Player Matchup

Tyr
Tyr
Altixfelsteel
Tyr
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 43L
1,297 Elo+
Party 1
Janus
Janus
GoldenVulden
Janus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,463 Elo+
Party 1
Set
Set
Kelzsin
Set
Level 45
God Stats
7W - 10L
1,414 SR
Queue Stats
22W - 42L
1,226 Elo+
Party 1
Ares
Ares
WeaponX310
Ares
Level 13
God Stats
9W - 8L
1,352 SR
Queue Stats
10W - 9L
1,309 Elo+
Party 1
Medusa
Medusa
Xx_spartacus_02
Medusa
Level 20
God Stats
2W - 0L
1,690 SR
Queue Stats
2W - 0L
1,608 Elo+
Solo
Team Averages
Level 28
1,491 SR
1,381 Elo+

VS

Team Averages
Level 21
1,461 SR
1,404 Elo+
Cerberus
Cerberus
InnerHate4077
Cerberus
Level 27
God Stats
10W - 12L
1,659 SR
Queue Stats
194W - 272L
1,366 Elo+
Solo
Baron Samedi
Baron Samedi
Leemmurr
Baron Samedi
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 51L
1,348 Elo+
Solo
Guan Yu
Guan Yu
Surtah
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 86L
1,516 Elo+
Solo
Bakasura
Bakasura
ezepaul
Bakasura
Level 28
God Stats
0W - 3L
1,144 SR
Queue Stats
88W - 111L
1,288 Elo+
Solo
Janus
Janus
gRiiTzY3
Janus
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
8,364
558
4,416
9,404
8,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
6 / 4 / 6
8,394
560
9,606
7,109
2,023
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
14
14 / 1 / 4
9,557
637
10,900
7,608
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 0 / 3
8,845
590
3,998
6,309
4,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 3 / 5
8,004
534
7,711
7,302
2,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
InnerHate4077
Cerberus
10
0 / 7 / 3
7,203
480
3,752
14,074
8,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Leemmurr
Baron Samedi
11
3 / 7 / 0
6,840
456
2,956
10,078
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Surtah
Guan Yu
11
1 / 6 / 1
7,023
468
6,745
9,862
5,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
ezepaul
Bakasura
12
0 / 5 / 2
7,134
476
2,763
10,647
4,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
gRiiTzY3
Janus
10
5 / 7 / 2
7,386
492
5,807
9,106
2,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
32
Kills
9
9
Deaths
32
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
6
4
6
2.25
L
Cerberus
InnerHate4077
Cerberus
0
7
3
0.21
W
Set
14
1
4
16
L
Baron Samedi
Leemmurr
Baron Samedi
3
7
0
0.43
L
Guan Yu
Surtah
Guan Yu
1
6
1
0.25
W
3
0
3
4.5
W
5
3
5
2.5
L
Bakasura
ezepaul
Bakasura
0
5
2
0.2
L
Janus
gRiiTzY3
Janus
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,631
Damage
22,023
37,732
Taken
53,767
20,864
Mitigated
23,807
10,401
Healing
9,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,416
1,661
0
4,594
9,404
8,528
519
422
8,622
0
40,084
W
9,606
1,117
0
2,016
7,109
2,023
1,439
3,941
2,921
40,473
0
L
Cerberus
InnerHate4077
Cerberus
3,752
722
0
3,059
14,074
8,255
0
4,094
9,980
26,192
0
W
Set
10,900
5,253
0
2,076
7,608
4,052
0
3,162
4,396
0
40,318
L
Baron Samedi
Leemmurr
Baron Samedi
2,956
448
0
1,696
10,078
3,691
108
4,964
5,114
21,173
0
L
Guan Yu
Surtah
Guan Yu
6,745
1,663
85
1,714
9,862
5,172
78
892
8,610
0
25,782
W
3,998
380
0
880
6,309
4,202
448
2,340
3,894
23,801
0
W
7,711
4,492
0
835
7,302
2,059
893
2,339
4,859
0
29,552
L
Bakasura
ezepaul
Bakasura
2,763
1,511
42
2,982
10,647
4,075
0
1,016
9,541
0
34,405
L
Janus
gRiiTzY3
Janus
5,807
1,240
0
0
9,106
2,614
735
2,638
6,438
26,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,164
Gold Earned
35,586
314
Minions Killed
242
0
Camps Cleared
0
1,394,195
Distance Traveled
1,276,768
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,364
558
87
6
0
283,810
0
W
Janus
8,394
560
72
5
0
265,765
0
L
Cerberus
7,203
480
37
2
0
247,998
0
W
Set
9,557
637
65
4
0
317,292
0
L
Baron Samedi
6,840
456
34
2
0
204,798
1
L
Guan Yu
7,023
468
40
3
0
250,603
0
W
Ares
8,845
590
33
2
0
265,725
1
W
Medusa
8,004
534
57
4
0
261,603
0
L
Bakasura
7,134
476
83
6
0
301,926
2
L
Janus
7,386
492
48
3
0
271,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role