Player Matchup

He Bo
He Bo
FAVIAN MZ 277
He Bo
Level 28
God Stats
7W - 5L
1,643 SR
Queue Stats
62W - 63L
1,573 Elo+
Solo
Janus
Janus
PrimalBl4ck0Ut
Janus
Level 2
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 1L
1,649 Elo+
Solo
Ra
Ra
RAdYB_11
Ra
Level 17
God Stats
0W - 1L
1,324 SR
Queue Stats
9W - 11L
1,648 Elo+
Solo
Fenrir
Fenrir
Saviee
Fenrir
Level 16
God Stats
42W - 42L
1,551 SR
Queue Stats
109W - 114L
1,535 Elo+
Solo
Merlin
Merlin
Thoma1412
Merlin
Level 24
God Stats
21W - 19L
1,652 SR
Queue Stats
66W - 63L
1,558 Elo+
Solo
Team Averages
Level 17
1,575 SR
1,593 Elo+

VS

Team Averages
Level 18
1,500 SR
1,480 Elo+
Thor
Thor
Bridzsitb
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,223 Elo+
Party 1
Merlin
Merlin
ID10TK1ll3R
Merlin
Level 28
God Stats
34W - 40L
1,559 SR
Queue Stats
94W - 113L
1,603 Elo+
Solo
Neith
Neith
JudiStz40
Neith
Level 24
God Stats
7W - 8L
1,445 SR
Queue Stats
61W - 67L
1,565 Elo+
Solo
Kukulkan
Kukulkan
MSFT-BARNES
Kukulkan
Level 13
God Stats
1W - 0L
1,613 SR
Queue Stats
4W - 4L
1,407 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Norton6334
Ah Muzen Cab
Level 20
God Stats
2W - 2L
1,383 SR
Queue Stats
79W - 53L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
6,465
239
0
918
164
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 1 / 0
6,470
240
0
792
105
16
0 / 13 / 2
10,649
394
6,157
21,496
7,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Saviee
Fenrir
20
11 / 6 / 3
13,861
513
25,484
32,499
28,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Thoma1412
Merlin
20
5 / 3 / 3
14,311
530
21,394
17,717
8,205
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
1 / 4 / 3
13,964
517
762
18,504
12,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
20
12 / 2 / 3
18,800
696
13,697
19,507
10,595
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
JudiStz40
Neith
20
9 / 1 / 10
17,275
640
18,567
24,195
28,226
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
MSFT-BARNES
Kukulkan
16
0 / 9 / 6
12,209
452
5,769
13,886
7,499
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ah Muzen Cab
Norton6334
Ah Muzen Cab
20
2 / 1 / 8
15,277
566
18,514
24,985
10,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
16
Kills
24
24
Deaths
17
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thor
1
4
3
0.63
L
0
1
0
0
W
Merlin
12
2
3
6.75
W
Neith
JudiStz40
Neith
9
1
10
14
W
Kukulkan
MSFT-BARNES
Kukulkan
0
9
6
0.33
W
Ah Muzen Cab
Norton6334
Ah Muzen Cab
2
1
8
6
L
0
1
0
0
L
0
13
2
0.08
L
Fenrir
Saviee
Fenrir
11
6
3
2.08
L
Merlin
Thoma1412
Merlin
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,035
Damage
57,309
73,422
Taken
101,077
45,157
Mitigated
69,255
18,122
Healing
33,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
762
432
0
7,639
18,504
12,211
1,472
3,885
14,619
0
90,739
L
0
0
0
4
918
164
0
0
918
572
0
W
Merlin
13,697
534
0
10,290
19,507
10,595
4,598
5,176
14,331
173,154
0
W
Neith
JudiStz40
Neith
18,567
6,166
0
7,977
24,195
28,226
3,856
7,564
16,631
3,772
85,736
W
Kukulkan
MSFT-BARNES
Kukulkan
5,769
848
0
543
13,886
7,499
2,431
2,489
11,397
46,460
0
W
Ah Muzen Cab
Norton6334
Ah Muzen Cab
18,514
5,970
0
6,769
24,985
10,724
3,564
8,437
16,548
0
146,482
L
0
0
0
0
792
105
0
194
598
0
0
L
6,157
1,024
242
3,595
21,496
7,780
438
6,969
14,527
61,136
0
L
Fenrir
Saviee
Fenrir
25,484
5,448
0
10,363
32,499
28,903
0
8,922
23,577
0
88,228
L
Merlin
Thoma1412
Merlin
21,394
707
0
3,918
17,717
8,205
221
4,880
12,837
105,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,756
Gold Earned
77,525
464
Minions Killed
840
0
Camps Cleared
0
1,336,848
Distance Traveled
2,296,842
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,964
517
135
5
0
525,420
1
L
He Bo
6,465
239
0
0
0
22,771
0
W
Merlin
18,800
696
276
10
0
432,909
1
W
Neith
17,275
640
129
5
0
456,822
6
W
Kukulkan
12,209
452
92
3
0
385,871
0
W
Ah Muzen Cab
15,277
566
208
8
0
495,820
1
L
Janus
6,470
240
0
0
0
0
0
L
Ra
10,649
394
124
5
0
412,044
0
L
Fenrir
13,861
513
166
6
0
481,235
3
L
Merlin
14,311
530
174
6
0
420,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role