Player Matchup

Gilgamesh
Gilgamesh
AlyMill5
Gilgamesh
Level 44
God Stats
9W - 4L
1,657 SR
Queue Stats
103W - 53L
1,635 Elo+
Party 2
Pele
Pele
DEVASTATOR159GC
Pele
Level 44
God Stats
57W - 45L
1,591 SR
Queue Stats
172W - 166L
1,513 Elo+
Party 3
Poseidon
Poseidon
PyroGamer92
Poseidon
Level 137
God Stats
9W - 4L
1,698 SR
Queue Stats
202W - 153L
1,586 Elo+
Party 2
Hercules
Hercules
Tsunami1905
Hercules
Level 147
God Stats
7W - 4L
1,632 SR
Queue Stats
220W - 173L
1,602 Elo+
Party 2
Anubis
Anubis
biocellgames
Anubis
Level 147
God Stats
2W - 3L
1,517 SR
Queue Stats
328W - 311L
1,541 Elo+
Party 3
Team Averages
Level 104
1,619 SR
1,575 Elo+

VS

Team Averages
Level 68
1,581 SR
1,520 Elo+
Ao Kuang
Ao Kuang
CamboX14
Ao Kuang
Level 93
God Stats
23W - 14L
1,590 SR
Queue Stats
517W - 563L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
Kieran_B1967
Cthulhu
Level 85
God Stats
28W - 12L
1,683 SR
Queue Stats
458W - 486L
1,564 Elo+
Party 1
Ra
Ra
TopBoyTerry
Ra
Level 6
God Stats
1W - 1L
1,726 SR
Queue Stats
12W - 12L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
YungTinfoil
Danzaburou
Level 15
God Stats
41W - 34L
1,627 SR
Queue Stats
105W - 113L
1,470 Elo+
Party 1
Cerberus
Cerberus
x_smegal
Cerberus
Level 139
God Stats
4W - 8L
1,282 SR
Queue Stats
456W - 461L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlyMill5
Gilgamesh
18
5 / 1 / 5
11,411
571
12,998
17,129
13,058
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 2 / 10
10,946
547
9,007
13,454
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
PyroGamer92
Poseidon
19
5 / 3 / 7
12,114
606
9,183
13,910
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Tsunami1905
Hercules
15
4 / 0 / 14
10,807
540
8,160
18,380
16,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
18
10 / 2 / 9
11,453
573
18,668
12,676
5,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CamboX14
Ao Kuang
14
2 / 5 / 3
8,863
443
5,761
16,673
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Kieran_B1967
Cthulhu
16
2 / 3 / 0
9,607
480
10,756
15,784
16,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 8 / 1
8,077
404
7,142
9,551
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
YungTinfoil
Danzaburou
12
0 / 8 / 1
7,643
382
5,216
12,071
3,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
x_smegal
Cerberus
15
3 / 5 / 2
9,769
488
12,224
21,859
18,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
29
Kills
8
8
Deaths
29
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlyMill5
Gilgamesh
5
1
5
7.5
L
Ao Kuang
CamboX14
Ao Kuang
2
5
3
0.7
W
5
2
10
5
L
Cthulhu
Kieran_B1967
Cthulhu
2
3
0
0.67
W
Poseidon
PyroGamer92
Poseidon
5
3
7
2.83
L
1
8
1
0.19
W
Hercules
Tsunami1905
Hercules
4
0
14
11
L
Danzaburou
YungTinfoil
Danzaburou
0
8
1
0.06
W
Anubis
10
2
9
7.25
L
Cerberus
x_smegal
Cerberus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,016
Damage
41,099
75,549
Taken
75,938
45,858
Mitigated
46,770
27,236
Healing
17,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlyMill5
Gilgamesh
12,998
3,781
0
3,869
17,129
13,058
105
6,911
9,588
0
74,869
L
Ao Kuang
CamboX14
Ao Kuang
5,761
1,105
0
3,753
16,673
5,785
0
5,223
11,378
58,103
0
W
9,007
1,154
0
3,199
13,454
4,967
130
7,847
5,517
0
73,417
L
Cthulhu
Kieran_B1967
Cthulhu
10,756
250
482
3,147
15,784
16,659
0
5,233
10,473
54,873
0
W
Poseidon
PyroGamer92
Poseidon
9,183
1,511
148
3,858
13,910
5,141
2,854
3,956
9,924
110,607
0
L
7,142
931
1,383
555
9,551
2,851
0
3,227
6,324
39,583
0
W
Hercules
Tsunami1905
Hercules
8,160
1,951
0
7,371
18,380
16,920
133
7,814
10,536
0
21,440
L
Danzaburou
YungTinfoil
Danzaburou
5,216
1,446
0
679
12,071
3,418
0
4,093
7,816
0
31,079
W
Anubis
18,668
1,671
0
8,791
12,676
5,772
1,471
8,485
4,101
72,470
0
L
Cerberus
x_smegal
Cerberus
12,224
291
0
7,260
21,859
18,057
0
9,416
12,096
49,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,731
Gold Earned
43,959
598
Minions Killed
443
0
Camps Cleared
0
2,016,648
Distance Traveled
1,848,806
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,411
571
151
8
0
405,832
3
L
Ao Kuang
8,863
443
94
5
0
399,928
0
W
Pele
10,946
547
120
6
0
464,109
9
L
Cthulhu
9,607
480
124
6
0
367,732
4
W
Poseidon
12,114
606
182
9
0
362,821
3
L
Ra
8,077
404
67
3
0
348,684
5
W
Hercules
10,807
540
25
1
0
418,086
6
L
Danzaburou
7,643
382
69
3
0
345,026
0
W
Anubis
11,453
573
120
6
0
365,800
5
L
Cerberus
9,769
488
89
4
0
387,436
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role