Player Matchup

Ymir
Ymir
KobayashiSan__
Ymir
Level 13
God Stats
2W - 2L
1,285 SR
Queue Stats
82W - 96L
1,468 Elo+
Solo
Mulan
Mulan
Tatu7772300
Mulan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,458 Elo+
Solo
Fenrir
Fenrir
Yhosbin25
Fenrir
Level 25
God Stats
14W - 21L
1,585 SR
Queue Stats
111W - 136L
1,483 Elo+
Solo
Tiamat
Tiamat
culiadoring2
Tiamat
Level 25
God Stats
4W - 7L
1,684 SR
Queue Stats
233W - 212L
1,511 Elo+
Solo
Artemis
Artemis
matiasmoncler
Artemis
Level 14
God Stats
1W - 2L
1,458 SR
Queue Stats
21W - 21L
1,477 Elo+
Solo
Team Averages
Level 18
1,503 SR
1,479 Elo+

VS

Team Averages
Level 19
1,467 SR
1,473 Elo+
Chaac
Chaac
BOLSONARO MIL G
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,246 Elo+
Party 1
Nemesis
Nemesis
TDG Dyballa
Nemesis
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 251L
1,527 Elo+
Solo
Ra
Ra
ThB Soupy
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,240 Elo+
Party 1
Medusa
Medusa
mikuWsP
Medusa
Level 19
God Stats
6W - 1L
1,499 SR
Queue Stats
47W - 17L
1,696 Elo+
Party 2
Sylvanus
Sylvanus
snakerko22
Sylvanus
Level 24
God Stats
2W - 3L
1,338 SR
Queue Stats
46W - 19L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,116
623
431
3,309
1,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 1 / 0
2,946
589
532
1,543
392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Yhosbin25
Fenrir
7
2 / 0 / 1
4,031
806
979
2,740
691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
6
2 / 0 / 1
3,820
764
860
1,109
317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
5
0 / 3 / 1
3,322
664
1,916
3,317
652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,158
632
942
1,547
425
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
TDG Dyballa
Nemesis
6
0 / 0 / 0
3,547
709
698
1,914
394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 3 / 0
3,198
640
456
2,623
672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
mikuWsP
Medusa
6
2 / 1 / 3
3,730
746
3,220
2,249
497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
snakerko22
Sylvanus
6
3 / 0 / 2
3,903
781
1,787
2,269
611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
6
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
2
1
0.25
W
Nemesis
TDG Dyballa
Nemesis
0
0
0
0
L
0
1
0
0
W
0
3
0
0
L
Fenrir
Yhosbin25
Fenrir
2
0
1
2.5
L
Tiamat
2
0
1
2.5
L
Artemis
0
3
1
0.17
W
Medusa
mikuWsP
Medusa
2
1
3
3.5
W
Sylvanus
snakerko22
Sylvanus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,718
Damage
7,103
12,018
Taken
10,602
3,137
Mitigated
2,599
3,117
Healing
3,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
942
393
0
896
1,547
425
0
0
1,547
0
5,394
L
431
0
0
717
3,309
1,085
0
629
2,680
3,497
0
W
Nemesis
TDG Dyballa
Nemesis
698
341
0
220
1,914
394
0
0
1,914
0
14,998
L
532
151
0
0
1,543
392
0
0
1,543
0
4,544
W
456
76
0
312
2,623
672
0
754
1,763
7,696
0
L
Fenrir
Yhosbin25
Fenrir
979
414
0
1,456
2,740
691
0
56
2,684
0
13,531
L
Tiamat
860
219
0
444
1,109
317
0
432
677
9,794
0
L
Artemis
1,916
362
0
500
3,317
652
0
1,126
2,191
0
12,070
W
Medusa
mikuWsP
Medusa
3,220
1,989
0
740
2,249
497
0
210
2,039
0
11,078
W
Sylvanus
snakerko22
Sylvanus
1,787
859
366
956
2,269
611
0
221
2,048
8,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,235
Gold Earned
17,536
109
Minions Killed
106
0
Camps Cleared
0
444,410
Distance Traveled
488,513
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,158
632
11
2
0
104,079
0
L
Ymir
3,116
623
5
1
0
94,923
0
W
Nemesis
3,547
709
43
9
0
98,795
0
L
Mulan
2,946
589
13
3
0
75,332
1
W
Ra
3,198
640
17
3
0
94,087
1
L
Fenrir
4,031
806
43
9
0
98,294
0
L
Tiamat
3,820
764
17
3
0
92,872
2
L
Artemis
3,322
664
31
6
0
82,989
0
W
Medusa
3,730
746
10
2
0
102,523
1
W
Sylvanus
3,903
781
25
5
0
89,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role