Player Matchup

Sun Wukong
Sun Wukong
Silver II
Kingjefe24
Sun Wukong
Silver II
Level 151
God Stats
2W - 1L
1,521 SR
Queue Stats
47W - 59L
913 MMR
Solo
Susano
Susano
Silver V
PonchoSaRdz
Susano
Silver V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,252 MMR
Solo
Hou Yi
Hou Yi
Silver III
Ricardinho_OxC
Hou Yi
Silver III
Level 157
God Stats
1W - 1L
1,294 SR
Queue Stats
135W - 149L
896 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
soarworm
Cthulhu
Bronze IV
Level 89
God Stats
2W - 0L
1,698 SR
Queue Stats
21W - 44L
946 MMR
Solo
Chang'e
Chang'e
Silver I
xNintendoW
Chang'e
Silver I
Level 48
God Stats
41W - 24L
1,558 SR
Queue Stats
140W - 139L
1,232 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,514 SR
1,048 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,457 SR
1,113 MMR
Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
Luisnunez17
Janus
Gold V
Level 128
God Stats
14W - 24L
1,373 SR
Queue Stats
1,405W - 1,449L
1,188 MMR
Solo
Loki
Loki
Silver IV
ObeyDoggo
Loki
Silver IV
Level 84
God Stats
7W - 9L
1,564 SR
Queue Stats
20W - 25L
866 MMR
Solo
Cupid
Cupid
Silver I
baxter3579
Cupid
Silver I
Level 151
God Stats
18W - 7L
1,683 SR
Queue Stats
319W - 336L
1,163 MMR
Solo
Ymir
Ymir
Silver III
edirmitre
Ymir
Silver III
Level 62
God Stats
2W - 1L
1,168 SR
Queue Stats
138W - 156L
848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kingjefe24
Sun Wukong
17
7 / 2 / 0
10,162
635
10,602
13,012
10,177
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Susano
13
1 / 4 / 5
7,664
479
5,281
10,566
3,763
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 3 / 1
7,902
494
4,960
8,496
3,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
soarworm
Cthulhu
13
0 / 1 / 3
7,717
482
3,789
8,511
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
xNintendoW
Chang'e
16
6 / 2 / 7
9,579
599
11,904
11,907
4,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatSetGilgameshAthenaKing Arthur

VS

Bans
SolDanzaburouTsukuyomiGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
6 / 2 / 1
9,710
607
10,354
12,345
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 5 / 0
8,782
549
4,432
9,178
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
9
1 / 2 / 4
6,987
437
2,205
6,192
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
16
4 / 2 / 0
9,563
598
9,951
15,481
6,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 7 / 4
7,305
457
5,507
14,273
7,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
17
Kills
12
12
Deaths
18
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
6
2
1
3.25
W
Sun Wukong
Kingjefe24
Sun Wukong
7
2
0
3.5
L
1
5
0
0.2
L
Loki
1
2
4
1.5
W
Susano
1
4
5
0.88
W
3
3
1
1.17
L
Cupid
4
2
0
2
L
Ymir
0
7
4
0.29
W
Cthulhu
soarworm
Cthulhu
0
1
3
1.5
W
Chang'e
xNintendoW
Chang'e
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,536
Damage
32,449
52,492
Taken
57,469
26,798
Mitigated
23,626
15,271
Healing
18,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
10,354
4,107
0
4,557
12,345
4,623
1,282
2,827
9,434
70,337
0
W
Sun Wukong
Kingjefe24
Sun Wukong
10,602
2,126
0
1,783
13,012
10,177
0
1,044
11,926
5,817
65,545
L
4,432
106
0
1,036
9,178
3,393
0
3,496
5,455
61,924
0
L
Loki
2,205
601
0
2,342
6,192
1,836
0
1,679
4,439
0
26,662
W
Susano
5,281
1,327
0
2,596
10,566
3,763
0
3,223
7,343
0
42,875
W
4,960
2,347
0
1,946
8,496
3,058
484
4,937
3,559
0
49,506
L
Cupid
9,951
5,594
0
9,913
15,481
6,255
1,489
2,250
13,195
0
66,216
L
Ymir
5,507
1,527
0
1,076
14,273
7,519
0
6,259
7,752
16,724
0
W
Cthulhu
soarworm
Cthulhu
3,789
345
0
1,853
8,511
5,678
0
4,754
3,723
32,537
0
W
Chang'e
xNintendoW
Chang'e
11,904
563
865
6,228
11,907
4,122
0
6,012
5,648
56,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,024
Gold Earned
42,347
465
Minions Killed
484
0
Camps Cleared
0
1,542,619
Distance Traveled
1,293,528
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,710
607
132
8
0
262,689
2
W
Sun Wukong
10,162
635
118
7
0
306,131
0
L
Janus
8,782
549
129
8
0
274,458
4
L
Loki
6,987
437
65
4
0
207,532
0
W
Susano
7,664
479
83
5
0
327,507
3
W
Hou Yi
7,902
494
90
6
0
281,022
0
L
Cupid
9,563
598
134
8
0
262,588
2
L
Ymir
7,305
457
24
2
0
286,261
2
W
Cthulhu
7,717
482
61
4
0
326,450
5
W
Chang'e
9,579
599
113
7
0
301,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role