki
7,152
715
79
8
0
236,319
0
L
Jing Wei
4,239
424
28
3
0
207,750
0
L
Ares
4,057
406
19
2
0
178,070
1
W
Chiron
6,877
688
61
6
0
174,590
0
L
Thoth
4,872
487
39
4
0
175,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role