Player Matchup

Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ImBuiltDifferent
Mercury
Level 129
God Stats
3W - 4L
1,591 SR
Queue Stats
35W - 35L
1,563 Elo+
Solo
Hercules
Hercules
OGHobbes
Hercules
Level 106
God Stats
22W - 18L
1,502 SR
Queue Stats
260W - 260L
1,536 Elo+
Solo
Cthulhu
Cthulhu
RapidBunny22024
Cthulhu
Level 129
God Stats
3W - 2L
1,660 SR
Queue Stats
350W - 295L
1,628 Elo+
Solo
Janus
Janus
arturo_gamer706
Janus
Level 109
God Stats
9W - 16L
1,338 SR
Queue Stats
350W - 317L
1,576 Elo+
Solo
Team Averages
Level 119
1,518 SR
1,561 Elo+

VS

Team Averages
Level 137
1,534 SR
1,531 Elo+
Scylla
Scylla
FactualBreak493
Scylla
Level 124
God Stats
4W - 0L
1,568 SR
Queue Stats
70W - 71L
1,509 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IProveFatal
Ah Muzen Cab
Level 142
God Stats
2W - 1L
1,543 SR
Queue Stats
57W - 76L
1,485 Elo+
Party 1
Mulan
Mulan
Kuzenbro94
Mulan
Level 145
God Stats
2W - 0L
1,477 SR
Queue Stats
47W - 44L
1,581 Elo+
Party 1
Bastet
Bastet
Nighteye holy
Bastet
Level 159
God Stats
2W - 1L
1,709 SR
Queue Stats
76W - 86L
1,539 Elo+
Party 1
Ares
Ares
natillo666
Ares
Level 117
God Stats
39W - 51L
1,374 SR
Queue Stats
1,350W - 1,380L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 4 / 0
6,271
448
2,103
7,129
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 0
6,730
481
1,477
7,460
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
OGHobbes
Hercules
11
0 / 6 / 2
6,072
434
3,374
12,482
5,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 1
7,235
517
7,040
10,516
9,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 5 / 2
7,398
528
6,268
7,338
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,449
532
4,973
6,199
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
IProveFatal
Ah Muzen Cab
15
5 / 0 / 2
8,723
623
5,905
5,155
1,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
12
0 / 1 / 10
7,834
560
3,565
10,153
4,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
11 / 1 / 2
8,607
615
8,962
8,277
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
1 / 0 / 1
6,859
490
5,772
12,166
8,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
19
19
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
4
0
0
W
2
2
3
1.75
W
Ah Muzen Cab
IProveFatal
Ah Muzen Cab
5
0
2
6
L
2
2
0
1
W
Mulan
0
1
10
5
W
11
1
2
12
L
Hercules
OGHobbes
Hercules
0
6
2
0.17
L
1
2
1
0.75
L
1
5
2
0.4
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,262
Damage
29,177
44,925
Taken
41,950
20,772
Mitigated
20,168
7,855
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,103
1,817
0
730
7,129
1,659
0
930
6,199
0
30,719
W
4,973
450
0
581
6,199
2,023
0
2,206
3,809
46,740
0
W
Ah Muzen Cab
IProveFatal
Ah Muzen Cab
5,905
2,256
0
3,086
5,155
1,759
903
0
5,155
0
62,913
L
1,477
513
0
710
7,460
2,338
0
210
7,250
0
37,617
W
Mulan
3,565
342
0
2,331
10,153
4,660
50
2,732
7,247
0
26,125
W
8,962
2,977
0
579
8,277
3,328
520
1,542
6,615
0
42,106
L
Hercules
OGHobbes
Hercules
3,374
1,279
210
1,893
12,482
5,373
0
1,474
11,008
0
30,123
L
7,040
1,085
0
3,845
10,516
9,300
0
5,960
4,556
41,940
0
L
6,268
299
0
467
7,338
2,102
0
2,171
5,167
46,413
0
W
5,772
441
0
3,600
12,166
8,398
0
5,414
5,816
28,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,706
Gold Earned
39,472
363
Minions Killed
386
0
Camps Cleared
0
1,315,311
Distance Traveled
1,408,875
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,271
448
79
6
0
235,652
0
W
Scylla
7,449
532
98
7
0
255,544
0
W
Ah Muzen Cab
8,723
623
114
8
0
288,629
1
L
Mercury
6,730
481
69
5
0
243,028
2
W
Mulan
7,834
560
51
4
0
298,987
0
W
Bastet
8,607
615
69
5
0
312,832
3
L
Hercules
6,072
434
47
3
0
288,910
2
L
Cthulhu
7,235
517
70
5
0
274,506
1
L
Janus
7,398
528
98
7
0
273,215
4
W
Ares
6,859
490
54
4
0
252,883
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role