Player Matchup

Neith
Neith
CamLaud
Neith
Level 22
God Stats
23W - 11L
1,490 SR
Queue Stats
139W - 72L
1,567 Elo+
Solo
Set
Set
Jhoke317
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,481 Elo+
Solo
Athena
Athena
ampjunior
Athena
Level 18
God Stats
1W - 0L
1,448 SR
Queue Stats
16W - 31L
1,246 Elo+
Solo
Ares
Ares
pepeloco85944
Ares
Level 18
God Stats
5W - 7L
1,324 SR
Queue Stats
120W - 115L
1,453 Elo+
Solo
Scylla
Scylla
shintaidragao
Scylla
Level 17
God Stats
17W - 23L
1,402 SR
Queue Stats
69W - 72L
1,446 Elo+
Solo
Team Averages
Level 17
1,433 SR
1,439 Elo+

VS

Team Averages
Level 14
1,502 SR
1,461 Elo+
Hachiman
Hachiman
Gyarikuhō
Hachiman
Level 24
God Stats
8W - 16L
1,327 SR
Queue Stats
144W - 175L
1,325 Elo+
Solo
Merlin
Merlin
MysticMaxi12
Merlin
Level 14
God Stats
2W - 4L
1,409 SR
Queue Stats
14W - 35L
1,278 Elo+
Solo
Ares
Ares
PianoZebra9846
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,564 Elo+
Solo
Kukulkan
Kukulkan
RabidDiamond70
Kukulkan
Level 17
God Stats
241W - 232L
1,569 SR
Queue Stats
278W - 294L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
XxFatalxTacticsX
Sun Wukong
Level 11
God Stats
1W - 1L
1,704 SR
Queue Stats
6W - 3L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CamLaud
Neith
20
20 / 0 / 18
15,000
1,154
38,396
8,610
4,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 2 / 30
13,536
1,041
17,393
20,187
21,235
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
ampjunior
Athena
15
1 / 2 / 2
10,159
781
1,874
3,133
1,878
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

20
10 / 1 / 36
15,394
1,184
17,372
16,938
19,615
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
16 / 1 / 18
14,860
1,143
32,042
9,331
3,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

227

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gyarikuhō
Hachiman
16
0 / 10 / 2
10,257
789
1,899
16,685
6,563
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
17
1 / 17 / 4
11,286
868
12,138
26,174
10,996
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 11 / 4
11,251
865
8,316
30,198
30,669
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
17
2 / 7 / 2
11,814
909
16,224
16,732
7,181
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
XxFatalxTacticsX
Sun Wukong
18
2 / 6 / 4
11,783
906
13,480
26,436
25,676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
22
51
Kills
6
6
Deaths
51
104
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
CamLaud
Neith
20
0
18
29
L
Hachiman
Gyarikuhō
Hachiman
0
10
2
0.1
W
4
2
30
9.5
L
Merlin
1
17
4
0.18
L
1
11
4
0.27
L
Kukulkan
2
7
2
0.43
L
Sun Wukong
XxFatalxTacticsX
Sun Wukong
2
6
4
0.67
W
Athena
ampjunior
Athena
1
2
2
1
W
10
1
36
28
W
16
1
18
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,077
Damage
52,057
58,199
Taken
116,225
51,540
Mitigated
81,085
6,719
Healing
1,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CamLaud
Neith
38,396
19,739
0
4,398
8,610
4,912
0
5,747
2,863
0
81,819
L
Hachiman
Gyarikuhō
Hachiman
1,899
1,051
0
0
16,685
6,563
0
7,840
8,845
0
9,041
W
17,393
9,620
0
1,925
20,187
21,235
0
12,639
7,548
1,866
32,921
L
Merlin
12,138
2,218
257
1,426
26,174
10,996
0
10,927
15,247
41,159
0
L
8,316
908
0
0
30,198
30,669
0
14,446
15,752
24,448
0
L
Kukulkan
16,224
834
0
0
16,732
7,181
0
7,506
9,226
42,349
0
L
Sun Wukong
XxFatalxTacticsX
Sun Wukong
13,480
3,770
0
248
26,436
25,676
0
11,032
15,404
817
44,562
W
Athena
ampjunior
Athena
1,874
952
249
147
3,133
1,878
0
1,625
1,508
2,521
0
W
17,372
984
0
0
16,938
19,615
0
10,387
6,551
27,372
0
W
32,042
2,837
0
0
9,331
3,900
0
6,462
2,869
51,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,949
Gold Earned
56,391
186
Minions Killed
206
7
Camps Cleared
4
1,034,660
Distance Traveled
1,036,203
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,000
1,154
98
8
0
243,639
0
L
Hachiman
10,257
789
7
1
0
139,681
0
W
Set
13,536
1,041
28
2
5
218,089
0
L
Merlin
11,286
868
60
5
0
190,192
0
L
Ares
11,251
865
22
2
1
232,880
2
L
Kukulkan
11,814
909
53
4
2
224,559
1
L
Sun Wukong
11,783
906
64
5
1
248,891
2
W
Athena
10,159
781
0
0
0
56,147
1
W
Ares
15,394
1,184
15
1
0
270,725
0
W
Scylla
14,860
1,143
45
3
2
246,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role