Player Matchup

Rama
Rama
Fracturner
Rama
Level 133
God Stats
8W - 9L
1,287 SR
Queue Stats
535W - 537L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
ManaCampbell
Sun Wukong
Level 135
God Stats
1W - 0L
1,364 SR
Queue Stats
103W - 63L
1,555 Elo+
Party 4
Skadi
Skadi
NeaCampbell
Skadi
Level 142
God Stats
2W - 0L
1,631 SR
Queue Stats
85W - 69L
1,557 Elo+
Party 4
Merlin
Merlin
Seelenbinder87
Merlin
Level 156
God Stats
7W - 6L
1,277 SR
Queue Stats
429W - 438L
1,558 Elo+
Party 1
He Bo
He Bo
Sekthet
He Bo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 147L
1,476 Elo+
Solo
Team Averages
Level 139
1,412 SR
1,528 Elo+

VS

Team Averages
Level 90
1,516 SR
1,446 Elo+
Medusa
Medusa
MathiLightning
Medusa
Level 101
God Stats
0W - 1L
1,868 SR
Queue Stats
19W - 11L
1,449 Elo+
Party 2
Olorun
Olorun
Myachi
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 12L
1,171 Elo+
Party 2
Sol
Sol
Noctis_XV7
Sol
Level 113
God Stats
1W - 4L
1,522 SR
Queue Stats
36W - 40L
1,539 Elo+
Party 3
Kali
Kali
icewolfjeff
Kali
Level 160
God Stats
0W - 1L
1,594 SR
Queue Stats
59W - 47L
1,596 Elo+
Party 2
Cernunnos
Cernunnos
x-Killa-Hamster
Cernunnos
Level 59
God Stats
2W - 7L
1,098 SR
Queue Stats
214W - 235L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 15
11,544
888
11,397
14,711
6,891
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
ManaCampbell
Sun Wukong
18
4 / 1 / 23
11,459
881
11,164
17,757
19,525
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
5 / 5 / 13
9,916
763
11,148
11,103
4,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 2 / 25
10,505
808
16,446
11,305
5,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
Sekthet
He Bo
18
10 / 4 / 15
11,102
854
15,297
11,400
4,909
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 3
10,089
776
9,707
10,982
4,397
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Myachi
Olorun
19
4 / 7 / 8
10,735
826
15,396
19,225
9,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
1 / 3 / 7
9,457
727
12,379
8,537
3,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 9 / 7
9,790
753
9,473
16,724
9,567
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
x-Killa-Hamster
Cernunnos
15
1 / 7 / 7
8,648
665
6,726
14,110
6,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
47
32
Kills
15
15
Deaths
32
91
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
3
15
5.83
W
Sun Wukong
ManaCampbell
Sun Wukong
4
1
23
15.5
L
6
6
3
1.25
L
Olorun
Myachi
Olorun
4
7
8
1.14
W
5
5
13
2.3
L
1
3
7
1.5
W
3
2
25
7.75
W
He Bo
Sekthet
He Bo
10
4
15
4.38
L
3
9
7
0.72
L
Cernunnos
x-Killa-Hamster
Cernunnos
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,452
Damage
53,681
66,276
Taken
69,578
41,363
Mitigated
32,375
22,818
Healing
23,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,397
9,930
948
3,362
14,711
6,891
2,927
8,281
6,430
0
25,335
W
Sun Wukong
ManaCampbell
Sun Wukong
11,164
2,037
4,047
5,193
17,757
19,525
979
4,908
12,849
0
25,088
L
9,707
2,859
542
1,416
10,982
4,397
0
5,622
5,360
0
20,394
L
Olorun
Myachi
Olorun
15,396
6,423
1,820
7,183
19,225
9,013
600
8,915
10,310
35,543
0
W
11,148
4,493
1,528
406
11,103
4,828
235
4,966
6,137
0
17,902
L
12,379
1,583
1,424
2,800
8,537
3,183
680
3,603
4,934
27,474
0
W
16,446
146
1,832
1,597
11,305
5,210
175
5,399
5,906
39,416
0
W
He Bo
Sekthet
He Bo
15,297
294
1,886
2,019
11,400
4,909
777
4,221
7,179
29,534
0
L
9,473
3,283
1,887
3,229
16,724
9,567
0
6,867
9,857
0
13,725
L
Cernunnos
x-Killa-Hamster
Cernunnos
6,726
1,370
1,728
1,722
14,110
6,215
612
6,736
7,374
0
20,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,526
Gold Earned
48,719
141
Minions Killed
120
0
Camps Cleared
0
1,093,957
Distance Traveled
1,001,182
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,544
888
27
2
0
199,541
0
W
Sun Wukong
11,459
881
26
2
0
261,756
0
L
Medusa
10,089
776
16
1
0
205,422
0
L
Olorun
10,735
826
41
3
0
201,180
0
W
Skadi
9,916
763
17
1
0
199,650
1
L
Sol
9,457
727
35
3
0
210,764
0
W
Merlin
10,505
808
49
4
0
217,401
2
W
He Bo
11,102
854
22
2
0
215,609
0
L
Kali
9,790
753
9
1
0
194,214
3
L
Cernunnos
8,648
665
19
1
0
189,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role