Player Matchup

Da Ji
Da Ji
Enzumo
Da Ji
Level 11
God Stats
4W - 4L
1,417 SR
Queue Stats
12W - 19L
1,223 Elo+
Party 2
Set
Set
TheartistboiLeon
Set
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 25L
1,317 Elo+
Party 2
Achilles
Achilles
UndoingLamp6617
Achilles
Level 29
God Stats
8W - 11L
1,417 SR
Queue Stats
114W - 139L
1,249 Elo+
Solo
Cernunnos
Cernunnos
celestial_storm1
Cernunnos
Level 27
God Stats
2W - 0L
1,702 SR
Queue Stats
276W - 328L
1,319 Elo+
Solo
Ares
Ares
hkreaper369
Ares
Level 17
God Stats
7W - 11L
1,593 SR
Queue Stats
25W - 27L
1,139 Elo+
Solo
Team Averages
Level 20
1,526 SR
1,250 Elo+

VS

Team Averages
Level 12
1,499 SR
1,388 Elo+
Neith
Neith
LukeMaDuke
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
TRaZe_RoDrI_545
Izanami
Level 18
God Stats
11W - 8L
1,526 SR
Queue Stats
16W - 16L
1,390 Elo+
Party 1
Ymir
Ymir
gaboxx312-chumbe
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,250 Elo+
Party 1
Ra
Ra
samenkaru
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
twin504
Danzaburou
Level 23
God Stats
25W - 20L
1,468 SR
Queue Stats
67W - 75L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Enzumo
Da Ji
13
12 / 0 / 4
9,301
547
12,139
8,060
2,665
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
5 / 4 / 4
7,927
466
5,516
7,377
2,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Achilles
14
4 / 1 / 5
7,993
470
8,160
13,542
12,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
17
10 / 0 / 6
10,284
605
13,665
11,614
5,123
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 4 / 4
7,399
435
3,727
10,304
5,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 9 / 3
6,397
376
3,584
9,741
3,048
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 0
6,431
378
5,506
10,494
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 5 / 0
7,115
419
8,305
15,640
7,195
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 12 / 4
6,257
368
3,862
10,683
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
twin504
Danzaburou
14
7 / 3 / 0
8,780
516
7,839
11,451
4,237
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
34
Kills
9
9
Deaths
36
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Enzumo
Da Ji
12
0
4
14
L
Neith
0
9
3
0.17
L
0
7
0
0
W
5
4
4
1.75
W
Achilles
4
1
5
6.5
W
Cernunnos
10
0
6
13
L
2
5
0
0.4
W
3
4
4
1.25
L
0
12
4
0.17
L
Danzaburou
twin504
Danzaburou
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,207
Damage
29,096
50,897
Taken
58,009
27,211
Mitigated
20,629
13,383
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Enzumo
Da Ji
12,139
4,482
0
0
8,060
2,665
0
2,294
5,766
0
29,340
L
Neith
3,584
1,694
0
787
9,741
3,048
362
988
8,603
0
21,312
L
5,506
4,055
0
946
10,494
3,027
1,319
0
10,338
0
34,164
W
5,516
1,837
0
0
7,377
2,085
663
1,201
6,176
0
24,613
W
Achilles
8,160
1,773
0
4,965
13,542
12,165
715
4,622
8,920
0
31,416
W
Cernunnos
13,665
7,266
0
7,418
11,614
5,123
4,263
2,353
9,261
0
78,607
L
8,305
2,691
0
3,020
15,640
7,195
90
813
14,307
27,858
0
W
3,727
235
0
1,000
10,304
5,173
593
1,697
8,607
18,006
0
L
3,862
913
343
1,113
10,683
3,122
70
623
10,000
24,285
0
L
Danzaburou
twin504
Danzaburou
7,839
3,616
135
5,096
11,451
4,237
738
1,303
10,088
0
47,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,904
Gold Earned
34,980
265
Minions Killed
280
0
Camps Cleared
0
1,510,375
Distance Traveled
1,313,709
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,301
547
30
2
0
347,947
0
L
Neith
6,397
376
48
3
0
271,533
1
L
Izanami
6,431
378
62
4
0
243,091
0
W
Set
7,927
466
48
3
0
320,913
1
W
Achilles
7,993
470
44
3
0
300,787
2
W
Cernunnos
10,284
605
120
7
0
270,669
1
L
Ymir
7,115
419
39
2
0
286,126
0
W
Ares
7,399
435
23
1
0
270,059
0
L
Ra
6,257
368
44
3
0
268,819
0
L
Danzaburou
8,780
516
87
5
0
244,140
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role