Player Matchup

Merlin
Merlin
Axtiive
Merlin
Level 27
God Stats
4W - 3L
1,303 SR
Queue Stats
165W - 188L
1,326 Elo+
Solo
Mulan
Mulan
Dracomancer33
Mulan
Level 8
God Stats
1W - 0L
1,629 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Set
Set
StarDust90964
Set
Level 26
God Stats
9W - 10L
1,201 SR
Queue Stats
392W - 432L
1,292 Elo+
Solo
Izanami
Izanami
chabbtiii_TTV
Izanami
Level 28
God Stats
22W - 23L
1,486 SR
Queue Stats
89W - 93L
1,298 Elo+
Solo
Hercules
Hercules
kakashi07312
Hercules
Level 9
God Stats
5W - 1L
1,960 SR
Queue Stats
7W - 6L
1,348 Elo+
Solo
Team Averages
Level 20
1,516 SR
1,353 Elo+

VS

Team Averages
Level 17
1,393 SR
1,447 Elo+
Ra
Ra
BaconBits317
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 137L
1,500 Elo+
Party 1
Set
Set
Crimson_berserk4
Set
Level 27
God Stats
0W - 3L
1,191 SR
Queue Stats
95W - 90L
1,356 Elo+
Solo
Skadi
Skadi
DinoNuggys082
Skadi
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 162L
1,500 Elo+
Party 1
Thoth
Thoth
airpady1234
Thoth
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 73L
1,500 Elo+
Party 1
Fenrir
Fenrir
bigboysaucey
Fenrir
Level 23
God Stats
0W - 2L
1,276 SR
Queue Stats
2W - 5L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Axtiive
Merlin
19
17 / 0 / 1
11,898
626
18,384
10,861
5,221
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 5 / 5
8,351
440
7,142
13,809
9,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
9 / 1 / 2
10,109
532
6,804
10,403
6,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
13
6 / 2 / 4
9,155
482
5,075
4,797
1,555
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
kakashi07312
Hercules
11
1 / 3 / 6
7,863
414
3,157
8,163
4,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 11 / 1
8,173
430
3,795
10,670
3,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 4 / 0
8,552
450
4,159
15,390
7,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 9 / 1
6,679
352
3,204
9,775
3,075
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
2 / 8 / 1
7,599
400
4,779
9,779
2,819
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
5 / 1 / 2
8,603
453
8,654
14,295
11,740
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
33
Kills
10
11
Deaths
33
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
Axtiive
Merlin
17
0
1
17.5
L
0
11
1
0.05
L
3
4
0
0.75
L
0
9
1
0.06
W
0
5
5
0.5
W
9
1
2
10
L
2
8
1
0.31
L
Fenrir
5
1
2
6
W
Izanami
6
2
4
4
W
Hercules
kakashi07312
Hercules
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,562
Damage
24,591
48,033
Taken
59,909
28,152
Mitigated
29,483
14,699
Healing
12,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Axtiive
Merlin
18,384
1,244
0
7,087
10,861
5,221
2,843
3,417
7,444
78,875
0
L
3,795
1,315
164
393
10,670
3,867
268
7,674
2,936
44,190
0
L
4,159
2,445
0
6,464
15,390
7,982
0
0
15,240
0
49,730
L
3,204
1,695
0
0
9,775
3,075
814
4,387
5,388
0
20,152
W
7,142
2,255
435
2,168
13,809
9,718
1,233
924
12,885
0
37,711
W
6,804
3,873
0
2,863
10,403
6,969
1,385
650
9,753
0
55,856
L
4,779
1,001
0
588
9,779
2,819
0
2,863
6,886
29,770
0
L
Fenrir
8,654
1,977
0
4,985
14,295
11,740
830
3,460
10,505
0
37,538
W
Izanami
5,075
3,621
0
1,122
4,797
1,555
593
1,227
3,570
0
41,866
W
Hercules
kakashi07312
Hercules
3,157
556
0
1,024
8,163
4,689
529
2,356
5,807
0
18,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,376
Gold Earned
39,606
419
Minions Killed
345
0
Camps Cleared
0
1,655,257
Distance Traveled
1,485,153
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,898
626
129
7
0
334,882
3
L
Ra
8,173
430
94
5
0
313,726
0
L
Set
8,552
450
98
5
0
254,114
0
L
Skadi
6,679
352
57
3
0
247,034
4
W
Mulan
8,351
440
70
4
0
355,899
0
W
Set
10,109
532
96
5
0
393,384
4
L
Thoth
7,599
400
40
2
0
304,701
4
L
Fenrir
8,603
453
56
3
0
365,578
6
W
Izanami
9,155
482
91
5
0
238,535
0
W
Hercules
7,863
414
33
2
0
332,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role