Player Matchup

Ymir
Ymir
G3RRepaz
Ymir
Level 29
God Stats
51W - 28L
1,682 SR
Queue Stats
56W - 34L
1,566 Elo+
Party 1
Hel
Hel
ReZero2B
Hel
Level 118
God Stats
11W - 4L
1,634 SR
Queue Stats
187W - 175L
1,568 Elo+
Party 1
Hachiman
Hachiman
Vilchess
Hachiman
Level 8
God Stats
4W - 1L
1,604 SR
Queue Stats
10W - 16L
1,573 Elo+
Solo
Team Averages
Level 52
1,640 SR
1,569 Elo+

VS

Team Averages
Level 74
1,532 SR
1,460 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BeatsGuy
Artio
Level 104
God Stats
10W - 7L
1,595 SR
Queue Stats
83W - 73L
1,480 Elo+
Party 2
Sol
Sol
KDarui
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 1 / 6
9,742
649
5,328
12,499
11,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 4
10,215
681
11,451
13,688
6,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Vilchess
Hachiman
13
3 / 3 / 6
9,822
655
15,924
13,032
4,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 1 / 2
9,479
632
11,174
11,458
4,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
BeatsGuy
Artio
12
0 / 5 / 4
9,330
622
5,255
18,351
15,039
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
KDarui
Sol
12
2 / 4 / 3
8,923
595
14,501
11,007
3,855
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
5
5
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
1
2
4
L
Artio
BeatsGuy
Artio
0
5
4
0.4
W
Ymir
3
1
6
6
L
Sol
KDarui
Sol
2
4
3
0.88
W
4
1
4
6
W
Hachiman
Vilchess
Hachiman
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,703
Damage
30,930
39,219
Taken
40,816
22,559
Mitigated
23,143
22,682
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
11,174
9,675
0
2,156
11,458
4,249
1,459
6,509
4,949
0
56,927
L
Artio
BeatsGuy
Artio
5,255
723
1,059
5,436
18,351
15,039
77
6,114
12,237
14,694
0
W
Ymir
5,328
1,222
0
477
12,499
11,689
128
7,257
5,242
14,899
0
L
Sol
KDarui
Sol
14,501
2,515
0
2,166
11,007
3,855
330
4,156
6,851
26,506
0
W
11,451
993
9,942
9,065
13,688
6,033
1,026
6,353
7,335
47,875
0
W
Hachiman
Vilchess
Hachiman
15,924
6,882
0
3,198
13,032
4,837
1,604
6,146
6,886
0
40,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
27,732
139
Minions Killed
148
0
Camps Cleared
0
824,326
Distance Traveled
826,597
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,479
632
101
7
0
262,266
2
L
Artio
9,330
622
17
1
0
302,105
1
W
Ymir
9,742
649
23
2
0
271,896
0
L
Sol
8,923
595
30
2
0
262,226
0
W
Hel
10,215
681
63
4
0
283,004
3
W
Hachiman
9,822
655
53
4
0
269,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role