Player Matchup

Anubis
Anubis
Chris_FromNYC
Anubis
Level 31
God Stats
21W - 16L
1,674 SR
Queue Stats
138W - 114L
1,461 Elo+
Party 2
Izanami
Izanami
Gunnar23-
Izanami
Level 102
God Stats
15W - 5L
1,740 SR
Queue Stats
455W - 433L
1,450 Elo+
Party 3
Achilles
Achilles
RafFromNYC
Achilles
Level 100
God Stats
15W - 17L
1,571 SR
Queue Stats
106W - 71L
1,430 Elo+
Party 2
Geb
Geb
Wic Fwair
Geb
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 30L
1,326 Elo+
Party 3
Arachne
Arachne
sayner20
Arachne
Level 48
God Stats
7W - 3L
1,423 SR
Queue Stats
24W - 28L
1,453 Elo+
Solo
Team Averages
Level 59
1,582 SR
1,424 Elo+

VS

Team Averages
Level 63
1,466 SR
1,435 Elo+
Janus
Janus
BBrumgt
Janus
Level 34
God Stats
9W - 14L
1,410 SR
Queue Stats
120W - 149L
1,369 Elo+
Solo
Heimdallr
Heimdallr
DontjumpGS
Heimdallr
Level 31
God Stats
1W - 6L
1,691 SR
Queue Stats
159W - 242L
1,366 Elo+
Solo
Bakasura
Bakasura
One-Eyed__KlNG
Bakasura
Level 49
God Stats
15W - 15L
1,625 SR
Queue Stats
110W - 123L
1,463 Elo+
Party 1
Geb
Geb
Pirate_Hunter_33
Geb
Level 95
God Stats
24W - 26L
1,321 SR
Queue Stats
191W - 193L
1,497 Elo+
Party 1
Nike
Nike
the_Dumpler
Nike
Level 105
God Stats
1W - 2L
1,285 SR
Queue Stats
222W - 249L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
8,585
477
5,342
8,123
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Gunnar23-
Izanami
16
3 / 3 / 2
10,390
577
7,219
11,485
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
RafFromNYC
Achilles
15
3 / 4 / 3
9,159
509
12,465
17,082
11,165
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 3 / 3
9,246
514
4,584
12,204
7,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
sayner20
Arachne
13
4 / 2 / 3
8,734
485
6,582
12,943
3,998
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BBrumgt
Janus
14
0 / 2 / 5
8,334
463
5,903
5,742
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
DontjumpGS
Heimdallr
4
0 / 0 / 1
5,291
294
886
1,416
172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
16
10 / 3 / 1
9,948
553
12,853
14,201
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 7
7,880
438
9,111
12,023
7,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 4 / 2
8,870
493
11,652
18,665
10,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
13
Kills
15
15
Deaths
13
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
BBrumgt
Janus
0
2
5
1.25
W
1
3
4
1
L
Heimdallr
DontjumpGS
Heimdallr
0
0
1
0.5
W
Izanami
Gunnar23-
Izanami
3
3
2
1.33
L
Bakasura
10
3
1
3.5
L
1
4
7
1.13
W
Achilles
RafFromNYC
Achilles
3
4
3
1.13
W
2
3
3
1.17
W
Arachne
sayner20
Arachne
4
2
3
2.75
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,192
Damage
40,405
61,837
Taken
52,047
29,994
Mitigated
25,703
17,036
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BBrumgt
Janus
5,903
144
0
125
5,742
1,628
38
940
4,780
54,883
0
W
5,342
94
0
2,067
8,123
3,429
1,217
2,182
5,633
38,172
0
L
Heimdallr
DontjumpGS
Heimdallr
886
649
0
441
1,416
172
0
139
1,277
0
5,508
W
Izanami
Gunnar23-
Izanami
7,219
5,137
0
3,458
11,485
4,373
2,794
3,258
7,947
0
83,882
L
Bakasura
12,853
8,997
0
2,185
14,201
6,203
0
1,805
12,291
0
56,120
L
9,111
872
0
3,834
12,023
7,082
210
3,783
8,084
30,732
0
W
Achilles
RafFromNYC
Achilles
12,465
5,235
0
4,588
17,082
11,165
1,722
2,526
14,556
7,689
50,622
W
4,584
299
0
350
12,204
7,029
355
4,324
7,166
21,102
0
W
Arachne
sayner20
Arachne
6,582
2,996
436
6,137
12,943
3,998
0
2,724
9,263
0
35,674
L
11,652
2,887
0
5,881
18,665
10,618
344
5,064
13,455
0
56,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,114
Gold Earned
40,323
456
Minions Killed
395
0
Camps Cleared
0
1,632,404
Distance Traveled
1,459,325
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,334
463
109
6
0
333,087
6
W
Anubis
8,585
477
88
5
0
337,004
2
L
Heimdallr
5,291
294
13
1
0
87,443
0
W
Izanami
10,390
577
174
10
0
291,662
2
L
Bakasura
9,948
553
126
7
0
382,111
1
L
Geb
7,880
438
40
2
0
347,921
2
W
Achilles
9,159
509
101
6
0
313,509
2
W
Geb
9,246
514
32
2
0
332,149
0
W
Arachne
8,734
485
61
3
0
358,080
3
L
Nike
8,870
493
107
6
0
308,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role