Player Matchup

Arachne
Arachne
Conndor
Arachne
Level 29
God Stats
5W - 2L
1,813 SR
Queue Stats
30W - 16L
1,675 Elo+
Party 1
Ganesha
Ganesha
Danqeth
Ganesha
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,509 Elo+
Party 1
Guan Yu
Guan Yu
GrabMyChaac
Guan Yu
Level 29
God Stats
3W - 0L
1,907 SR
Queue Stats
67W - 17L
1,927 Elo+
Solo
Sol
Sol
Lakobos77
Sol
Level 31
God Stats
22W - 11L
1,731 SR
Queue Stats
30W - 21L
1,616 Elo+
Party 1
Kukulkan
Kukulkan
LittleWrath49
Kukulkan
Level 29
God Stats
8W - 4L
1,637 SR
Queue Stats
111W - 84L
1,547 Elo+
Solo
Team Averages
Level 29
1,718 SR
1,655 Elo+

VS

Team Averages
Level 26
1,601 SR
1,552 Elo+
Vulcan
Vulcan
 
Vulcan
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Ilnside
Loki
Level 26
God Stats
3W - 1L
1,917 SR
Queue Stats
49W - 43L
1,484 Elo+
Solo
Ra
Ra
IrukaSenseii
Ra
Level 26
God Stats
7W - 4L
1,632 SR
Queue Stats
176W - 114L
1,706 Elo+
Solo
Ymir
Ymir
Moydale
Ymir
Level 26
God Stats
2W - 4L
1,457 SR
Queue Stats
66W - 44L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Conndor
Arachne
8
2 / 1 / 2
4,895
612
1,369
3,802
1,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Danqeth
Ganesha
8
0 / 0 / 5
5,138
642
2,399
3,443
1,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
GrabMyChaac
Guan Yu
11
6 / 0 / 1
6,616
827
5,970
5,029
2,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
4 / 1 / 1
5,150
644
4,978
4,245
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
LittleWrath49
Kukulkan
9
0 / 0 / 0
4,984
623
474
2,622
823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 1 / 0
4,651
581
2,715
2,962
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
 
Medusa
7
0 / 2 / 0
3,924
491
1,078
3,856
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
Ilnside
Loki
8
2 / 3 / 0
4,936
617
1,365
4,501
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 4 / 0
3,909
489
1,949
4,935
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
Moydale
Ymir
7
0 / 2 / 0
4,211
526
1,438
5,506
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
2
2
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
L
Medusa
 
Medusa
0
2
0
0
W
Arachne
Conndor
Arachne
2
1
2
3
W
Ganesha
Danqeth
Ganesha
0
0
5
2.5
W
Guan Yu
GrabMyChaac
Guan Yu
6
0
1
6.5
L
Loki
Ilnside
Loki
2
3
0
0.67
L
0
4
0
0
W
4
1
1
4.5
W
Kukulkan
LittleWrath49
Kukulkan
0
0
0
0
L
Ymir
Moydale
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,190
Damage
8,545
19,141
Taken
21,760
7,483
Mitigated
6,012
10,028
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,715
275
0
500
2,962
598
0
474
2,488
26,619
0
L
Medusa
 
Medusa
1,078
502
246
881
3,856
1,120
0
2,640
1,216
0
13,247
W
Arachne
Conndor
Arachne
1,369
1,067
0
1,469
3,802
1,318
0
685
3,117
0
16,348
W
Ganesha
Danqeth
Ganesha
2,399
580
0
1,562
3,443
1,699
107
1,156
2,287
6,242
0
W
Guan Yu
GrabMyChaac
Guan Yu
5,970
862
119
3,122
5,029
2,563
0
2,320
2,709
0
35,938
L
Loki
Ilnside
Loki
1,365
278
0
375
4,501
1,219
0
714
3,787
0
22,291
L
1,949
542
0
2,134
4,935
767
0
0
4,935
13,445
0
W
4,978
2,211
0
2,793
4,245
1,080
1,009
830
3,415
32,550
0
W
Kukulkan
LittleWrath49
Kukulkan
474
258
0
963
2,622
823
914
1,111
1,511
26,672
0
L
Ymir
Moydale
Ymir
1,438
465
0
564
5,506
2,308
0
4,023
1,483
10,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,783
Gold Earned
21,631
277
Minions Killed
172
0
Camps Cleared
0
807,162
Distance Traveled
727,982
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,651
581
54
7
0
154,759
3
L
Medusa
3,924
491
31
4
0
131,904
1
W
Arachne
4,895
612
48
6
0
160,546
0
W
Ganesha
5,138
642
0
0
0
169,828
0
W
Guan Yu
6,616
827
85
11
0
175,825
2
L
Loki
4,936
617
48
6
0
163,117
0
L
Ra
3,909
489
21
3
0
118,328
1
W
Sol
5,150
644
75
9
0
140,598
1
W
Kukulkan
4,984
623
69
9
0
160,365
1
L
Ymir
4,211
526
18
2
0
159,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role