Player Matchup

Kuzenbo
Kuzenbo
ADM Ackpole
Kuzenbo
Level 86
God Stats
0W - 4L
1,268 SR
Queue Stats
190W - 147L
1,542 Elo+
Solo
Tiamat
Tiamat
CanadaJ
Tiamat
Level 147
God Stats
0W - 10L
1,033 SR
Queue Stats
451W - 482L
1,482 Elo+
Solo
Apollo
Apollo
TheK1dFromMa1ne
Apollo
Level 129
God Stats
5W - 7L
1,500 SR
Queue Stats
276W - 252L
1,472 Elo+
Solo
Ullr
Ullr
Togglegod
Ullr
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
269W - 265L
1,545 Elo+
Solo
Nemesis
Nemesis
wayment
Nemesis
Level 118
God Stats
0W - 1L
1,298 SR
Queue Stats
44W - 34L
1,624 Elo+
Solo
Team Averages
Level 113
1,320 SR
1,533 Elo+

VS

Team Averages
Level 108
1,414 SR
1,498 Elo+
Vulcan
Vulcan
 
Vulcan
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
APyro
Zeus
Level 62
God Stats
3W - 0L
1,387 SR
Queue Stats
65W - 61L
1,530 Elo+
Party 1
Eset
Eset
A_YO_Rell
Eset
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,395 Elo+
Solo
Rama
Rama
Uyu-Onii-Chan
Rama
Level 149
God Stats
3W - 6L
1,360 SR
Queue Stats
463W - 470L
1,475 Elo+
Solo
Nu Wa
Nu Wa
William7779
Nu Wa
Level 128
God Stats
1W - 1L
1,325 SR
Queue Stats
9W - 6L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ADM Ackpole
Kuzenbo
18
2 / 4 / 6
11,063
651
11,051
21,483
34,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
CanadaJ
Tiamat
19
4 / 6 / 8
11,487
676
21,043
19,493
12,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 6 / 4
12,280
722
7,789
21,248
10,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
18
3 / 5 / 2
10,825
637
7,431
16,124
7,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
wayment
Nemesis
15
1 / 5 / 10
9,738
573
4,253
15,745
18,804
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
6 / 4 / 12
12,720
748
17,825
12,804
5,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
APyro
Zeus
20
6 / 3 / 13
12,463
733
28,778
11,030
4,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
19
4 / 3 / 10
11,607
683
10,239
12,328
5,004
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 3 / 13
12,003
706
15,708
12,893
5,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 14
11,211
659
14,893
8,584
3,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
86
16
Kills
24
26
Deaths
16
30
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
4
12
3
L
Kuzenbo
ADM Ackpole
Kuzenbo
2
4
6
1.25
W
Zeus
APyro
Zeus
6
3
13
4.17
W
Eset
4
3
10
3
L
Tiamat
CanadaJ
Tiamat
4
6
8
1.33
L
6
6
4
1.33
L
Ullr
3
5
2
0.8
W
6
3
13
4.17
W
2
3
14
3
L
Nemesis
wayment
Nemesis
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,567
Damage
87,443
94,093
Taken
57,639
83,891
Mitigated
23,774
39,805
Healing
23,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,825
8,480
1,593
2,698
12,804
5,555
381
6,000
6,804
42,625
0
L
Kuzenbo
ADM Ackpole
Kuzenbo
11,051
2,095
2,618
6,294
21,483
34,387
0
16,110
5,373
23,869
0
W
Zeus
APyro
Zeus
28,778
1,472
2,046
2,366
11,030
4,480
308
6,695
4,335
50,363
0
W
Eset
10,239
776
2,768
3,297
12,328
5,004
201
7,519
4,809
22,246
0
L
Tiamat
CanadaJ
Tiamat
21,043
114
3,496
7,773
19,493
12,876
184
16,000
3,493
49,515
0
L
7,789
3,427
1,852
6,123
21,248
10,284
600
16,789
4,459
0
49,632
L
Ullr
7,431
3,314
2,951
3,214
16,124
7,540
1,637
11,522
4,602
0
33,076
W
15,708
10,467
3,176
2,727
12,893
5,579
920
8,010
4,883
0
41,089
W
14,893
3,941
1,138
1,865
8,584
3,156
1,247
3,870
4,714
26,972
0
L
Nemesis
wayment
Nemesis
4,253
578
1,944
3,540
15,745
18,804
428
11,314
4,431
0
7,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,393
Gold Earned
60,004
220
Minions Killed
212
0
Camps Cleared
0
1,397,770
Distance Traveled
1,498,309
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,720
748
55
3
0
324,862
3
L
Kuzenbo
11,063
651
13
1
0
327,732
0
W
Zeus
12,463
733
58
3
0
306,436
1
W
Eset
11,607
683
31
2
0
275,280
0
L
Tiamat
11,487
676
42
2
0
297,192
0
L
Apollo
12,280
722
104
6
0
298,768
5
L
Ullr
10,825
637
57
3
0
280,533
1
W
Rama
12,003
706
49
3
0
256,493
3
W
Nu Wa
11,211
659
19
1
0
335,238
0
L
Nemesis
9,738
573
4
0
0
193,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role