Player Matchup

Merlin
Merlin
MÔŅŚŤŒŔ
Merlin
Level 26
God Stats
5W - 6L
1,295 SR
Queue Stats
30W - 59L
1,137 Elo+
Solo
Ares
Ares
XxXLGxXxBOSSxX
Ares
Level 87
God Stats
5W - 4L
1,683 SR
Queue Stats
170W - 180L
1,325 Elo+
Solo
Izanami
Izanami
YouGotSmackedUp_
Izanami
Level 18
God Stats
54W - 43L
1,622 SR
Queue Stats
578W - 624L
1,368 Elo+
Solo
Team Averages
Level 44
1,533 SR
1,276 Elo+

VS

Team Averages
Level 17
1,413 SR
1,178 Elo+
Loki
Loki
Killercomet1
Loki
Level 28
God Stats
9W - 4L
1,679 SR
Queue Stats
39W - 49L
1,375 Elo+
Solo
Gilgamesh
Gilgamesh
Send Fent
Gilgamesh
Level 12
God Stats
5W - 9L
1,342 SR
Queue Stats
18W - 47L
1,120 Elo+
Party 1
Cthulhu
Cthulhu
Send Oxys
Cthulhu
Level 11
God Stats
18W - 34L
1,218 SR
Queue Stats
23W - 56L
1,038 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 17
11,408
713
13,213
10,733
4,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
13 / 5 / 8
13,192
825
13,300
19,211
23,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
9 / 2 / 8
12,156
760
13,995
9,218
4,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 4
11,291
706
10,355
14,635
6,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Send Fent
Gilgamesh
14
3 / 8 / 7
11,101
694
8,641
21,987
18,445
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Send Oxys
Cthulhu
15
3 / 9 / 9
11,132
696
8,490
17,591
7,852
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
24
Kills
12
12
Deaths
24
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
6
7
4
1.14
W
2
5
17
2.1
L
Gilgamesh
Send Fent
Gilgamesh
3
8
7
0.81
L
Cthulhu
Send Oxys
Cthulhu
3
9
9
0.83
W
13
5
8
3.4
W
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,508
Damage
27,486
39,162
Taken
54,213
32,305
Mitigated
32,486
3,788
Healing
7,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,355
2,016
330
2,609
14,635
6,189
509
8,003
6,632
0
43,037
W
13,213
1,324
0
1,646
10,733
4,595
1,026
2,983
7,750
45,951
0
L
Gilgamesh
Send Fent
Gilgamesh
8,641
1,651
464
1,534
21,987
18,445
137
9,067
12,920
0
28,720
L
Cthulhu
Send Oxys
Cthulhu
8,490
501
625
2,229
17,591
7,852
352
9,443
8,148
33,739
0
W
13,300
607
241
847
19,211
23,472
342
4,572
14,639
25,347
0
W
13,995
10,339
0
1,054
9,218
4,238
2,016
935
8,283
0
52,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,756
Gold Earned
33,524
172
Minions Killed
161
0
Camps Cleared
0
742,559
Distance Traveled
780,390
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,291
706
53
3
0
272,212
2
W
Merlin
11,408
713
67
4
0
246,878
1
L
Gilgamesh
11,101
694
34
2
0
261,751
1
L
Cthulhu
11,132
696
74
5
0
246,427
0
W
Ares
13,192
825
16
1
0
261,795
2
W
Izanami
12,156
760
89
6
0
233,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role